Vargo said:'Scuse me for a second while I hijack the thread here...
I recently hit up my library for any of Vance's "Dying Earth" saga. Unfortunately, the only bit they had was his "Cugel's Saga" - which, as I understand, was a sequel to his other Cugel book, and didn't really contain any good descriptions of "Vancian magic," which is why I was trying to get my hands on his writings in the first place.
I'd argue with the characterization of Cugel not being clever - he actually does pull off some fairly good cons from time to time, as well as noticing quite a few things that others don't. Where he falls down is in figuring out that OTHERS are also trying to con HIM - he's got high valuations in Bluff, Spot, and Search, but he neglected to put any points into Sense Motive. Oops.
Okay book, nothing too spectacular. Bunch of people on a world that could die at any time, with nobody too concerned about what happens tomorrow, all trying to rip each other off.
So the Rise of the Goddess is not the end. (Your game isn't called "the Rising of the Goddess", after all.) Glad to here it. I think that little miracle might turn out to be easier than reconciling the various good faction.
It seams that a degree of P.C. ownership has developed. Did this evolve or was it planned or even based on whom the character belonged to in 2e?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.