Dethklok
First Post
That's a neat idea; it would probably be fun.Nice post and thanks for the reply. Let me start with saying I 100 percent agree with you that the deadliness of weapons is more a function of wielder more than the weapons themselves. Unfortunately I've been sidetracked lately and have only posted half a system. Up in each of the classes it talks about weapon styles and how most of the classes, except the mage, have access to some or all of these styles. (maybe not the greatest name but I haven't thought of anything better.) These take the variation found in 3e weapons and transfer them from the weapons to the user.
Now instead of a longsword dealing 1d8 damage with criticals being scored on a roll of 19-20 with a x2 damage multiplier. I have it set so that a longsword, or any comparible weapon deals 1d6 damage anything else that is done outside of this base damage is strictly based on the skill of the wielder.
Using my system a fighter could effectively recreate the stats of a longsword but could pick up any weapon of the same size and do the same thing. I want to remove the forced specialization that has been dragging down warriors since the weapon proficiency system was introduced in earlier editions. I really dislike the fact that if I'm playing a fighter I need to spend feats and time siloing myself into using a certain weapon, or way of fighting, if I want to be effective as a warrior.
Also by reducing most weapons to single stat I've saved myself a lot of page space because now I don't need neither lists of weapon stats nor pages of weapon descriptions.
But why not give all weapons the same base damage, and have them instead vary on some other characteristic that mattered more? For instance, say that:
* Small weapons can attack during wrestling, or in melee, any squares sharing an edge with the square occupied by the wielder;
* Medium weapons can't attack while wrestling, but can attack diagonally; and
* Long weapons attack any square inside the octagon described by a chess knight's moves, but not squares that are edge-to-edge adjacent.
Remember, there was a reason the Spartans used such short swords - and that reason wasn't to deal less damage. It was because their primary weapons were long spears, and if an enemy moved in too close, they needed a tool appropriate to fighting at inside range.
