The Romance of the River Kingdoms

Hee

I think I got confused with the Wild Shape druid ability, which lets druids communicate with the broad animal type they assume. A druid in the shape of a bird can talk to any bird, for example. I can't really access the background material here, so I couldn't remember how it worked for Conclave, if indeed it worked at all. :)
 

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Hee

I think I got confused with the Wild Shape druid ability, which lets druids communicate with the broad animal type they assume. A druid in the shape of a bird can talk to any bird, for example. I can't really access the background material here, so I couldn't remember how it worked for Conclave, if indeed it worked at all. :)

It's in the fluff text of the nai-nek-chai character PDF, but it ought to go in the mechanics section too. I think the broad animal type works best, rather than exactly the same species.

Blackrat: Seen, thanks!
 



I'm leaving for some vacation tomorrow and I won't have any internet access until the 28th. Feel free to npc Jar'Thol as needed. I'm looking forward to continuing the game in the coming next year.
 

Dr. Simon said:
OOC:

I've been thinking that I might do away with the Health/Grace element and just leave it as standard hit points, as it's a bit fiddly to keep track of the two seperate values. I might leave in a "healing surge" kind of mechanic, though, so that Jar'Thol doesn't only ever cast CLW.
I pretty much agree here but I just wonder how is it limited. Can we do it x number of times per day, once per encounter, both or something else ? I'm guessing you don't have it all figured out yet but I thought I'd ask.
 

I'm not a 4th Ed. owner, so I don't know how the "healing surges" work there, but I was thinking something along the lines of a number of times per day equal to your level. But then, how much do you get per "time".

So I then though, per day you can heal a number of d8s worth of damage, per you level. So at 2nd level that's 2d8 per day, either in one big 2d8 surge, or 2 little 1d8 surges. I think I'd keep it as a possible combat action, as per the "taking stock" action from Experimental Might - a Standard Action that doesn't draw an AoO.

I may also, for flavour, keep the idea that "Health" damage (i.e. once you are down to a number of hit points equal to your Con) can't be healed this way, and it's only at this point that you start taking physical wounds rather than bumps, bruises and fatigue. Not sure on this bit.
 

In 4e, a surge's value equals a 4th of your total HP rounded down.

Trying to convert the number of times a day, I would say:
d10 = 9+ Con mod
d8 = 7+ Con mod
d6 & d4 = 6+ Con mod
 


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