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The Sceptre of Kings-A Heroic Dwarven Quest

Alembregh,Moghgrym and Kelen to the North,
Rament,Stori and Skezzketh to the South,
Duranom ,Kelen and Denzenai guarding the Western door.

Duranom readies his crossbow, watching through the door crack for any sign of trouble.

Alembregh and Mohgyrm, along with Elspeth make their way north,Kelan finding the first door unlocked and easy to open. Beyond lies a small room perhaps 10' by 15'. Stacks of crude weapons line the walls, spears, axes and falchions predominantly.
Though they lack the grace of Dwarvish weapons, the trio knows just how sturdy and deadly they can be, so many Dwarves have the tools of orcish hands laid low these many years.

To the South, Rament,Stori and Skezzketh (armor up) find a similar chamber, though this one has piles of armor, leathers, studded with iron and chain, suits of banded mail and even some plate. As well, shields, round and spiked lie in piles, all bearing a strange symbol, unknown to any of you.
A gaping mouth, full of fangs and tusks(painted yellow), engulfs a single red Eye. The shields are black otherwise, the spikes jutting forth from the Iris of the eye.
 
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(ooc provided that there is a further door to the north)

"I think it would be prudent to continue on and check the last few rooms to the north." Mohgrym says quietly to Alembregh and Kelen.
 

OOC: Wasn't Elspeth coming up north?

Alembregh strokes his beard. "Yeah, nothing here that needs attention right now. We could check things out later. The double door ahead intrigues me, though. Almost as if it's trapped. Too bad Turlogh stayed back at the inn."

Alembregh passes through the room, on to the next door.
 
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OoC:Earlier post reflects Elspeth's going north now, sorry.
As well, I am asking another player to play the Trapmaster, since Turlogh's player disappeared right after creating him.

IC:
North
The weapon's storage chamber has no obvious exits, but the gnome's map shows one... Elspeth easily locates the Secret Door, though it was clererly hidden as are all such Dwarvish things. It was a good thing for the Svirfneblin's Map.
Beyond is a corridor ending in an iron door, bound and locked with an ancient padlock.

South
making a more complete check of the armory yields several aged though servicable suits of chain, Dwarven in make in a crate. rament takes a closer look at them, rubbing off ancient crust and the cobwebs of long-dad spiders.Brilliantly shining metal shows forth Mithril. There are 3 Mithril Chain Shirts in the crate.


Door

The guards at the door note that the Orcs seem to be working overtime, a constant ringing and the infernal bellowing of their gutteral language testament to their purpose.
None within have as of yet noticed you three at the door.
 

"My lord if you like I will open this door for us, though it looks like the orcs have not been here."

With an okay from Alembregh, Mohgrym manifests knock on the door.
 

"Apart from that symbol and the mithril armorss, there doesn't seem to be muchh of interest here behind the southh door. I think we should examine beyond the northern room first." Skezzketh whispers uneasily. The thought of being trapped in a room occurs to him more powerful than he thought it would.
 

checking quickly for magic (detect magic) Rament grabs the chain shirts and any magical armor for his unit at the inn and then looks in the direction of the prince. If there is no more place for danger to lurk in this direction(the armory), he will head back toward the prince. "
 

"My Prince, unless you need me here I will go take a look at the symbol in the armoury and see if it is like any I know off."
 

OOC: Do we actually know already what they found? We're 2 rooms further, and we might not want to make too much commotion with the orcs nearby.
 

OoC: Thels, you are correct, those to the south and north aren't close enough to share findings unless someone wants to yell.
The group North, are you folks continuing/casting knock/anything else, or are you turning back?
 

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