WarlockLord
First Post
I think the shadowcaster could use a combat fundamental that's a little better than arrow of dusk. I recall one of the reasons my shadowcaster stunck was the fact that he was unable to fight undead. Also, the touch of twilight path should be ranged, not requiring the loss of every low-level feat slot to achieve this. One of the things my spellcasters have always shunned is touch attacks, as I fear they'd go like this:
Wizard: Ha ha ha! Eat shocking grasp!
Thokk the Orc: Wuss! Thokk still standing! Thokk SMASH!!!!
Wizard: AAAAH! NOOO!
(Wizard's severed head hits floor).
The class does seem to be too rigid. It has less spells known than a sorceror, and less high-level casts than a wizard. The paths seem to lock you down into dead weight (i.e. taking the almost utterly useless congress of shadows to get flicker), and none of the 1st-2nd level mysteries are really any good at higher levels, except maybe thoughts of shadow. Also, the split ability scores are incredibly annoying, and, I find at low levels, the class lacks offensive punch. All the defense in the world means nothing if you can't retaliate.
Wizard: Ha ha ha! Eat shocking grasp!
Thokk the Orc: Wuss! Thokk still standing! Thokk SMASH!!!!
Wizard: AAAAH! NOOO!
(Wizard's severed head hits floor).
The class does seem to be too rigid. It has less spells known than a sorceror, and less high-level casts than a wizard. The paths seem to lock you down into dead weight (i.e. taking the almost utterly useless congress of shadows to get flicker), and none of the 1st-2nd level mysteries are really any good at higher levels, except maybe thoughts of shadow. Also, the split ability scores are incredibly annoying, and, I find at low levels, the class lacks offensive punch. All the defense in the world means nothing if you can't retaliate.