Hey, you put that Steel Serpent back in your pants there, buster. And if you want to strike, join a union. For shame.You mean those things don't exist in 4e? Can I hit them with my Steel Serpent Strike?
Hey, you put that Steel Serpent back in your pants there, buster. And if you want to strike, join a union. For shame.You mean those things don't exist in 4e? Can I hit them with my Steel Serpent Strike?
You mean those things don't exist in 4e? Can I hit them with my Steel Serpent Strike?
Remember folks; this isn't the "what is a sandbox?" thread.
This is the "when my players stumble into high-level territory, how do I 'punish' them with a hard exciting fight and not 'reward' them with a frustrating grindy fight?" thread.
"What's wrong with a kiss, boy? Hmm? Why not start her off with a nice kiss? You don't have to go leaping straight for the (. . .)" - Professor Humphrey (The Meaning of Life)
Hey, you put that Steel Serpent back in your pants there, buster. And if you want to strike, join a union. For shame.
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1. How do you reduce the grind for low-level encounter? The outcome is not in doubt (unless you use needlefang drake swarms), but it will take a while to play out.
2. What do you do about low-level XP, and XP for wandering monsters? Pcs can grab a lot of XP without exposing themselves to real risk. Is that what we want for a sandbox game?
Turn the encounter on it's ear and make it a skill challenge and charge players penalties for failed checks or ideas. Penalties would include loss of HP, surges, and encounter/dailies.
Have a wandering monster table of monsters that would be very interested in exploiting an ongoing long drug out combat. Monsters that would turn the encounter into a clear reason to RUN!
Maybe? Some have said that inventive sneakiness around the obstacles to XP is a good and desirable thing in a sandbox game.
So yea, it's an easy way to make a small living going after little isolated bands of kobolds, but they'd grow very weary of this and band together. The big kobold chieftan of the region could also put together a bad ass hunting party to fix their little problem. That little snipe hunt of the PC's could quickly turn on them if those hired hunters show up.
I see where you're going, but I don't want to make things tougher just because the PCs are higher level. If those kobolds would join togther, PCs level 1 or level 10, then they would.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.