The Romance of the River Kingdoms

You're thinking of Shaddar Logoth and it is indeed from wheel of time. I took it as I took shadow hand discipline :) I can change it to something more misty if you want.

I can transcribe all maneuvers, but I can also send you files for you to see feats and such. It is total of 55MB. I sent to wrond address :( to another GM...woe is me.

I'll send you tomorrow, I use hotmail too and all attachments are under the limit of 10MB

I replaced Improved ciritical with focused attack
 

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Shayuri: I'm thinking some would, some wouldn't. Generally, they probably would, being a touch of the magical world after all. Some might grant 2/3 level's worth of they had other more physical applications.

Nai-nek-chai are already spirit-touched, yes, but bloodline levels would be appropriate for those with a stronger spirit line than others. It might makes flavour sense, for example, for Annika to take Fire Spirit or something like that. I'm also considering a Beast Spirit set that enhances bestial characteristics. Nai-nek-chai would become more savage, more in tune with their animal side. Other races would become a bit like a nai-nek-chai, but without the shapechanging. Ideas and input are welcome.

Neurotic: No, haven't got the files. Which address did you send them to? Try psionm (at) hotmail dot com, although hotmail sometimes balks at large attachments. Happy to allow Shaddar Mar (although the name reminds me of something evil from the Wheel of Time, can't remember what).

Shadar Logoth - Wikipedia, the free encyclopedia

I thought the same thing when I saw the name, Simon.

I actually read through your entire adventure while waiting on your replies Simon, so the synopsis of the adventure wasn't needed, save the Hook at the end. I'd been considering if I was playing a shaman-ish type character sensing a spiritual disturbance in the area(should destroying that demon cause a spiritual disturbance).

I am actually really torn atm, as I said, between Tlaxu and Nainekchai. I like the concepts of both, and have some interesting ideas for both.

Tlaxu monk/rogue
This character would likely have a level in his racial class as well as a level in each of the above mentioned classes, and if I took this class, I'd like to develop a style around performing unorthodox manuevers making optimal use of his claws as as a surprise manuever along with unarmed blows(perhaps special attacks involving the claws or something to that effect). Which reminds me, do Tlaxu have claws on their feet as well as hands? Possibly a bloodline, not sure what would be appropriate though.

Tlaxu Fighter
Again, levels in racial class over the course of time(can you tell I like those racial levels?), fairly standard character stylewise. Might take a couple feats to improve his claws if he notices being disarmed frequently. Nothing very unique mechanically, lol.

Nainekchai concepts(Medium animals)
Crocodile Barbarian
This character isn't particularly ignorant(as barbarians are assumed to be), and is more cunning than he would first appear, though being a darwinist. He would use his rages rather intelligently, (I'd play it more like inducing an adrenaline rush) and use them to either drag his foes into a place where he has the edge(say drag a human to a riverbed) or attempt to crush them with his powerful tail. When in human form he'd be a fairly upfront and blunt combatant, not seeing much point in dancing about. (This character hinges on whether or not the crocodile can use improved grab on a medium sized creature or not. RAW I don't believe they can, but as crocodiles in the real world drag zebra under...)

Wolverine Shaman
This character is in tune with the spirits, and would prefer to use his mystical abilities in combat rather than reveal his true self to the party. He would only transform most probably if a member was about to bite the dust or if he would be directly assaulted, moving into wolverine form and berserking(I'd assume he'd get hit fairly quickly, lol) He'd likely be a Charisma-based Shaman. Not commanding the spirits per se, just pointing out there'd be some consequences if they don't help him(nature getting messed up, spirit world troubles)

Leopard Rogue/Fighter
This character would make very frequent use of his animal form, staying it almost as a matter of course. Primary tactic would be a stealth pounce(sneak up on a victim them perform a pounce while they don't recongize his presence.) Alternate actions: Improved grab(Again, depends whether or not this is permitted on medium creatures)

Constrictor Snake Fighter
This character would actually fight differently based on form. If in animal form, she would move to incapacitate a victim almost immediately, grappling them and pinning them down while crushing them. Outside of that, they'd be a fairly straight forward tank. (Again, depends on how you rule on improved grab.)

Cheetah monk
This character would be focused on speed and grace, trying to keep her foes off balance until she can finish them off.

Nainekchai concepts(small)
Viper(Tiny) Battle Sorcerer(UA variant of the sorcerer)
This character would prefer to sneak up on a foe and bite and attempt to inject it's venom(which is improved by the character's constitution if I recall) to soften the victim up for allies before using her limited spells. This contains an element of risk however, as she has to move INTO the victim's square.

It would appear I have a great deal of ideas for a nainekchai, but a large number of them hinge on how improved grab works.
 

Hello, I hope there's still room in this campaign, as Theroc told me about it today and I signed up earlier than I was originally going to so I could participate.

I was considering playing a Dog nai-nek-chai with a slight modification: The dog is instead a fox. It will be almost identical, except replacing the survival bonus with an equal hide bonus.

Would this be alright?

By the way, this will be my first time playing a full D&D game, and my first PbP game, but I couldn't pass up the opportunity. Theroc has agreed to help me with parts of character creation.
 


Blackrat, now that makes me think of Cheddar Monks :p. Ah yes, Shadar Logoth. So many similar-sounding names in those books I get lost, especially as I read them once, several years ago.

Zenoshikage, that makes six PCs, that's okay with me, and fine with your proposed changes. In which case, perhaps Theroc you'd be best playing one of your tlaxu choices so that we don't have too many nai-nek-chai. Thinking about it, I'd quite like it if somebody took the shaman class to continue play-testing from where Rolling Man left off, but that's up to you guys.
 


Simon, did you see my question about improved grab? The skill seems almost useless according to the SRD I read.

Special Abilities :: d20srd.org

Most monsters one fights are usually medium size or larger. Not a particularly useful (Ex) unless some of those entries should state otherwise.

Just wondering as I was liking several of the ideas. If this is a no, I'll narrow it down to my Nai-nek-Chai Wolverine Shaman or a Tlaxu Shaman/Monk(Maybe some later levels in rogue).

If I am choosing a Tlaxu, is there any chance you can answer my style questions? What types of styles would be available to a Tlaxu monk? Personally I was thinking of unarmed strikes that incorporate the Tlaxu's natural weapons. I'm not sure what sorts of things you'd like me to go for, but basically the shaman/monk would be like Bruce Lee in melee, in the sense of his philosphy before he died. "Flow like Water." Basically emphasizing economy of motion. Any ideas?

Little quote from Bruce Lee about his style:
"Don't get set into one form, adapt it and build your own, and let it grow, be like water. Empty your mind, be formless, shapeless — like water. Now you put water in a cup, it becomes the cup; You put water into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Water can flow or it can crash. Be water, my friend."

I'd like that to be the basis of my Monk's style....

Edit: I believe Zenos intends to work on a "Paladin of Truth" with his Nai-nek-Chai, so my character would be leaning more towards spellcasting(unless that's also stepping on toes.)
 
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I'm going to have to go with the RAW as far as improved grab goes, I'm afraid. I can't see any precedent to do otherwise. If you wanted a monkish style based on grappling, though, I could work something out.

I hadn't really thought of the tlaxu as having any fighting styles in the Imperial sense, although the Mopendor tlaxu may well have developed some in response to Imperial ideas. However:

Some thoughts on a style based upon adaptability and minimal resistance:

1st level skill bonus: Tumble
1st level feat: Dodge
2nd level feat: Combat Expertise
6th level feat: Modify Combat Style
6th level bonus ability: May make an immediate AoO against opponent who misses, if you have used Dodge against that opponent.
Prerequisites: Spot 9 ranks, Tumble 4 ranks.

(From Arcana Evolved):
Modify Combat Style [General]
You can adapt your combat moves to counter an opponent’s style.
Prerequisite: Base attack bonus +7 (ignore for monk bonus)
Benefit: The character spends a full round in melee with an
opponent, then makes a Spot check (DC = 10+ the opponent’s attack
bonus). If the character succeeds, she spots a weakness in the
foe’s combat style and modifies her own style to take advantage
of it. The character gains a +2 competence bonus to attack rolls
against the foe for the rest of that combat session.
 
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(where you can have champions of freedom, justice, life, death, light, darkness, knowledge etc.)

Hmm a paladin of knowledge sounds cool. I shall see out the knowledge of all subjects. Those who conceal knowledge shall feel my wraith.
 

Simon, I think I need a little help with Annika's sheet.

For one, I'm sure her hit points are wrong. I haven't gotten Grace and Health split out, for one. For two, I don't think I asked you to roll for her on either 2nd or 3rd levels. Doop.

Finally, I have completely lost track of what "loot" was gained in our last adventures, and how much of it was hers.

Oh, also...can we work out a system about what items she retains on her person when she changes, and what items fall off? And perhaps arrange some kind of magic that will mitigate that, like the Wild enhancement for armor for druids and so on...
 

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