Nifft
Penguin Herder
@ Kerrik: The thing to realize here is that you shouldn't reduce the average result. You can increase variability if you want (and we'll help with that), but you can't increase variability and keep the maximum result fixed, unless you also lower the expected result. (Or do something really wonky which I don't want to talk about.)
So, basically, you're left with:
- low variance, nice fixed max; or
- high variance, lower minimum, higher maximum.
Personally, I prefer to NOT have a fixed maximum -- if a player tries the impossible, he may sometimes succeed! That's cool IMHO.
Cheers, -- N
So, basically, you're left with:
- low variance, nice fixed max; or
- high variance, lower minimum, higher maximum.
Personally, I prefer to NOT have a fixed maximum -- if a player tries the impossible, he may sometimes succeed! That's cool IMHO.

Cheers, -- N