The Romance of the River Kingdoms

Unearthed Arcana variants: yes.

Hit points: you can use Invisible Castle if you like. At the moment I'm still using Grace/Health variant, may change my mind on that in the future.

Rough Draft for Beast Spirit Bloodline levels:

Good BAB, Good Fort and Ref, 2 skill points (Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, Survival, Swim).
5 levels.
Levels 1, 3 and 5 - "Beast Ability", choose one from claw attack, bite attack, natural armour +1, +10 ft. movement rate, low-light vision, others...
Levels 2, 4 and 5 - "Beast Feat" - choose from Improved Natural Attack, Improved Natural Armour, Endurance, Diehard, Run, Alertness, Agile, Stealthy, Track, Iron Will, Lightning Reflexes, Great Fortitude.

This gives a great deal of flexibility, allows it to be useful for non-shapechangers and doesn't pin it down to one particular animal. May replace level 5 "Beast Ability" with "Greater Beast Ability" with such things as wings, poison, rage and so on.
 

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I'm really liking those. Question though: If one of those traits are taken, and the character already has it, what happens? Also, if a Nai-Nek-Chai goes through the class, would the class granted bonuses apply to both forms?

I.e. Nai nek Chai chooses +1 natural armor. Will that bonus persist? What if it chose a bite attack and it's animal form already had one?

I realize this isn't restricted to the shapechangers, but I am curious how it would interact.

Additionally; the +10 ft. movement. Is that to all modes of travel available to the character, or only basic land speed?

Greater beast ability sounds good. What hit dice does the Beast bloodline grant?
 




Shakou(Nainekchai Leopard Rogue)

[sblock]
Code:
[B]Name:[/B] Shakou
[B]Class:[/B] Rogue 3
[B]Race:[/B] Nai Nek Chai
[B]Size:[/B] Medium
[B]Gender:[/B] Female

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 3        [B]XP:[/B] XXXX
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +2         [B]HP:[/B] 38 (23 Health, 15 Grace)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (00p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +3    +0    +0    +0    13
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2         =3
[B]Ref:[/B]                       3    +3         =6
[B]Will:[/B]                      1    +0         =1

[B]Weapon                  Attack   Damage     Critical[/B]
Bite                      +2     1d6+0      20-20x2
Claw(x2)                  +2     1d3+0      20-20x2
shortswords(x2)           +2     1d6+0      19-20x2
MW Shortbow               +6     1d6+1      20-20x2

[B]Languages:[/B] Low Imperial, High Imperial

[B]Abilities:[/B]
Shapechanger Subtype
Animal Blood: Is affected by effects that target animals
Low Light Vision
Animal form

[B]Feats:[/B]
Medium Animal form
Animal Voice


[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      5    +1    +0    =7
Disable Device             2    +1    +0    =3
Listen                     2    +0    +0    =2
Move Silently              6    +3    +0    =9
Hide                       6    +3    +0    =9
Spot                       3    +0    +0    =3
Use Magic Device           1    +1    +0    =3
Tumble                     5    +3    +2    =10
Jump                       5    +0    +2    =7
Perform(Dance)             1    +1    +0    =2


[B]Equipment:               Cost  Weight[/B]
Thieves Tools            30gp   01lb
Shortswords(x2)          20gp   04lb
MW Shortbow              30gp   02lb
Arrows(x40)              02gp   06lb
Backpack                 02gp   02lb
Rations(x5)              25sp   05lb
Waterskin(x2)            02gp   08lb
Yen                          -       02lb
                    
[B]Total Weight:[/B]30lb      [B]Money:[/B] 113gp 75sp XXcp

                           [B]Lgt   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               33lb   34-66   67-100   200   500

[B]Age:[/B] 21
[B]Height:[/B] 4'11"
[B]Weight:[/B] 125lb
[B]Eyes:[/B] Amber
[B]Hair:[/B] Orange with black streaks
[B]Skin:[/B] Pale
Appearance: XXXX

Background: XXXX[/sblock]
IC rolls:
Roll Lookup

HP calculation:6HD(+2CON)+3HD(+2CON)+6HD(+2CON)+14CONscore=35
Health: 20
Grace: 15
+1 Health per level
Health:23
Grace 15
Total HP: 38

Edit note:
I'm going to go harass Zenos to start working on his character, as he lives about 3 blocks from where I do. So, hopefully I can get him working on it.
 
Last edited:

Answers:

Could a nai-nek-chai use barding? Yes, but it'd need somebody to put it on for it once in animal form.

Animal Traits from Beast Spirit Bloodline: I figure that the +1 natural armour would apply in all forms, additive with any existing natural armour. Abilities like bite or claws, however, would not be additive. You'd get a bite attack in your human form, but it wouldn't affect bite attack in an animal form (although if the animal form doesn't normally have a bite attack, it would now).

Hit die for Beast Spirit; d8

Movement bonus: probably just ground-based. I'll get back on that.

Grace/Health should be in the first post of this thread too - see the Houserules spoiler block. It's from Monte Cook's Book of Experimental Might. Health comes from Con and Con bonus, Grace is from class/race hit die and recovers more quickly. It diminishes the need for a party healer and enables parties to get through more encounters before resting (coupled also with the spell-slot weaving rules), plus I can put in more interesting monsters than rats and kobolds for low-level characters!
 

Yeah, I saw that, but it is different. We use house rules then, not by-the-book grace/health, right?

Also, with maximum starting wealth + 300, you mean we have around 320 to spend not 2700, so no magic or even masterwork items. Correct?
 

Grace/Health - *should* be the same as BOXM, since I think I just copy/pasted it. Well, if in doubt use the one at the start of the thread.

Re: Starting gold - yep, as little as that. Guess I'm a big skinflint! Although I'd have thought you'd have more than 20 gp for starting wealth...(Checks...) Yeah, for Swordage 4d4x10 would give a maximum of 160 gp, so 460 gp in total.
 

Neurotic: Had a look over Shaddar Mar's character sheet. Looks okay to me, although you'll need to downgrade his equipment to reflect the measly amount of treasure. I notice that you have 9 maneuvres known, when there should only be 8. For hit points, I make it 38 in total (18 Health, 20 Grace). Health equals Con score (12) plus Con bonus for each level (3* +1) plus one per level (3* +1). Grace is class hit die, thus 3d8. First level is maximum hit points (8) and then I rolled a 12 on 2d8.

Theroc: Both concepts looks good so far, Shakou comes out looking pretty cool, I think. Don't forget that you get your initial Health includes the Constitution score as well (so add another 14).
 

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