A remote area due to access (by tertiary tunnels only). Lake Greenglow The eerie light emitted from the depths of the lake are due to a multitude of Continual Light orbs suspended below the water’s surface. Anchored to the bottom of the lake, these lights appear green due to the abundant algae growing in the placid waters.
Fish and freshwater bivalves are common as a result.
As I was populating hexes with general features, Dyson Logos added this “Sumptuous” tower to the blog. With some minor tweaks, it will become the access point of the underwater facility that manages water circulation in Greenglow lake, and some aeration as well. (I didn’t start off with the idea of describing the lake waters as “Undermountain Dew”…but ideas evolve )
Thassa’s Spire (300 dpi promo) Far from the safety of any shore, in a shallow expanse of cerulean waters, rises a structure that defies the sea’s eternal hunger. Thassa’s Spire ascends …
I didn’t really have a good idea of where various places on the surface (and the humanoid settlements) were until I sat down with some hex paper and started adding locations.
Upward slanting labels = settlements on the surface.
Downward slanting labels= underground settlements, but not as far underground as the elves. (Orcs of Thar)
Surface land borders in dotted red lines.
(Some bleed through…paper is a bit thin for the marker I used.
During WotI, there was a meteor strike. It made a nice little pock mark on the map.
The various sources seem to agree on which 24 mile hex it hit, but disagree on which 8 mile hex was struck.
None of the revised maps addressed what might have happened below ground…
I haven’t sorted out how deep the crater is, only it’s relative location, and impact.