The Romance of the River Kingdoms

I got a better feeling for the type of character Ape should be. Seeing no good role-playing opportunities in the avenger variant (for Ape), but not liking animal companions I ask for other alternatives (perhaps a "loner" flaw?).
 

log in or register to remove this ad

So do you mean you want to swap back from Druid Avenger variant to standard druid (with 'swift hunter')? No problem with that. Let me check on a suitable replacement for animal companion.
 

Dr Simon said:
So do you mean you want to swap back from Druid Avenger variant to standard druid (with 'swift hunter')? No problem with that. Let me check on a suitable replacement for animal companion.

There is a good one in Complete Champion. It is for rangers, but easy adaptable.
[sblock=Spiritual Guide]
Orginal:
You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness.
Level: 4th.
Replaces: This benefit replaces the animal companion class feature.
Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds.
Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your ranger level (rounded down) on Handle
Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your ranger level). You can also prepare and cast this spell normally from your ranger spell list.

This would be my conversion:
You are befriended by a spiritual guide that speaks to you and aids you as long as you remain in the wilderness.
Level: 1st.
Replaces: This benefit replaces the animal companion class feature.
Benefit: You gain a spiritual guide. As long as you remain in natural surroundings (including underground caverns), this guide is a constant companion. Once you enter any civilized area larger than a hamlet, however, your spiritual guide leaves your side, returning only when you return to the wilds.
Although it cannot protect you from harm, your spiritual guide can warn you of impending danger. As long as your spiritual guide is with you, you gain a divine bonus equal to one-quarter your druid level (rounded down) +1 on Handle Animal, Knowledge (nature), Listen, Search, Spot, and Survival checks. In addition, you can use commune with nature, as the spell, once per day (caster level equals your druid level).[/sblock]
 
Last edited:

Dr Simon said:
All seems in order to me. Shaman HD is d6. Starting money may as well same as druid. Simple Weapon Prof, Light Armour Prof, and yes, only spells from the domains count as on 'spell list' (more 'spells known', really).

For flavour, each of your domains except Spirit come from a spirit ally, maybe an ancestor or maybe a nature spirit. You can, if you like, invent names and even a bit of personality for them. When a shaman cast a spell, he's usually callling on his spirit allies to act for him (hence no spell failure chance from armour either).
I've posted my character in the RG with the corrected hp. I'll see if I can think of interesting stuff for my personal spirits in the coming days. I'm not feeling very inspired at the moment ;) . Also, I'm still undersided to whatever Jar'Thol will be a registered spellcaster or not. Are the tabusami hunted down a lot ? I guess my shaman should probably be registered since he likes to help people out of the blue (and he's pretty much useless without his magic).
 

Heya! Updated character sheet.

Her name is Annika, and I'm thinking of going with a lot of fire magic for a possible "phoenix" motif. What do you think?

Gear will be finished tonight...can I start with a familiar if I spend 100gp on one?

...of course, what familiar would I get? Huh. Kind of weird to have a bird, since she -is- a bird. But what else could keep up? HMM. I'll think about it.

She's definitely unregistered, and bristles at the idea of it. :)
 

The Rolling Man said:
Also, I'm still undersided to whatever Jar'Thol will be a registered spellcaster or not. Are the tabusami hunted down a lot ? I guess my shaman should probably be registered since he likes to help people out of the blue (and he's pretty much useless without his magic).

I wouldn't say that they are actively hunted. It's more a case that if you are caught casting spells, and then it turns out that you are unregistered, the you're in trouble. Usually, minor and relatively harmless things like healing and divinations probably wouldn't garner much of a punishment, perhaps a fine or a warning (persistent offence makes it worse though, even if you are doing good). It's blasting stuff with fireballs or enchanting people that gets you into trouble.

It's also dependent on how rigourously the local law is upheld, and how lenient or stiff-necked the local law enforcers are.
 

Shayuri said:
Heya! Updated character sheet.

Her name is Annika, and I'm thinking of going with a lot of fire magic for a possible "phoenix" motif. What do you think?

Gear will be finished tonight...can I start with a familiar if I spend 100gp on one?

...of course, what familiar would I get? Huh. Kind of weird to have a bird, since she -is- a bird. But what else could keep up? HMM. I'll think about it.

She's definitely unregistered, and bristles at the idea of it. :)

Phoenix motif sounds good, although it would possibly be Golden Crow in Conclave (kind of the same difference, really).
Yes you can start with a familiar. It be even *more* wierd if a bird familiar was also her mate when in bird form, but perhaps that goes places best left untouched.... How about using the raven stats but for either a (golden) crow or some form of songbird, for a slightly more exotic feel? Or she carries a terrestrial familair in her claws whenever she flies ;)
 

Folks, I'm going to be away for a few days. I think we're pretty much ready to go, just a few last adjustments to characters. Walking Dad, I'm not sure about that ability but I'll allow it for now. Otherwise we're (finally!) good to go next week.
 


I know I've been pretty quiet here for a while, but it's been a very hectic week for me. I hope that over the next few days I'll finally be able to finish up Ying, background included, in time for next week's beginning.

Really looking forward to the game. :)
 

Remove ads

Top