The Spear of Teirdhu and other magic items

ForceUser

Explorer
The Spear of Teirdhu
+1 cold iron darkwood honorguard shortspear

This ancient darkwood spear, bequeathed by the ghostly thane Teirdhu, possesses a worn wooden haft that is carved with elaborate silver-inlaid knots around the base of the spearhead and the butt of the weapon. Each set of knots depicts a roaring dragon. The spearhead is simple and elegant in the style of the Nairhu folk who once lived in the Onduse River valley, and it is forged of cold iron, which makes it anathema to all true fey as well as some demons.

As a free action, the wielder of this spear may utter the command word “enech” to activate the honorguard effect and release his grip. The spear will leap out of his hand and hover near him, protecting him from attackers for a total of 10 rounds per day, which need not be consecutive. Should anyone who is adjacent to the wielder attack him in melee combat, the spear will make an immediate retaliatory strike with an attack modifier equal to the wielder’s base attack bonus +1. The spear will lash out at each attacker only once per round, on the first attack that foe attempts verses the wielder, regardless of the number of attacks that opponent makes on the wielder that round. If the spear’s attack is successful, it deals 1d6+1 points of piercing damage to its target. Although the spear always hovers in the wielder’s square, it does not interfere with any actions the wielder may perform. The Spear of Teirdhu always strikes true; when attacking on its own it is not deceived by invisible or concealed targets. Retrieving the spear is a standard action that provokes an attack of opportunity, and it ends the honorguard effect. If the spear is not retrieved by the end of the effect’s duration, it falls to the ground inert in the square the wielder currently occupies.

As a standard action, the wielder may direct the spear to attack a specific opponent that is currently adjacent to the wielder. When doing so, the wielder may add his Wisdom modifier to the attack and damage roll.

An opponent who wishes to grab the Spear of Teirdhu while it is hovering must succeed on a melee touch attack verses the wielder that provokes an attack of opportunity from the wielder and may provoke an attack from the spear itself, provided the touch attempt is the first attack that foe has made against the wielder in that round. If the melee touch attack succeeds, the opponent has successfully grabbed the spear, ending the honorguard effect.

The wielder need not be proficient with spears to invoke the honorguard effect, but he must be proficient if he wishes to wield the spear normally in combat.

The Spear of Teirdhu has 20 hit points, hardness 15, and weighs 1 pound.
 
Last edited:

log in or register to remove this ad

One word: Yoink.

Some more words: I really love this, unique without overly powered! I did think that it was made entirely out of Cold iron for a second though, its when you say "it is forged of cold iron" that fooled me.

But yeah, Yoink.
 

Thank you. :)

For the record, Teirdhu is pronounced "TEAR-thoo," and "enech" is an old Celt word meaning "honor."
 
Last edited:

Cluracan’s Dagger
+1 bronze dagger

This flamberge bronze dagger is engraved along its length with acid-etchings depicting the image of a writhing serpent. Although the weapon is ancient and made of an inferior metal, it seems as sharp and hard as steel.

Once per day as a standard action, the wielder of Cluracan’s Dagger may invoke the weapon’s special property by calling aloud, “I summon the Mists of Tur An Tiel* to do my bidding!” in whatever language that she speaks. Insidious black vapors will instantly billow forth from the wielder’s nose, eyes, and mouth, shadowing her in twilight and fog. The mists swirl around the wielder’s form like a living thing and cannot be blown away by even the strongest winds. While so enshrouded, the wielder gains concealment from all attackers for the duration of the encounter. This benefit comes with a price, however. The mists feed off the wielder’s personal energy; thus, she is fatigued at the end of the encounter and for 1 hour afterward.

The sidhe-lord Cluracan was a wild and willful being, and his dagger retains some of that spirit. For the purposes of overcoming damage reduction, Cluracan’s Dagger is considered to be chaotically-aligned.

Cluracan’s Dagger has 12 hit points, hardness 20, and weighs 1.5 pounds.

*Apologies to Rhialto. The name is spectacular and I wanted to use it.
 

This is going to get predictable isn't it:p? I really like the dagger, and yoink, and cool, and wow, and some other words!

But seriously, I can't see anything wrong with the dagger, maybe having the pounds in decimals rather then fraction, but thats more preference then anything.
 
Last edited:

Bear-Sark of the Vitling Jarl

This cunningly crafted bearskin shirt can be worn over armor
(robe/vest slot). As long as the wearer is already raging or in a
frenzy and has drawn blood or damaged his foe in the current
encounter, he may add up to 5 additional rounds to his rage or frenzy
for that encounter. The wearer of the bear-sark may add a total of up
to 5 rounds of rage or frenzy per day, spread as he wishes among his
total number of rages or frenzies for that day. For example, the
wearer rages, then draws blood in the first fight of the day. He
chooses to use 3 rounds of additional raging for that fight. Later,
the wearer gets into another fight, rages, draws blood, and decides to
use the remaining 2 rounds of raging the bear-sark provides.

In addition to extending rage or frenzy, the bear-sark grants the
wearer a +2 resistance bonus to Will saves.

The vitlings are a group of northmen from the land called Rothland,
north of Eriador across the icy sea. They are barbaric and
unconquered, barely held in check by Mordengard, and rumors persist of
their fierce berzerkers who take the forms of wolves or bears in
battle.
 

Remove ads

Top