D&D 5E The Return of Tyranny of Dragons: First Impressions

Gamers don't usually ask for a revision to an existing adventure unless it's to adapt it to a new edition, yet that's exactly why Wizards of the Coast produced the new edition of Tyranny of Dragons. Fans online have been asking for an updated edition for some time. The fact that Tiamat and the Cult of the Dragon, especially one very prominent Tiamat follower, factors into the newest adventure...

Gamers don't usually ask for a revision to an existing adventure unless it's to adapt it to a new edition, yet that's exactly why Wizards of the Coast produced the new edition of Tyranny of Dragons. Fans online have been asking for an updated edition for some time. The fact that Tiamat and the Cult of the Dragon, especially one very prominent Tiamat follower, factors into the newest adventure, Baldur's Gate: Descent Into Avernus, probably helped.

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Tyranny of Dragons contains a revised versions of the previously released adventure books Hoard of the Dragon Queen and Rise of Tiamat, packaged with extra material, errata and a brand new cover by Hydro74 that gorgeously displays the five heads of Tiamat. While our accompanying image shows off the cover accurately you really have to see it in person to get the full effect of the metallic inks, especially the metallic red artwork contrasted with the black matte background. Unlike Hydro74's cover for Xanathar's Guide to Everything the matte portion is not a soft touch black cover they use on limited editions but it still looks terrific..

Reissuing Tyranny of Dragons in its combined form is not an insult to the original version or, in my opinion, a cash grab. Hoard of the Dragon Queen was produced by Kobold Press, but the team had the disadvantage of creating the adventure while the rules for 5th Edition were still being finalized, and the book was released with before the 5th Edition Monster Manual was released so it was designed to work with the Basic Rules that were online at that time and monsters in the appendix. Logistically, it made sense – give players a chance to start immediately with a new adventure. I don't envy Wolfgang Baur, Steve Winter and their team putting together an epic adventure without a finalized rule set for most of the development time.

As the first official 5th Edition adventure, Tyranny of Dragons, the official name of the two adventures when taken as a whole, is as epic as they come. WotC clearly wanted to kick off with a bang, and Kobold Press delivered. New leadership in the Cult of the Dragon has shifted its focus from undead dragons to plotting to free the dragon goddess Tiamat from her prison in Avernus and acquire a hoard of gold to welcome her return to Faerun (she is greedy, and dragons love a hoard). The plot takes the players through large chunks of the continent as the Red Wizards of Thay scheme with the cult to free Tiamat and a separate conspiracy seeks to shape the world in its image. From Baldur's Gate and Waterdeep to the Sea of Moving Ice and much more, Tyranny of Dragons provides an overview of the world that worked well for new and lapsed players as well as to introduce Faerun to the new edition.

Baur and the Kobold Press team also deftly worked in not just an introduction to factions but weaved them well into the plot as information sources, support and potential thorns in the characters' side, depending upon what the players decide to do. Within the story opportunities arise for rival sides like the Harpers and Zhentarim (as well as groups like the Lords Alliance who frequently disagree with both of those) to work together against a common enemy – but that doesn't mean it will smooth sailing.

The original Hoard of the Dragon Queen and Rise of Tiamat are fan favorites for a reason. It's a rollicking good adventure whether you're completely new to D&D (and role-playing in general) or just new to 5th Edition. Starting at 1st level and taking the players to 15th level before the final confrontation in the Well of Dragons, it gives players a chance to sink their teeth into the adventure, and they can fail. The final battle isn't hopeless, but victory is far from assured.

I do wish that in revising HotDQ and RoT to unify Tyranny of Dragons that they had adopted some of the conventions the more recent D&D adventures have added. Clearly defined adventure trees, dramatis personae, pronunciation guides, etc. are small things individually but make life much easier for busy DMs.

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The concept art is a lovely addition. Unfortunately Tyranny of Dragons does not follow the convention of the more recent D&D adventures where the artist's name is listed on the page seam so you can tell who did what illustration. Still, in addition to the original art, ToD contains epic new images, details on the dragon masks, the cult's decorative regalia, etc. I especially like the sketches for the types of chromatic dragons with details next to them as if a zoologist was taking notes.

If you don't already own HotDQ and RoT, and are interested in the plot, purchasing Tyranny of Dragons is a no-brainer. You'll be getting a proven, popular adventure in a spiffy new edition with a gorgeous new cover and additional art.

If you do already HotDQ and RoT, purchasing Tyranny of Dragons is more of a judgment call, especially depending upon your budget. While it does incorporate the errata to fix prior mistakes and omission, that and the supplemental material for Rise of Tiamat are still available online so purchasing the new version isn't necessary. If you're a completest, then buying it is an easy choice.

Original edition or revised, Tyranny of Dragons is a terrific adventure. It definitely set a high bar for launching the 5th Edition D&D adventures and well worth a look if you haven't already played it.
 

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Beth Rimmels

Beth Rimmels


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Salthorae

Imperial Mountain Dew Taster
I never played in or ran Red Hand, but that sounds right from what I've heard. I might have to pick it up second hand and convert it to 5e.

Red Hand was great fun when I played through it.

Our tables only problem was our DM wanted or let us run it evil... so when we got captured by the bad guys and they demanded we work for them or die,... well the campaign kind of died after that.
 

Mistwell

Crusty Old Meatwad (he/him)
I probably didn't communicate quite what I meant: it stands head and shoulders above any 3.x or 4E adventure primarily in commercial success and longevity not necessarily quality: HotDQ has been in print longer than 3.5 Core was.

I disgaree there as well. Sunless Citadel and Forge of Fury enjoyed massive success and were the earliest in-print adevtures for 3e (both were released in 2000). Both were updated for 3.5 (at least digitally I believe. I know Code Monkey put out a data set for a 3.5 conversion for Fantasy Grounds at least) , and are in print right now for 5e as well. I just don't think HotDQ has seen the same level of commercial success, and certainly not the longevity, as those two.
 
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Parmandur

Book-Friend
I disgaree there as well. Sunless Citadel and Forge of Fury enjoyed massive success and were the earliest in-print adevtures for 3e (both were released in 2000). Both were updated for 3.5 (at least digitally I believe. I know Code Monkey put out a data set for a 3.5 conversion for Fantasy Grounds at least) , and are in print right now for 5e as well. I just don't think HotDQ has seen the same level of commercial success, and certainly not the longevity, as those two.

Serious question, was Sunless Citadel still in print in 2005?

Sunless Citadel is a great adventure, not running it it anything else down, just pointing out the significant success of Tyranny of Dragons.
 



doctorbadwolf

Heretic of The Seventh Circle
Yes, and changing a Guard (CR 1/8) to a Veteran (CR 3) now, as they do in another part NewbieDM identifies, makes for yet another much harder encounter.

It really doesn't seem like they have learned their lesson at all. It's almost as if they are trolling us.
More likely their feedback doesn’t, in the majority, match your preferences and experiences.
'Each' is singular, so it is grammatically incorrect to use a plural adjective to modify it: 'To each their own.' I know that colloquially, the singular 'they' is often used (even Magic: The Gathering recently began using it), but it makes our language less precise, so I persist in what is admittedly a clunky construction.

But your mileage may vary ;)

Actually “each” isn’t singular in that sentence, and “their” isn’t strictly plural (and has never actually been purely plural).

“Each” is inherently referencing multiple people, and so a plural pronoun has always been grammatically acceptable.

However, rules of grammar are only actually “rules” one htever context they are intended for. Colloquial usage is always correct in casual conversation.
 

Cyan Wisp

Explorer
Well I, for one, am interested. I didn't get the originals, so this revised two-fer seems like a good deal. My only concern is that I set everything in Eberron so lots of dragons and Tiamat may be not particularly compatible.
 

Hurin70

Adventurer
More likely their feedback doesn’t, in the majority, match your preferences and experiences.

Then why has the module been so badly reviewed? The poor balancing of the module was one of the main lines of criticism.

Actually “each” isn’t singular in that sentence, and “their” isn’t strictly plural (and has never actually been purely plural).

Then why is the sentence, 'Each arguments you make is wrong' grammatically incorrect?
 

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