The Sceptre of Kings-A Heroic Dwarven Quest

Mohgrym Xothaerin, Shield Dwarf Psion

Pondering Skezzketh's idea of a two pronged attack, Mohgrym says, "Hmm. I am not sure that we have enough men to take on a room of orcs and a room of trolls at the same time. Especially if we choose to leave a third group here to guard our rear. Where as if we all went through one of the two passages the we could continue to move together, strength in numbers kinda thing. If we get cut off from the portal then atleast we are all together and I can move us all back out safely."
 

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Erekose13 said:
"Especially if we choose to leave a third group here to guard our rear. "
"That iss one of the problemss. Looking at the mapss, we might just keep a single guardian, but he would be in trouble if many opponentss manage to flee. And we still have no idea what iss behind the western passage... Of coursse, it dependss on how many trollss and giantss there are, but I have a feeling it won't be so many. After all, you don't keep a hunting raptor if you can't feed it."
 

"Hey, Turlough, cut that out!" Alembregh grins. "Really, let's stay focused, there'll be time for jokes later." Smiling, Alembregh returns his focus to the maps.

"Though information about the road ahead would be valuable, I'm a little hesistant to send out a scout. The mass of small corridors could easily get that person trapped between fires. If Turlough checks the path directly in front of us, and we all follow shortly behind him, then we can come to his aid if required. Might the problems go over our heads, we'll rely on Mohgrym. Agreed?"
 

"I am a little perturbed by the mention of trolls. At the current moment, I have expended all of my fire or acid based spells, and the other energy types I still have access to are far less effective against such creature." Storí frowns, then brightens somewhat.

"Although this is perhaps not an insurmountable problem. If I were to launch an initial attack, it should make it easier to render the beast unconscious, perhaps with the aid of Untryn's fiery breath. Do we have any oil with us?"
 

Hehe, don't you worry none about me! Trapmaster Turlugh toussles Prince Alembregh's hair cheerfully. I'm yer Master Scout and yer Trapmaster! Danger's me middle name! Why, I lost me eye in service to yer father, and that didn't slow me down one whit now, did it? But it sounds like you young un's are a mite worn out. You could use a little rest, mebbe. But if you want to go on, I'll scout any corridor you like. And Stori, I gots me oil and me alchemical fire and such, I'm sure others do too. What'll it be, me boy? The big corridor right in front of us? Trapmaster Turlough waits for the prince's orders.
 

"There's also my father's side to draw on if we need fire. Though I generally prefer to keep that for a dire situation."
"To push on as a group, and substitute shock for stealth would seem a viable plan - especially as we are just here to raid and cause trouble. We've freed the prisoners, now we just hit them hard and get out when we start taking hits. That's if Mohgyrm is confident in his ability to teleport us out of trouble and we do not get seperated."
 
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Denzenai, who has been quietly following others (yeah... :o ), finally decides to say something: "I think we should check the west passage first, as it seems to lead out of here or something. We wouldn't want orcs rushing in from there to strike at our backs would we? And as Skezzketh said, the northwestern and northeastern passages look like they're not commonly used. The orcs hadn't found the earlier secret room, so it's possible that they don't know about these either. I suggest that we check and maybe secure the northwestern passage and the rooms near it, since it also seems to lead to some kind of an exit. I'm sure we don't want the orcs to leave us here all alone since that wouldn't be very fun.

OOC: Late welcome, silentspace.
 
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The Plan

Mohgrym interjects his opinion into the conversation, "Hmm. That is a good point Stori, I don't think that I have any ability with either flames or acid. Guess I will have to pick up some alchemists fire next time, but for now, does our temporary ally have any ability with flames?

My guess from the map is that the western passage way leads off into the Underdark. I am hoping that we do not have to guard from that direction at the moment. We may want to have a look just in case though.

As far as scouting ahead is concerned I can make our scout fly and be invisible if that would help him. I can also send information one way too him. I think it is a good plan to follow a little ways behind Turlough as he checks for traps and makes sure that everything is as it seems on the map.

The northwestern passageway would get my vote as it would seem the easier one to avoid being cut off from behind. Though it is still a possibility and in that case, then yes I am certain that I can get us out of here in one peice. It will take about a minute or so to get ready for the transport, but once we are set to go, I am confident that I can move us all."
 

OoC:Wow, Fire Mephit's are massively improved. From 1D8 Fire to a Scorching ray <4D6> once an hour. Yep, he can Coup de Grace a downed Troll with that halitosis ingam all right...

IC: Untryn nods eagerly that he can fire a troll, once it gets knocked on it's rubbery arse.
 

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