Here's my (almost) completed character. I assumed that shaman had the same HD, starting money and weapon/armor proficiency (and restriction ???) as a druid. Lastly, what spells are on my spell list for the purpose of wands and scroll ? I assume it's only the spells in the domains I possess.
Feel free to comment, correct, analyse, etc ...
Code:
[B]Name: [/B] Jar'Thol "The wanderer"
[B]Class:[/B] Shaman 1
[B]Race:[/B] Salsham'ai (Treefolk)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Quote:[/B] [COLOR=Green]"You should come up here, the view is simply stunning!"[/COLOR]
[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 1 [B]XP[/B]: 0
[B]Dex:[/B] 16 +3 ( 6p.) [B]BAB:[/B] +0 [B]HP:[/B] 17 (11+6)
[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] -4
[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20'
[B]Wis:[/B] 16 +3 ( 6p.) [B]Init:[/B] +7
[B]Cha:[/B] 12 +1 ( 4p.) [B]ACP:[/B] 0
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +3 +1 +0 +0 16
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 14
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +0 +0 +0
[B]Ref:[/B] +3 +0 +3
[B]Will:[/B] +5 +2 +3
[B]Weapon Attack Damage Critical Range[/B]
Club +1 1d4 x2 ------
Sling +4 1d3 x2 50 ft
[B]Languages:[/B] Themnassic, Shromic, Low Imperial, High Imperial
[B]Abilities:[/B]
Arboreal : +8 racial bonus to climb, can always take 10 on climbing checks,
climb is a class skill
Camouflage : +4 racial bonus to hide in woodland, +2 in surroundings with
woodland tones
Prehensile feet
+2 racial bonus to Craft, Diplomacy and Knowledge (nature) checks
Travel domain power: For 1 round per day, Jar'Thol can act freely as if under
the effect of a [I]freedom of movement[/I] spell
[B]Feats:[/B] Improved initiative
[B]Domains:[/B] Spirits, Healing, Plant, Travel
[B]Spells[/B] (Save DC 14 + spell level; 5/4):
0 - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare,
Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic,
Resistance, Virtue;
1st - Cure Light Wounds, Detect Spirits, Entangle, Longstrider
[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2
[B]Skills Total Ranks Mod Misc[/B]
Climb +10 2 +0 +8
Concentration +4 4 +0 0
Diplomacy +5 2 +1 +2
Hide +7(+11) 0 +3 +4 (+8 in woodlands)
Listen +5 2 +3 0
Knw (spirits) +6 4 +2 0
Knw (geography) +4 2 +2 0
Knw (nature) +8 4 +2 +2
Spot +5 2 +3 0
Survival +5 2 +3 0
[B]Equipment (all small sized): Cost Weight[/B]
Club -- 1.5 lb
Leather armor 1000y 7.5 lb
Sling -- --
20 sling bullets 20y 5 lb
Traveller's Outfit -- --
Backpack 200y 0.5 lb
Belt pouch 100y 0.125 lb
Bedroll 10y 1.25 lb
Trail rations (x4) 200y 1 lb
Waterskin 100y 1 lb
Sunrod (x3) 600y 3 lb
Tindertwig (x5) 500y --
Acid flask (x3) 3000y 3 lb
[B]Total Weight:[/B] 23.9 lb [B]Money:[/B] 2270 yens
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 25 25-50 50-75 150 375
[SBLOCK=Appearance]
Age: 19
Height: 2'9"
Weight: 47 lb
Eyes: Dark green
Hair: Black
Skin: Light Brown
Jar'thol is a slim Salsham'ai who wears simple brown leathers and a hooded cloak. A few swirling green patterns decorate his clothing and make him harder to spot in woodland areas. Like most of his people, Jar'thol wears his hair long and partly braided. He also almost never wear boots or shoes.[/SBLOCK]
[SBLOCK=Background]Jar'thol grew up in Little Thalsa in the port city of Llaza. As a youngster, he always liked to go down to the dock area and to speak to the travelers about distant lands. The docks were a more dangerous area than the beloved treetop of Little Thalsa but all the wonderful stories made it worth it. Eventually, wanderlust took over and he started to travel the lands.
Like most of his people, his elders had taugh him the way of the spirits and how they influence the great and small events of everyone's lives. However, he never felt their presence as strongly as after he started his travels. Jar'thol always felt a conforting presence watching over him while he was on the road. One day, while visiting a small group of salsham'ai in a deep forest, he was invited to meet the matriach of the community. In a surprising turn of event, she told him that she felt a strong connection between him, the spirits and the
Pas Aat. She would teach him about them if he stayed with this community for a while. Curiousity and a bit of mystic compulsion made him accept her offer. She was an old withered crone but her knowledge was vast. She told him much about nature, plants and the spirits of the woods. She also showed him how to call upon the spirit to help manipulate the
Pas Aat. Eventually, she told him that he had learned all he could and that he should leave her to her rest. He never saw again the old wise woman but afterward, the spirits were always with him, protecting him and allowing him to help those in trouble.
A few years later, Jar'thol was visiting yet another little colony of his own people, near the town of Cormondal. The treefolk had trouble with local farmers who had started to excessively hunt game, gather fruit and mushroom and cut lumber in their forest. This was caused by a flood that had destroyed most of the farmers' crop. Being familiar with human culture, he met the local Vashti and together they were able to come up with a peaceful trade and cooperation agreement between the two groups. Impressed with his talents, the Vashti invited him to stay in Cormondal and help her with her good works. He did so for a while before wanderlust took him again and he left to explore other regions. A few months later, a messenger carrying a letter found him as he was staying in a human inn. The content of the letter sadden him a bit but the curious Jar'thol once again took his pack and headed toward Cormondal.[/SBLOCK]