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The Scattered Ones

Unlessambeingmagicaldiseasenotfallintodesignatedareaofknowledgeexpertise.

replies Namfoodle sadly.

Perhapswewillhastenquicklytotowerandtalktoalchemistwhoofcoursealsohavingbestideasonplagueashearebeingonewhosotoinventcuringpotion.
 

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"Bolnor, we are most grateful for the information you have given us; I am sure it will help us complete our task. I think what Whatsit wanted to know was about the circumstances under which the plague first began. If you have just a moment, we would appreciate any information you might have."

[Diplomacy check = 25]
 
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"And after that we should get going - time is of the essence and it is a pretty long ride. I take it everyone has a mount of some description?"
 
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"Where did the plague come from? Well I don't really know. People just started getting sick. Mind you I have my suspicions. We fought off a group of goblins a little while ago, I bet they gave it to us. Verminous creatures they are. Then again there was that orc encounter. Now I wouldn't be at all surprised if those disgusting, foul creatures gave the disease to us."

Bolnor pauses and then adds,

" ... And we have a fair few people like yourselves who just pass through. Perhaps one of them passed on a bit more than is customary on the way."

"Doesn't really matter where it came from does it? The key thing is to get rid of it. Thank you for agreeing to fetch the medicine, I'll just get one of my guards to fetch the mule for you and then you can be on your way. I'll expect to see you back here before midnight tomorrow."

Bolnor walks over to the door, yells for a guard to fetch the mule (named Aeriel) and leaves. Hoignar is waiting outside the door to escort you back to the gates of the city of IronForge.

It is currently midday. Durzh's tower is a half-day's journey (for a dwarf on foot) to the west.
 
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Seebor bows his head to the other members of the "party" and then says:

"I'm going to the stables to fetch my mount. Shall I meet you all at the city gates?"
 

"I don't have a mount; if we are moving quickly, I can ride the mule. I shouldn't weigh it down too much. In any event, I'll meet you at the gates."

I make a conscious effort to avoid non-party members (especially anyone looking infected) on the way to the gates.
 

Tomas shoulders his pack, and apologises to Bolnar:-

"I apologise for my earlier remarks. They were based on a misunderstanding of what "Whatsit" said, as well as my own aversion to not having a fall-back plan in case of a problem.

I can understand your desperation in this difficult time, and your revulsion at the prospect of your stronghold being violated by burglars and petty thieves. Sometimes desperate times call for unconventional measures, however."

Tomas leaves the building to catch up with the others who are heading towards the town gates.
 

Namfoodle (after some deciphering) states that he too would have to either share a horse or borrow one; alhtough

Iarehavinglittleexpertisecontrollingquadrupedmountandsuggestingissotobettertoperformauxiliaryriding.

He follows toward the gates with the others.
 

Neblin Kneebreaker

Just as you are about to leave, the gruff dwarven soldier you saw earlier ushers a gnome into the room and says, "I've found you're fifth adventurer Hoignar. I filled him in on the walk from the gate. Says he'll do it."

The gnome ushered in by the soldier could not be a greater contrast from "Whatsit". Tall and thin for a gnome, his wild, wiry white hair seems to fly in all directions, held back from his face by a pair of dark goggles, which currently rest precariously on his forehead. He wears a knee length brown coat over boots, breeches and a tunic cris-crossed with straps, pouches and bandoliers. Over his coat are the straps of a backpack, also quite full. You can see food stains on the coat lapels and dark ink smudges on his fingers and his left cheek. He's reading a scroll as he walks in behind the soldier and, when introduced, looks up distractedly.

"Five hundred gold for a 'simple messenger job'? Don't believe a word of it. But I need the cash right now. If this is a double cross, I'll use your testicles for spell components," he says in a rapid, machine gun delivery that would have appeared fast befroe you met Whatsit.

Then he turns to the other adventurers, "Neblin's the name, Neblin Kneebreaker. Wizard. Inventor. Occasional burglar and/or private detective. Genius."

And with that the rather obnoxious little gnome returns his attention to his scroll.
 
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(OOC: Okay, so the party comprises 2 humans with horses, 2 gnomes and 1 halfling.

I will assume Amaryllis will ride Aeriel the mule, and Namfoodle will ride with Seebor and Neblin will ride with Tomas.

That means all animals are mediumly encumbered, if I've done the stats correctly. Please email me if you disagree.

If the animals travel at normal pace I won't make anyone make any ride checks.)


It's about midday and the 5 of you ride off for Durzh's castle following the map.

It’s a lovely sunny day as you ride through the countryside. The tower is about 8 miles away. After about 4.5 hours of riding a tower appears in sight and you hear the thunderous roar of a waterfall.

As you get closer you can examine it more closely.

Your destination is a solid-looking circular fortress, perched on lichen-covered rock not too far from the top of a rather steep slope. A raging mountain river flows swiftly by to the northwest, passing close to the tower and then tumbling down into the ravine below with a thunderous roar. A mist constantly rises from the gorge, proudly displaying a rainbow in the bright sun. As you get closer, you see that the so-called “tower” is solidly built. In fact, it rather reminds you of a dwarf: short, wide, and unlikely to get knocked down. Only a dwarf would consider something so short to be a tower. It is no more than 30 feet high and some 60 feet or so across at the base. The top of the tower is covered by a stone roof armored with spikes, and capped by what appears to be perhaps an observation post. Small archer-slit windows are set around the periphery, and a stair rises to the entrance, which faces the southwest.

There are several dwarves working outside the main entrance. One of them sees you approaching and points, apparently speaking with his companions.
 
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Into the Woods

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