The Romance of the River Kingdoms

Player places available. Ask for details *Smiley*

what places might these be? :3

Addon, Also, I've looked at the Nai-nek-chai, when they change their form, do they adopt the native move speed of their animal form? I know it gives you their axillary movement type(s), swim, fly, etc, but dos it also change the normal land speed to 50' for a wolf and the like?

Also, along those lines and if so; dos the move speed adjustment from other sources (barbarian's fast move and the Beast Aspects from the beast bloodline for example) enhance the animal form's land speed?

Finally, I noticed that animal forms that have claw attacks are listed as having a claw, is this a typo or do they really only have one claw attack over the normal two of their mundane counterparts?

Addon 2: Just noticed, while you said it’s a D&D 3.5E campaign, for character classes you’re using pathfinder and character building; this makes me think you were just making a small mistake in the there, given that from what I can see, everything is pathfinder from there, then I looked at a few stat blocks; and the PC’s are stated like they were in D&D 3.5E not pathfinder
Pathfinder ability scores start at 10, not 8, and you can get extra points from dunking a stat below 10; meanwhile ppl are buying into 10 base stats would you mind clearing up my confusion on this matter?

Addon 3: Just figured I'd post a like to PF's point buy :3
http://www.d20pfsrd.com/basics-ability-scores/ability-scores
 
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Okay, so to address your points:

Character places - we're probably full, unless it's an interesting character concept.

Nai-nek-chai movement - that's how we've been playing it. Growling Ape and Shakou take on the ground movement rates of their animals forms. Any ability that increases speed would increase base move in all forms - other rates would be subject to a judges enquiry as I've got a feeling that e.g. barbarian fast movement doesn't apply to swim speeds.

The attacks is probably a typo. A nai-nek-chai whose animal form normally gets a claw/claw/bite style attack will have that attack. Note that where it referes to "claw" this will be the primary attack, so a standard sttack action will be with one claw attack; multiple attacks requiring a full round action.

System: This campaign started before PF even existed. The original characters were all created using 3.5 rules and, when we converted to PF, we didn't do a complete rebuild. Note that all the non-human races given on the site have 3.5 style statistics and not the net +2 ability score gain etc. but I think when the latest two characters joined we readjusted.
 

Was thinking of making a Nai-nek-chai (cheetah) that would be a closer descendent then most other Nai-nek-chai: while he would be more of a grandson, or the like, of a animal spirit from what I can tell most other Nai-nek-chai are more along the lines of unknowingly distant descendents.

mechanically I was going to emphasize his animal shape; to comical degrees: to that end I was thinking of starting with beast spirit bloodline and then, if you would allow it(as the fallowing is D&D 3.5E content), warshaper fallowed by a druid level with the shape shifter variant*
and then the nature's warrior class.

*It seems like it would be easy to convert over to PF, it replaces wild shape and animal compaion for shapshifting, that is available at class level 1, and gives flat bonuses (the first level form is a predator form, changes base land speed to 50', grants a bite attack, gives 4 Str and 4 natural armor but has the normal restictions of turning into a wolf or similar shape (not being able to talk/use normal weapons etc)
you can find the whole entire in the player's handbook 2.
as for the two prestige classes, their in the complete warrior, and I don't think they would need much changing, not that I'm any kind of authority on D&D or PF though ^_^;

And, assuming this character interests you, I Would also like to know if I could use a trait to also have a tinny animal form in addition to a median animal form (cat and cheetah respectively)
(And yes, I do know that med sized animal forms need a feat :3)

... and yesh, was going to make the character very very quick on his feet: WD can attest to my tendency to make very fast cheetah characters :D
(I like Therianthropy and Cheetahs, and mobility, so yeah when I saw "cheetah" as one of the possibilities, I could not help myself.)

Alternatively I was thinking of making a Ura: would check on class saturation though :3
 
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The cheetah nai-nek-chai sounds similar to Shakou (a now-retired character) - maybe he's her long-lost brother or something? I would be interested in seeing how the beast spirit bloodline pans out.

As for Tiny size - the thing with a nai-nek-chai is that it has one animal form, but I have long been toying with the idea of some kind of master shifter prestige class (Oriental Adventures has a Shapeshifter, for ex.) which allows variants in size, shape etc., and/or some rare nai-nek-chai that can take multiple animal forms, but I haven't decided the best mechanic for that. It seems a bit too strong for a trait.

Neurotic, you asked in the IC thread if the older PCs have traits; I don't recall if there was a decision offhand, but I think that characters ought to have two traits, as per PF standard.
 

Hmm, well, if you just wanted a prestige class that works around being a master shape shifter; we could look at the shape shifting variant of the druid for 3.5E and play around with it.
It starts out with a basic combat form, and then gets an aerial form, and then it gets another combative form that makes it one size category larger. This is the things it gets bye level 8.
Given that all this was replacing was wild shape and animal companion, should be simple enough to condense, and modify, the shape shifting progression to make it into a prestige class.
I may try my hand at writing something up for it latter :3

As for the Character, I’m been toying with the idea of him being reincarnated* numerous times since times of legends; thus allowing him to be a throwback, a sort of link between the modern Nai-nek-chai and their Nai-Hempashu ancestors. As such, to me any ways, it would be no stretch to believe he could readily assume alternate forms while his (his words) “…lesser kin…” cannot. At the point he joins into the RP (if he is allowed) he would still be growing into his power and he will likely be doing so throughout the RP provided there are class options that work along the necessary them.
[*He has not been a major player of any note: the biggest thing he would have been a part of that is still know off, if barely would be a few, obscure folk lore stories (he likely would have, at some sort, acted as an area’s guardian spirit but that would be long forgotten by now). Also, he would not have perfect recall over his past lives, their more of something he is aware of then something he gleams into for knowledge, besides, that much memory flooding into him all at once would make him go mad]

It should be easy to have him fill the role as the link between the Nai-Hempashu and the Nai-nek-chai though, since he has a bloodline, I can give him the strong bloodline feature/template(and I will :D) that adds the spirit type to him and +2 to one stat.
As for having a tinny animal form as a trait, it’s your right to say no, it’s just an idea I had for flavor, oh well. :3
[Due to the nature of being reincarnated, and not simply living continually, he could be Shakou’s sibling concept wise, and yeah, he would likely avoid anyone bossing him around unless he had a cause to stay; not acualy that hard to do IC >:D
Also, do Nai-nek-chai have basically random animal forms? Or are their animal forms derived from their parents?]

I have another idea for a trait; could he have his clothing/items mend into his form instead of dropping off? They would, of course, become inactive when doing so (unless they would be active when a druid is in their wild shape for the like)


Also, I noticed WD has no traits and, with a PF ability point buy in, he has spent only 19 points, not 25, I think this will be the case of any player who migrated from D&D 3.5E, will have to go on a case by case basis though ;3
 



I'm back, working on updating my files and creating a combat map. Still waiting for home internet to be switched after a move as well.
 


Been updating notes on the PCs for this game, and a few things I've noticed:

Don't forget PF traits for those of you who have converted the older characters. 2 Traits, as per standard PF.

[MENTION=24380]Neurotic[/MENTION] - still no choice of new maneuvre. I'm also assuming that you will take your original 6th level feat choice (Adaptive Style) for 5th level (under PF feat progression), but let me know if you've changed your mind.

[MENTION=99953]Zerith[/MENTION] - sounds like an interesting concept. I suspect animal type is inherited, but it could be completely random. I wouldn't worry too much about stat difference between old and new - if in doubt use PF stats for animals. All I did was apply the ability score modifier that the animals have, and there are probably a few omissions in the PDF for special abilities and the like.

For a reincarnated character, perhaps a conversion of the Factotum class (Dungeonscape) might work, with the character recalling previous lives to gain the temporary skills. Or an Akashic from Arcana Evolved. There's not really a PF equivalent, although some kind of bard variant might work...

[MENTION=4936]Shayuri[/MENTION] - I notice you've taken protection from evil as a spell. "Evil" as a descriptor doesn't exist in Conclave. I suggest maybe "Netherworld" as the nearest equivalent, or perhaps "Spirit" for a move general purpose version.
 

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