The Romance of the River Kingdoms


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Interesting classes, but they’re not really what I’m looking for. He is a paragon of the Nai-nek-chai that bridges the gap between them and their nai-hempashu forbearers, also, they’re what he hops to become.
Also, reincarnated druid fits his reincarnated motif, but not what he is.
the main thing I want to do with him is emphasize his animal form while making him closer and closer to a nai-hempashu as he progresses.

When I commented about him not having perfect recall of his past files, I was saying he would not be given any important knowledge of antiquity 'just because'.

Anyways, got to stay at the cabin for twice as long , but I'm back now ^_^
 


Hee hee. That question is one we've been grappling with for a long time now. :)

Well, not traits...but we haven't had those until recently. Various ideas have been discussed. Dr Simon, have we even decided on anything yet? I know that right now, Annika is still basically just itemless and minimally dressed...but that can't go on forever.:)
 

yeah, most characters don't want to be nude, well, most ppl for that matter.
Can I use two flaws? and just checking that I'm starting at level one.
 

Some of the ideas mooted uptopic which seem feasable:

- Magic items will always change with you, due to the semi-spirit nature of the nai-nek-chai.

- Magically treated cloth that will change with you.

- Similarly constructed, a magical satchel that will merge with your animal form.

I quite like the idea of using traits, although it seems perhaps a bit more powerful than most traits (difficulty to judge, since they mostly give a small bonus rather than an effect). But then it seems to expensive to make it a feat. Or maybe a "double" trait requiring both slots. Hmmm.

Oh, and it would be 5th starting level.

I've got some ideas about the expanded shapechanger options, but I don't have full access to my books at the moment, more on Monday.
 

could you define magically treated? do you mean just any magic item?
If it is just any magic item, then asking for a trait to allow none magical items the same effect is not asking much as far as game balance gos, as it would be easy to cheese this requirement by using once per year level zero spells on items, 49 CP per item :/ or even just giving use affect to be less cheesy for 12.5 gp and then just not using it unless it is absolutely necessary. my point is, the only time letting magical gear mend into animal form is a mathematical combat advantage is at low levels before a martial class has magical weapon(s) and armor, after that point, all you're doing is making racial trait, the trait that makes a Nai-nek-chai a Nai-nek-chai, used less often.
[Also, note that my character will have the spirit subtype ;3]

That said, if it needs a special magical affect, how much dos it cost? if we're talking just a few GP per item, a trait is still plenty, keeping in mind that one trait gives hundreds of extra GP at level one, and the usefulness of being able to mend non magical items can decay away rapidly.

and as for using two traits for it while saying a feat would simply be too much, I have to say the same to that, a trait is worth half a feat, thus two is basically a feat. (in fact, there is a feat that gives two more traits)

Also, are flaws allowed? :/
 

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