Bria winces, but can't help but smile at Gimlak's determination. It's actually a hell of a chunk of stone that has been smashed against the door. A piece of loose wall section from only a short way back down the tunnel, as luck would have it.
The rock shatters into pieces as it makes contact, exploding into a chaotic flurry of fragments, shards and grit. As the dust settles, everyone probably looks at the door with wide hopeful eyes. There are some new cracks and chips in the surface, that's for sure. But more than the surface has been effected. It would appear that the very alignment of the door has been altered by the blunt assault.
It might be almost painful to watch the form of Zemryn, made from flesh and bone after all, smashing into stonework. But the event plays out like a work of art. The timing is impeccable; the tensioning of her muscle, the bracing for impact, the hitting the door whilst airborne.
The door gives in to her pressure, and with the sound of rock grating against rock, it opens, the devotee of Atemi flying some ten feet down a dark corridor ahead.
"Balungdak?" The new arrivals hear a few concerning sounds of foreign voices coming from ahead. "Pum pardoofie haha!" "Arkils fardark ratcha!" Another voice replies.
Ahead, a tunnel wide enough for two folks side by side leads off, and every ten feet along, exits lead off from both the left and right walls.
Somewhere out there in the darkness, a lone half-orc hears the sound of stone smashing. Is that what roused him from a moment of slumber? Then ahead a little way, he watches as several less-than-pleasant "locals" rush off down a nearby tunnel. He'd managed to avoid them thus far, skulking about and doing his damnedest to find a way out. Somewhere along the way he'd got lost... and was almost convinced that it was due to some arcane trickery...
[sblock="Rolls"]I rolled Zem's strength check with advantage for pulling off some neat athletic moves, and with the lucky 19 (rolz site), she's through![/sblock]
I'm popping everyone on one map to make things easier. Shan is yellow dot. We can assume he entered somewhere from the north, and proceeded to get a little lost. Being of average intelligence and wisdom, it IS possible to get lost here, but it just doesn't feel right. He would sense that something else has led to this predicament. Being a little trained in illusions himself, he knows that some powers are possible of hiding physical realities.
Everyone else is green dot.
The southern red dot is where the sounds of voices are coming from for the main party.
The northern red dot is the Kobolds that Shan can see running southwest.
We can move to a more tactical map later if required.
[sblock="Questions"]Let me know the rough formation / marching order of the main party [/sblock]