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D&D 5E The Rogueish Shenanigans!

:erm:

You're just going to double down on it aren't ya...and continue to hijack [MENTION=57914]GameOgre[/MENTION]'s thread about listing the cool things your Rogue's have done in 5E, and turn it into your platform to complain about 5E and 5E Rogues.

Uncool, man...

I'm out.

What is uncool is someone blaming a derail on a person that made a single post that others engaged that they did not have to engage including yourself. I responded to posts directed at my own. My initial post was my experience with the rogue.
 

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What? You obviously have never played "old school" D&D. Unless the DM allowed them to get a "backstab" in and they were high level, they were basically weak sauce in combat.

This is also my experience, but in other threads I've seen different memories, based especially on the style of the DM...maybe [MENTION=5834]Celtavian[/MENTION] has been playing on that lines? (e.g.: high STR bonuses due to magic items, damage multiplier also on bonuses, magic weapons and such) Or maybe not, and I'm just verging on grognardness :)
 

So far the most memorable rogue shenanigans have been out of combat, social interactions. He's been able to bluff his way around a city where we are all wanted by the authorities. He hasn't had much opportunity to go on stealth missions by himself, but he uses stealth effectively at the beginning of combats to get in a good position.

In combat it's been interesting. I play a war cleric and I'm able to keep up with him in damage by swinging my maul and using my bonus action to attack again or use a spell (spiritual weapon is bonkers). We're only third level so he doesn't have a lot of his features yet and his sneak attack dice are quite small so I fully expect him to outpace me eventually. Until then though I'm fully milking the "you're doing as much damage as the support caster, man up!" jests.
 

Selling a bridge is the latest,
That is what my rogue is up to. He may even build the bridge.
Oh, if you are wondering how to go about selling a bridge. (After cleaning the near by dungeon of the big bad)
1) Go to local city and check ownership of land and rights for building a bridge
2) Either go through the channels to purchase the land and get the rights OR just produce the paperwork (forged) - Note you just have to buy land on the river banks (roads to the bridge is someone else's problem)
3) Hire workers to survey, make maps and mock up of bridge and get REAL estimates for stone and wood needed (this creates rumors and gossip)
4) Rent/Buy a well to do Office
5) Start meeting with merchants​
 
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I really like the Rogue class in 5th, I feel sneak attack works great now that you can get it off on anyone within 5' of a ally. Coupled with Dex bonus on to hit and damage on most Rogue like weapons really moves the class on up with the other damage dealers.

Also the Halfling being able to move through enemy spaces coupled with Disengage as a bonus action really makes Halfling rogues the $%$% again!

I can normal move up to a monster fighting my group, sneak attack it and disengage back behind the lines as a bonus action even if this means moving through enemy spaces!

What kind of shenanigans are your Rogues up to?

That sneaky halfling can even hide behind an ally, shoot an enemy from hiding for advantage plus sneak attack, then move behind a different ally and hide again, doing it all next round. And then they can take the feat (Sharpshooter) that increases that damage by +10 in exchange for a -5 attack (but advantage roughly equates with +5 anyway, so it's a push!) And look out if your halfling is an assassin and catches the foe by surprise!
 
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I don't really know about the rogue being so out damaged by Barbarians and such, as in our games, the rogue seems to be fairly well holding his own. Oh sure from time to time when he can't line up a sneak attack or just flat out misses(he attacks twice and declares sneak attack on whatever one hits!) his damage might suffer but everyone has those sort of issues.

It would be nice if they added one of those nifty -5 to hit for +10 damage deals for our poor little rogue but if they did...im really not sure how often he would use it. -5 to hit is a HUGE deal in 5E!

As for action surge bah! Who needs it! It wouldn't help out sneak attack (but if it did Whooa boy THAT would be crazy).

Now I do LOVE daggers and so I would love some dagger feats! let me use a feat to add +2 to my dagger damage and I would be thrilled or even up the damage die from a D4 to a D6! Let me spend a feat to be able to use Assassin archetype specials on my Thief archetype rogue! (really only want the 3rd level one that lets me get advantage on everyone on later initiatives than I have on the first round of combat and a hit from hide counts as a crit.).

I think later on some of the meat we are looking for will arrive in the form of more feats and archetypes ect..

I'm sure my DM would let me do most of those things as house feats anyway. I'm loving Rogue so much more in 5E than in our pathfinder games.

Dagger Thrower
 

With Reckless and/or a bless spell, hitting with a -5 penalty is quite easy.

Bless is an average +2.5 to attack (and can be interrupted), which means it only makes up for half the penalty. Not "quite easy". A -2.5 to attack is bad. I am betting you wouldn't be calling a cursed axe that has a -2.5 to attack "quite easy" to attack with. It's a 12.5% decrease in attacks. That's bad. Now if you can get advantage, that would in fact cancel out the -5. Hence I mentioned the halfling rogue archer attacking from hiding behind his ally.
 
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I like the rogue...

stole a senile dwarven king´s necklace while dressing him in one of his robes...

As to the rogue as damage dealers. Pretty impressively keeps up, while constantly being out of harm´s way. A good way to fight. Very effective if not extraordinary fast. But level 5 is a quite unfair comparison vs other martial classes in straight up damage, because the rogue´s damage goes up pretty linearly, while fighter, barbarian, ranger and paladin make a big jump at level 5. Wait for level 9 and the rogue - at least with two weapon fighting - keeps up quite fine. While two weapon fighting, the rogue of course offers some mobility, but some people regard things that add +1 to theoretical dpr way over abilities that keep you alive to add much more later on...
 

Edit: You know what, I'm not going to bother arguing this. I see it's already been thoroughly hashed out and the dead horse is a battered lump. Instead I'll post what shenanigans I would be up to, were I playing a rogue, which I am seriously considering in the event of my current character's likely death.

I really want to try playing an assassin master of disguise. The possibilities are endless. Who do I want to be today? We're going up against an evil warlord soon; I really like the idea of assassinating the warlord in his sleep, then taking his place. Preferably while the rest of the party is plotting their desperate attack on his camp... they show up and the "warlord" offers them command posts in his army. :)
 
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