The Sea's Righteous Might

Bran Olvant, Treasure Hunter Extraordinaire

Bran takes Jaleph's advice and sets himself by the side of the tunnel, rapier ready.
 

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Jaleph Bigthumbs Halfling Sorceror

"Well, there's another problem, miss. There are a few more on the way, and they're the one's supposed to bomb the Sea's Righteous Might. I think we'd do better to stop them now, then remove the explosives from the Belle after we deal with them. I don't really like the idea of splitting us up. We're setting up the ambush now; they should be here any minute. Do you want to stay here and fight or rejoin Ven, to help keep him safe in case he sees any trouble from the other thugs?"
 

Even as Jaleph asks Marisa what she is to do, voices and splashing footsteps echo down from the stone-lined tunnel. Pulling Porter's limp body down a side passage, you douse your lights and press youselves against the wall for a second time, hoping to catch the oncoming saboteurs by surprise.

As the party of skulkers approaches you hear their pace slow, eventually stopping before the intersection... "Wait a second Kolchak... look at the splashes of water, up on the walls, and how the scum and algae are scraped on the floor... something has happened here." "What, you think Porter's team had a disagreement?" "No... too many splashes and scuff marks... someone else is down here. On your guard!"

<<<Kolchak and his three men have spotted signs from your fight with Porter's team. They are wary and alert. Initiaves and actions!>>>
 


Marisa Calathar, Cleric of Wee Jas

OOC: Initiative 1d20+1 = 17

Marisa will hold her action, waiting until either one of her comrades or one of the foes draws first blood. Provided that happens, she will move into melee with the closest foe, and attack using her morningstar. Attack 1d20+5 = 8. OK, looks like she misses.
 


OOC: Initiative (22)

Unaware of the cunning plan forming in Jaleph's mind, Kragor moves at the first sign that they're discovered. Blurring forward, he attempts to take Kolchak by surprise with his speed if not with his presence and land some telling damage before the man can get his defenses up.

OOC: Try and catch him flat footed and flurry: Attack rolls (22 and 8), confirm Crit (18). Damage rolls (up to three needed: 8, 5, 5)
 
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silentspace said:
Ven looks around for a way to get on the ship unnoticed, and hit the thugs as they are trying to climb aboard.

As you watch , you gather that they don't seem to be concerned with actually boarding the Lord Bingham's Belle. The saboteur that was scaling the side of the ship paused maybe a third of the way up to pull one of the thin ceramic flasks from a pouch. He pressed it firmly against the wooden ship, where it stuck. He then climbed back down into the water and began to move around to the other side. Meanwhile, another of the thugs began making his own way up the sides, closer to aft. The two who are not placing the flasks of explosive fire on the ship have moved closer to the docks where they can keep an eye on the Dock Watch, moving back and forth along the pier. It looks like they have anchored themselves to buoys or are clinging to the network of wooden beams and posts that support the docks, tracking the guardsmen with hand-held cross-bows.

You can't see away to approach the ship with out attracting the attention of the Watch. You're pretty sure if you make a ruckus the sabotuers will set off their explosives immediately. The only way to approach them without being spotted by them or by the Watch would be to swim up to them while they are distracted by their business.

Unless you can come up with something clever, of course :)
 


Battlecries and warning shouts erupt as your party collides with Kolchak and his men. Kolchak is a massive man with a shaved head, wearing a leather harness with flat-bladed knives and axes affixed to it. His clean-shaven face and chest are covered with stylistic runes in black grease paint, making him look like a towering, roaring totem pole. The whites of his eyes and his sharp teeth glare back at you in your torch light, outlined in the dark paint. Mango is also easy to spot; a tall, lanky elf with a bright shock of orange hair. He too wears a harness over a loose fitting dark tunic, but where Kolchak’s is covered in throwing weapons, Mango’s is laden with small round spheres or pots. He snatches two of these off their ties when the battle begins, while Kolchak pulls a small axe in one hand and a heavy shortsword with a wide blade in the other. The other two figures could almost be twins, dressed in black leather and armed with hand cross-bows and short curving blades. They both wear hooded masks that leave only their eyes visible, and have matching sashes around their wastes, though one is red and the other blue.

Kragor leaps at Kolchak, landing a swift side kick in his chest and following with a rapid punch, though his swing goes wide as Kolchak doubles over from the heavy blow to his sternum. Jaleph takes a step back as his hand dips into the component pouches on his belt, mutters a short incantation and sends a bright green globule of arcane acid streaking at Kolchak, which splashes on his thigh. The masked thug in blue aims his hand-cross bow at Kragor and fires, but the bolt flies high and ricochets down the tunnel. Bran lunges at Red, but the thug nimbly steps to the side, and he dodges Marisa’s wild swing as well.

Kolchak rises smoothly, roaring as he drops his throwing axe to splash in the stream and brings up both hands to smash his heavy shortsword down onto Kragor. His chop bites deep into the dwarf’s shoulder and blood splashes as Kolchak rips the blade from the wounded dwarf. (Crit! -11hp!) Red swings his curved blade at Bran, who neatly turns it aside at the last moment, throwing it off with is rapier. Mango drops back at bit from the melee and throws one of his ceramic spheres high, smashing it against the wall near Bran and Marisa. Fire splashes out as the clay pot shatters, covering Bran and Marisa with droplets of burning goo (-1 hp to each). Flaming plasma drips down the side of the wall, casting harsh, flickering shadows as the combat rages on.


<<<The order: Kragor, Jaleph, Blue, Bran, Marisa, Kolchak, Red, Mango. Jaleph and Kragor are adjacent to Kolchak, Bran and Marisa are adjacent to Red. Blue and Mango are behind the front line, reading their ranged weapons for the second round.>>>
 
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