The Silencer (very unusual Bard PrC)

Imbue Bardic Music

A new feat with bards in general in mind (feedback very much appreciated!)

Imbue Bardic Music
(Item Creation)

You can create ‘magical’ items that replicate the effects of the bardic music ability rather than a spell or other spell-like ability.

Prerequisite: Bardic music ability

Benefit: The character may create a magical item with the effects of any single bardic music ability. To create an imbued item, the character must be able to use that particular facet of the bardic music ability, and can not grant an item a longer duration than he would normally be able to use in a single use of his own bardic music ability. He may also not imbue an item with a perform score greater than he would be able to achieve with a roll of 20 on a perform skill check. Note that the 'Inaudible' option makes the use of this item virtually undetectable.

To activate an imbued item requires a standard action, and the user of the item must concentrate on the ability for the entire duration, though no action is required after activation. To use an imbued item, the character must either possess the bardic music ability, or have at least one rank in the Use Magic Item skill.

If the bardic music ability selected requires a perform chack, and a perform score is not invested into the item, whatever the minimum perform rank used will be used, plus 1d20, as a perform skill check each time the item is used.

To determine the cost of the item, use the following chart;

Code:
[color=blue]Required Perform Ranks		x 600
 - or -
Invested Perform Score		x 300
.
Duration 		Entire cost x 2 per minute
Uses per day		Entire cost x 1 per 2 uses
No space limitation	Entire cost x 2
Inaudible		Entire cost x 3[/color]
For example, to create an inaudible ring of inspire courage which is usable 2 times per day, and has a duration of 5 rounds, the base cost would be; 3 minimum ranks x 600, or 1,800 GP. The total multiplier is x1 for duration (1/2 minute), x1 for 2 uses a day, x1 for having space limitation, x3 for being Inaudible; x3 total or 5,400 GP total.

The wearer’s allies would be inspired for 5 rounds total, as that is all that was imbued into the ring – the bonus 5 rounds after a bard’s performance ends is not granted through the use of an item.

To create a mirror of fascinate, with an invested perform skill of 24, with a 15 round duration, usable 4 times per day, the base cost would be; 7,200 for 24 perform score x 300. The total multiplier is x3 for duration (1 1/2 minute), x2 for 4 uses per day, x2 for no space limitation; x1 for being audible; a total of x5, or 36,000 GP total. Note that the target’s will save would have to beat 24, the invested perform score, or be fascinated for 15 rounds.
 
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Change it to a perform check - otherwise the DC for avoidance is ALWAYS ridiculously high.

With a proper perform check applying, it's possible for the bard to roll a 1 on his perform check, and allow an opponent to escape.
 

I was thinking of adding a counterspell ability to the silencer, as a free action som many times per day they can counter any spell that has a verbal component to it; by extending their silence to the target...

They have a counterspell as a bardic music ability, but it only counters sonic based spells, not any spell with a verbal component. Would this be too much of a power boost to them? I am seeing it as a low to mid level power.
 


It is very cool, and is a bardic version of the Anti-Magus done by Stalker0 to me.

I think it would work very well in a world where magic was prevalent around every turn, and could be a related to one another as a whole other 'anti-magic' confederation.
 

Love the fluff :)

Hate the crunch :(

Seriously, the concept is absolutely brilliant, and the descriptive text is one of the best I've ever seen. Unfortunately, some of the abilities are simply too powerful.

Incidentally, you know that the whole muteness thing can be easily abused with high magic. Most notably, taking a single level of Mindbender (T&B) can offset the only major penalty of this prestige class.

As another aside, the Perfect Silence spell should probably make an appearance at 2nd rather than 3rd. It is certainly not more powerful than Blindness/Deafness.

As for the prestige class itself...

Presence: An extension of the Silencer’s bardic music abilities, use of this ability requires at least 9 ranks in the Perform skill. There are several versions of this ability, which are detailed below. Each version lasts twice as long as the Silencer concentrates on the subject he is affecting, and he may concentrate on the subject for 1 round per combined Silencer and Bard levels. The target can attempt a Will save, with a DC equal to the Silencer's perform skill check, to ignore any effects of this ability.

Overly powerful. Especially when the Perfect Presence kicks in, this can easily destroy opponents of equal power. Do bear in mind that skill checks escalate far more quickly when compared to saving throws. With 9 ranks in Perform (against a presumably sixth level opponent) and an 18 Charisma (say), the DC is going to be a hefty d20+13, even assuming that MW items cannot be used. Even a cleric's Will save at this level is inferior (with 18 Wisdom and a +1 Cloak) at d20+10, and the poor fighter (12 Wisdom, +1 Cloak) is a pitiful d20+4. Add on Skill Focus (Perform) or a skill-boosting item and saves can reach unmakeable territory. The bardic mainstream music is tempered by being relatively weak (Fascinate is not that powerful) or by not having a skill-based save DC (e.g. Suggestion).

Zone of Silence

Okay. Powerful but fine.

Silencing Strike: By making a touch attack on a single target in a round, the silencer renders his target completely silenced. This silence affects every aspect of the target, not simply vocalization, but the target is completely silenced in every way. This can be used the listed number of times each day, and lasts a number of rounds equal to twice the Silencer’s Cha modifier.

No save? This is a guaranteed spellcaster killer. Of course, there are various ways of using the existing silence, most notably with inanimate objects with silence cast on them, but a no-save ability usable up to 5/day which effectively negates spellcasters seems a tad powerful. DC 10 + Cha mod + Silencer level would work well.

Minor Shell of Silence

...and Shell/Greater Shell of Silence- all fine, though some confusion over terminology. How does one have resistance 12, say, against non-damaging effects? Perhaps you mean a save bonus of +12? I think that this is potentially very confusing.

Counterspell: The Silencer can ready an action to counter any spell which is being cast, as long as that spell has a V component. When he uses this ability, he must make a perform check, with a DC equal to the Spell Level plus the Caster Level, plus 10. If he succeeds, the spell is dispelled. He can do this once per day per point of his Cha modifier.

Almost ensures that the counterspell is made. A typical DC for a 3rd level spell cast at sixth caster level is a mere 19, against a check of (from above) d20+13+MW/magic. Okay, but powerful.

Untouchable: The Silencer gains a supernatural ability to walk through the midst of any danger and remain unharmed, as long as he is moving in some form of magical silence. He may employ his Silencing Strike or Zone of Silence abilities on himself, or be the target of a silence spell.

This is very powerful. SR aside, which is not too great, this potentiall means a DR of 20/-. Considering other PrCs only get at best (I think 6/-) this is too strong. The limitation- can only use bardic music is not really a major limit given the Presence ability, and 2/day still equates to 50% of encounters (assumes four encounters per day as per standard).

On balance, I think it is a little too powerful. Presence (the DCs), Silencing Strike (the lack of save) and Untouchable could all be toned down somewhat. I hope that you take this advice, because I think a little balancing could turn a great concept into a great PrC.
 

Thanks for the review!

Al said:
Love the fluff :)

Hate the crunch :(

Seriously, the concept is absolutely brilliant, and the descriptive text is one of the best I've ever seen. Unfortunately, some of the abilities are simply too powerful.

Incidentally, you know that the whole muteness thing can be easily abused with high magic. Most notably, taking a single level of Mindbender (T&B) can offset the only major penalty of this prestige class.


Well, though I do try to avoid leaving gaping holes for them to waltz right into, I have never designed a PrC with munchkins in mind. I refuse to play with them, and so I do occasionally rely on roleplaying restrictions as well as rules restrictions to balance a class.

However, with that said, this is not yet a finished product, and if you have any suggestions for further restrictions or drawbacks to the PrC, I would welcome them. :)

As another aside, the Perfect Silence spell should probably make an appearance at 2nd rather than 3rd. It is certainly not more powerful than Blindness/Deafness.

Very good point.

As for the prestige class itself...



Overly powerful. Especially when the Perfect Presence kicks in, this can easily destroy opponents of equal power. Do bear in mind that skill checks escalate far more quickly when compared to saving throws. With 9 ranks in Perform (against a presumably sixth level opponent) and an 18 Charisma (say), the DC is going to be a hefty d20+13, even assuming that MW items cannot be used. Even a cleric's Will save at this level is inferior (with 18 Wisdom and a +1 Cloak) at d20+10, and the poor fighter (12 Wisdom, +1 Cloak) is a pitiful d20+4. Add on Skill Focus (Perform) or a skill-boosting item and saves can reach unmakeable territory. The bardic mainstream music is tempered by being relatively weak (Fascinate is not that powerful) or by not having a skill-based save DC (e.g. Suggestion).
(This was re: Presence)

I see your point. I did want it a bit more powerful than standard bardic music, but you are right; I think I went overboard there. I’ll probably reduce it to a 10+CHA+Level DC.

Okay. Powerful but fine.
(This was re: Zone of Silence)

I agree that it is a bit powerful, but it is also somewhat limited, especially if there is anyone else in the group who is a caster – it is always centered on the Silencer.

No save? This is a guaranteed spellcaster killer. Of course, there are various ways of using the existing silence, most notably with inanimate objects with silence cast on them, but a no-save ability usable up to 5/day which effectively negates spellcasters seems a tad powerful. DC 10 + Cha mod + Silencer level would work well.
(This was re: Silencing Strike)

You are quite right. I didn’t think about the fact I didn’t include a save.

...and Shell/Greater Shell of Silence- all fine, though some confusion over terminology. How does one have resistance 12, say, against non-damaging effects? Perhaps you mean a save bonus of +12? I think that this is potentially very confusing.
(This was re: Shell of Silence)

The resistance was meant to be spell resistance. I can clarify that by simply adding in the word ‘spell’ I think.

Almost ensures that the counterspell is made. A typical DC for a 3rd level spell cast at sixth caster level is a mere 19, against a check of (from above) d20+13+MW/magic. Okay, but powerful.
(This was re: Counterspell)

It is a bit powerful, but I did mean it to be that way. I figure that a 5th-level ability in a prestige class, which would usually be a minimum of a 10th character level ability, can afford to be powerful. Maybe I could limit it to 3/day or something instead of CHA/day . . . but I don’t know if that would be necessary?

This is very powerful. SR aside, which is not too great, this potentiall means a DR of 20/-. Considering other PrCs only get at best (I think 6/-) this is too strong. The limitation- can only use bardic music is not really a major limit given the Presence ability, and 2/day still equates to 50% of encounters (assumes four encounters per day as per standard).
(This was re: Untouchable)

You are right. I made it 2/day so that the character could use it to waltz in safely, drop it to do whatever he needed to do, and then waltz out just as safely. I now think perhaps a maximum number of rounds per day equal to their Bard and Silencer levels would work. Could be used all at once or as needed. And as far as 20/- DR, that is at a minimum of 20th character level, which to me is not all that horrid . . . at that level the opponents he is waltzing through can most likely dish out a few dozen points of damage in a single strike.

On balance, I think it is a little too powerful. Presence (the DCs), Silencing Strike (the lack of save) and Untouchable could all be toned down somewhat. I hope that you take this advice, because I think a little balancing could turn a great concept into a great PrC.

Thank you for the feedback! This is the type of response/review I love. I will tone it down some, though possibly not as much as you are looking for . . . if not you can always feel free to modify it for your own personal use!
 
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I like the idea, and the stuff, and everything. I agree with Al, and I still think that Untouchable is too powerful and maybe should be moved to 9th level if not 10th.

~hf
 

Well, I think from the lack of comments and my own satisfaction, that this is pretty much done. I will be playing a character with this PrC soon, and if any changes are needed, I will post them here . .

Anyone have any last-minute coments/suggestions?
 

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