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The Secret Scion

"We should just get to it. The less we're in this place, the better." Mel says. "One of the downward paths I think is best."
 

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Erekose13 said:
Hxaptos follows wordlessly. This place isn't so bad, better than down below at least. he thinks to lump. He keeps a wary eye out for any thrashing tendrils and moving shadows.

... and down we go. Hxaptos thinks to himself. The refuse that lays spread out nearby doesn't even register with him. The insane laughter, however, is a little more upsetting. His eyes dart back and forth and he looks to keen observers like he is loosing it again. Aware of the fact that he would be left here alone as the rest begin to descend, he jolts forward and slides quietly into the back of the group keeping silent.
 

Bail moves to the front of the group, warily poking at rubble with his spear as the party descends, trying to ensure that their footing is steady and no one is put ay any undue risk.
 

Steady footing is hard to come by in here, and as a matter of fact, as you go down the shaft, there are places where there is no footing at all. The walk down becomes a climb down, or in some places, a float-down as Rayni uses the furniture-mover to move both people and the supplies down the worst areas. The worst areas are defined as places with glass shards sticking out of the walls, places where a normal rope might fray and snap against the walls. Despite the caution everyone displays, there's not a person without some small cut by the time the shaft terminates in a treacherous pile of rubble and glass.

The crazed laughter only plagued the party occasionally during their trip downward, but a sense of eyes watching started about halfway down and hasn't let up. Parts of the shattered walls show bits of furniture, clothes, and wood still preserved. And every now and then some bones. The most disturbing was perhaps the bony hand that jutted from the wall, a plea for freedom from beyond the pale. Hxaptos found some of the images seemed to match some he remembered from ceremonies... or was that only his imagination?

Delightful place, much like where I came from. We should come down here more often, you might learn a great deal about the Far Realms... the Voice mutters in the troubled man's head.

Apparently the population of the shattered tower used the shaft as a garbage dump, and the smell was atrocious, adding slickness to the already treacherous footing. A pair of muckcrawlers (like carrion crawlers, but feed on garbage instead of rotting flesh) slunk back into the refuse at your approach with light and fire, and haven't budged since you came down. You're guessing they are content with the refuse... for now.

Several branching passages lead off like spokes from a broken wheel, all of them choaked with rubble in places and with treacherous footing at the least. Shadow shrouds the place, and your lanterns barely seem to penetrate the gloom. Proceeding with care, you start on the passage on the right, because one seems as good as the other and you have to start somewhere... A cackle echoes through the shaft as you begin to walk, and someone higher up begins to sob faintly.

As Rayni begins to follow the rest of the group, she catches a new layer of stink, one reeking of rotten eggs. Just as she realizes that, her lantern catches the sewer gas on fire, and a great gout of flame erupts all around her. She leaps back, stumbling into some refuse, but only mildly scorched instead of badly burned. Insane screams ring in the group's ears as figures begin to leap into the hellish light, old scars and new ones mingled into an strange and nigh-unrecognizable hide on the humanoid attacks. Armed with glass shards, stones, and metal rods, they come screaming through the slick and treacherous rubble...

OOC - The ground here is uneaven, slick and difficult to move through. There are larger pieces of rock and debris that the ravers are jumping from like stepping stones, some more easily accessed than others, scattered around the area. You cannot charge or run, though you could leap from rock to rock like the ravers are doing. You can only move half-speed at best due to the rubble. The lighting is fairly poor, and seeing more than fifteen feet is difficult. Those with low-light vision can see more, obviously (15' bright illumination, 30' shadowy illumination). The higher rocks range from six to ten feet high, and require a Climb check to get up. Battlefield is as the attachment says. Everyone is represented by a letter of their first name, except Hxaptos is an X, because we have two H-names. The darker squares are the high pieces of rubbles, and the ravers are represented by E for enemy. The red spot is the fire-gout. Square are 5-feet. Mark about fifteen feet or so around your characters for clear vision (double that for low-light vision character) for where you can see clearly. Everyone can hear many people advancing though. The ravers just moved into postion, so everyone can make some kind of action now. Rayni takes 2 points of damage from the fire-gout.

Edit: My file is too big to upload and I don't know how to make the bloody thing smaller. E-mail me for the map.
 

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"Are you all right Rayni?" Mel asks as she draws her bow and fires an arrow at one of the oncoming ravers.

(+3 to hit, 1d6 DMG)

OOC: Fixed. If you open the file in MS Paint, and then save as, and change the type to JPG or GIF, that will shrink it quite a bit.
 

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"Yes, I'm OK Mel...Oh dear! These people don't look friendly at all! I think we're going to have to fight them due to their insanity, but I feel bad about it..."

(OOC: Rayni moves to the rock two squares left of her and Eldritch Spears the nearest Raver with a "Magic Missile" for 1d6 damage)
 
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