The shapechanged golem paradox.

LordVyreth said:
On one hand, Mithral Golems are immune to all spells and supernatural effects (which I believe surpasses the usual "golem magic immunity = infinite SR" description.)
They failed to remove the much discussed 3.0 rule about " 'immunity' to most magical and supernatural effects" at the start of the 3.5 MM golem entry, but the new 3.5 rule can be found in the individual golem descriptions. The likely 3.5 intent is that all creatures with "magic immunity" only have immunity to effects that allow spell resistance.

(Are there any supernatural effects that allow SR? The MM3 writers seem to think so.)
 

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Marimmar said:
So no Construct no problem. :)

Arcane Ooze ? Laraken ? :)

I just wanted to add that shapechange doesn't allow spell resistance and as such you have no problem turning into a golem or any other magicaly immune creature, you won't disrupt your own shapechange that way.
 
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Here's a relevant FAQ entry.

The entries for all the golems in the Monster Manual say
that golems have magic immunity, which is supposed to
allow golems to completely resist most magical and
supernatural effects except for specific ones listed in each
golem’s description. (Most of those heal, slow, or damage
the golem.) Can you cast beneficial spells on a golem? For
example, can you turn a golem invisible? Can you teleport
one? Could you cast darkness on a golem? How about fly or
reverse gravity? To put it another way, if you are not trying
to directly cause damage or drastically alter the golem
(such as with a polymorph spell), will the spell work?
Clearly, if you cast darkness on yourself and the golem
attacks you, once it moves into the area of darkness, it can
no longer see you. But can you cast darkness on the golem?
Could a golem use a magic item, such as a ring of
invisibility?


As noted in each golem’s entry, a golem resists any spell or
spell-like ability that allows spell resistance. (In previous
versions of the D&D game, golems were impervious to most
supernatural effects as well, but that is no longer the case.
) In
most cases, you can tell if a spell or spell-like ability works on
a golem simply by looking up its spell resistance entry. Let’s
take a quick look at the effects you’ve listed:
Invisibility: You cannot turn a golem invisible with any
version of the invisibility spell. (They all have spell resistance
entries of “yes.”) This immunity to being made invisible
doesn’t mean the golem has any special ability to see or detect
invisible creatures or objects.
Teleport: The spell resistance entry for the various versions
of the teleport spell is “no,” at least for creatures. Note that
when you’re using the teleport spell, you teleport yourself and
other willing creatures. Unless you can command the golem
(and you probably don’t unless you created the golem), it
probably isn’t willing to accompany you and would receive a
saving throw to resist.
Darkness: You can’t cast a darkness spell on yourself, on a
golem, or any other creature—only on an object (see the spell
description). Golems have no special ability to see through
darkness (and the spell resistance entry is “no”). The silence
spell provides a better example of how a golem’s magic
immunity (and spell resistance in general) works. You can cast
silence on a creature, and when you do so, spell resistance
applies (see the spell description). A silence spell automatically
fails if you try to cast it on a golem.
Once a silence spell is operating, silence reigns throughout
the emanation the spell creates. If a golem moves into the
emanation, the golem still cannot hear or make any noise.
Fly: You can’t use a fly spell to make a golem fly (the spell
resistance entry is “yes”).
Reverse Gravity: This spell’s spell resistance entry is “no,”
so it affects a golem as readily as it affects any other creature or
object.
Note that a golem cannot voluntarily lower its magic
immunity so that it can receive a harmless spell, but a golem’s
magic immunity does not extend to magic the golem uses on
itself (just as spell resistance doesn’t apply to such effects)
.
[Important to shapechanging wizards...]
A golem can make use of any magic item that works continuously
or is use activated (provided whoever commands the golem is
on hand to put the item on the golem or order the golem to pick
it up). Being mindless, a golem cannot use any item activated
by command, spell, or spell completion.
 
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I understand the way that golems usually work with that ruling, but I wasn't certain if the epic golems were considered in the same way. I think the initial "golems have infinite SR" ruling occurred well before the Epic Handbook was written, so I figured they took it into account when granting the new golems immunity to supernatural effects. Of course, this is the Epic Handbook we're talking about, so who knows?
 

LordVyreth said:
I understand the way that golems usually work with that ruling, but I wasn't certain if the epic golems were considered in the same way. I think the initial "golems have infinite SR" ruling occurred well before the Epic Handbook was written, so I figured they took it into account when granting the new golems immunity to supernatural effects. Of course, this is the Epic Handbook we're talking about, so who knows?
The ELH is 3.0. The FAQ entry and the "infinite SR" rule is 3.5.

The wording of the ELH "magic immunity" is almost exactly the same as the 3.0 MM "magic immunity", and there is no reason to think it should work differently than the 3.5 "magic immunity" now.
 

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