Spatzimaus
First Post
Kerrick said:*I actually ruled that basic stuff like bronze and iron have a negative craft mod - -2 for bronze and -1 for iron, since we're using steel as the baseline.
Actually, so did I. Bronze is -1, I think, and Bone is -3 or -4, with iron/crude steel as the +0 baseline. There are a few others, but generally the players are expected not to use them; they're for "primitive" NPC races.
What do you mean by "the material's size", though? Do you mean "How much of the item is made from X"?
Right. If you're assuming an item's size affects its DC, then my point was to call that component X.
You mean, they don't worry about where the material came from or what its properties (softness, ductility, etc.) are, just how it works vs. DR?
Not quite. I think it goes like this:
Silver: bypasses DR/silver
Cold Iron: bypasses DR/cold iron
Mithral: weighs less
Darksteel: deals +1 electrical damage
Adamantium: bypasses DR/adamantium and deals +2 magical damage
One unfortunate aspect of this is that each magic item is limited to 3 bonuses (+5 is one, Holy is another, etc.), and those +damage boosts or weight reductions count as one of the three, but the DR bypasses don't. So, you're actually better off enchanting a Silver or Cold Iron weapon as your primary.
I kind of like the thought of someone with a solid silver sword not being able to use it in every combat unless it were magically hardened (which is why I came up with the silversteel spell).
The difference being the phrase "a solid silver sword"; as I mentioned earlier, I view a "silver sword" as being a steel that mixes in silver, or something similar. It's not pure silver.
Also, note that in AD&D, they had a material called "Silver-Iron" that mixed Silver with Cold Iron to bypass BOTH DRs, so it's clearly possible. We've ported that over as well, although it's pretty expensive.
Depends how you split Primary and Seconday.
It varies with the armor type. Examples of the three possible ways to do it:
Chain Shirt: Primary (Flexible) is the part covering the critical body parts (torso, head), while the Secondary (Soft) covers the arms and legs.
Studded Leather: Primary (Soft) covers the entire body, while the Secondary (Flexible) is just mixed in.
Scale: Primary (Soft) covers the entire body, while the Secondary (Hard) is patched on top over many areas.
Generally speaking, the armors are something like 40% Primary, 30% Secondary, and 30% Fittings.
The question was, how well does Mithral work for weight reduction? If you require both Primary and Secondary to be made of mithral to reduce weight category, then only one Medium armor (Chainmail) could qualify, since the other two mix metal with leather.
If you allow Primary mithral to reduce, then Breastplates can become light, but Scale armor can't. If you allow either to reduce when made from mithral, then almost every heavy armor (or chainmail) will put mithral in the Secondary and use something harder (like adamantium) in the Primary.