The State of D&D: Products, Psionics, Settings, & More

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

At Game Hole Con, WotC hosted a "State of the Industry" panel, featuring Chris Perkins and Mike Mearls. Nerds on Earth was there to record the audio (listen to that here). Amongst other things, they hinted at the next FOUR products, mentioned that the Mystic, Artificer and Revised Ranger were upcoming, and indicated that D&D is now the most popular it has ever been since the 1980s. They also mention the release schedule, settings, novels, and more.

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EN World member Mistwell took the time to listen to the audio and list the highlights!

A lot of good info in there.

Xanathar's Guide comes out at the point where in prior editions they were working on or coming out with the next edition of the game. Instead they put that level of effort into making this the first big expansion of the game. (They say later they don't anticipate a new edition until 10 years as gone by in most likelihood, if feedback continues as it is - and 6th edition would be highly likely to be backwards compatible with 5e).

The playtest had HALF A MILLION playtesters. Wow.

The next big expansion is mystic (Psion) and artificer and revised ranger. They will come out, but need more testing and refinement. Ranger also needs to be free rather than a paid product. It will be a free download.

Every product being released in 2018 has either been written, or is being written. One is at the tail end of the editing/layout process. Another is in the playtest phase. A third is in the finalizing development phase. And a fourth Mearls won't talk about at all. So, looks like four major products for 2018.

There will be a balance between rules crunch and adventures/story in the products. They are trying to very carefully manage and curate the rules balance aspect. Adventures get about 300 playtester groups. Rules get a whole lot more.

They are very pleased with the 10 person collaborative DMsGuild group producing content and adventure related stuff on DMsGuild for them right now. That team will also be coming out with their own subclasses and such for Xanathars for example. They will be looked at internally by WOTC but are for home game use only and are not nearly as highly playtested as official content. But it's very good content and does get a sweep of review from WOTC.

The team feels D&D overall is in a very good place right now. They've seen an enormous positive reaction to the game. They think probably only the early 80s matches the level of popularity of the game, and that it is more popular that probably any other time in the history of the game other than being matched by the early 80s.

They're very happy with the slowed release schedule as it gives them so much more time to focus on what they put out and the future. The most important aspect of that is their ability to plan out the future properly. In prior editions they worked on, the focus was always on getting the next book out. But with 5e they can spend a lot more time planning the game out into the future rather than just on the next product. Right now they are focusing mostly on 2019, spending a lot of time thinking about the entire year's experience and putting it all together cohesively and to build D&D in a planned way which brings more people into the hobby and make them feel welcomed. They didn't have a lot of time to ask those questions and plan them out in prior editions. They also think the slowed release schedule has allowed them to get a lot more new players as one of the barriers to entry (the quantity of rule books) is no longer there.

On Psionics, they re-read the Darksun books a lot. A lot of the thinking they do these days is thinking of D&D as a multiverse, and as Darksun being part of the prime material plane with greyhawk and forgotten realms in one big shared multiverse. And they asked why in a devastated world Psionics is prominent. They are very focused on what psionics is, why it exists in this universe. They felt in prior editions D&D focused on very specific things, and less about the myths about those things and why things did what they did and how they related to the rest of the cosmos and the things in it. As an example, the Draconomicon focused a lot on the anatomy of dragons, but little about why dragons in relation to who they are, why they do what they do, how they related to the rest of the cosmos.

Specific to Psionics and that topic, Mind Flayers used to rule most of the material plane, so what was going on with the Gods for those years, and how does that relate to the psionic powers of the Mind Flayers? Mind Flayers had no Gods, so what did it mean for the Gods when the Mind Flayers ruled, and what happened with the Gods when the Mind Flayers fell? Those are the kinds of questions they are asking, along with where Psionics comes from and how it works.

On Settings (with a lot specific to Eberron). One challenge D&D had in the 90s was the settings were competing with each other. But now that they are thinking of settings as a "genre" as opposed to a "place" it twists a bit what they can do with a setting, so it does not necessarily have to compete anymore. They need to focus on what role a setting places in the larger game. So "typical D&D" looks a lot like Forgotten Realms. Dark Sun is "Post-Apocalyptic D&D". Ravenloft is "Gothic-Horror D&D". Eberron is either "Film Noir D&D" or "Pulp D&D". Genre becomes the focus, as a means of changing what the feel of D&D will be for a game, and as a means of explaining that setting to a new player. They have an idea of what they want to do with Eberron, but a lot of it just comes down to doing it right, so they take the time to make sure that when it comes out it will feel like a definitive book. They don't want it to be a "product line". They never want you to buy a book and need anything more than the core three books to use it. So if they ever put out one Eberron book and then a second one, the second one would not assume you owned the first one. And they always want you to use most of a book they put out, rather than just a small part of it. And they want you to be able to pick up a setting book and use it right away rather than spend a lot of time on preparation.

[This marks the half way point of the session]

Big survey coming out next week on Adventurers League. They want to bring the League into the 21st century and more friendly to a new audience.

On Forgotten Realms novels: They feel the novel business is very tricky, and they are a game company. They're not necessarily good at novels business. They don't have a good plan for novels, and they do not have a novel publishing expert on their team right now. It's not something they say they will never do again, it's just not their focus this year. They would consider a partnership, but they're not looking for it.

On Planescape and the other settings: They have a rough draft cosmological ties for how all the settings could come back and fit together and have products, including even Spelljammer and Dark Sun and Eberron and Greyhawk. They want to make sure for each setting product, they assume this is the first time you're seeing that setting, and not require prior knowledge of it.

In terms of story lines, they don't plan on doing a story line that lasts multiple products like Tiamat did, at least not right now. They didn't have the product mix down pat during the Tiamat two book adventures. They have a better sense now of how long it takes a DM to get trough content. They also found two adventure big books a year was too much, and many DMs were not keeping up. The Adventurer's League content is intended to expanding the Adventure content for those minority number of groups that can absorb two big adventures a year or more.

[This marks the 45 min mark]

Subclass feats are likely not in the future from the WOTC team, as it's took fine a level of detail. New subclasses are in the future, and new classes and races probably well.

The PHB is selling so well they're afraid to make any changes to the PHB...not even changing the index or footers which they want to badly do and know needs to be done. They would consider posting a better Index online though for people to print.
 

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grimslade

Krampus ate my d20s
Some novels may have been NYT bestsellers but it doesn't mean they were making much ROI. For every Dragons of Autumn Twilight (1984), there were lots of bargain bin copies of Tales of Uncle Trapspringer (1997) rotting. The publishing business is tough, especially as the market settles out, fiction doubly so. I imagine the promotional budget for the 4E books was astronomical and did not grow the core brand. Unless, I missed a lot of players brought to D&D by the Spellsword trilogy.
Hasbro is not adverse to fiction lines, but they are adverse to the risk of bad fiction lines. Hopefully, they are as shy about bad movie franchises... Battleship the movie says no...
 

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Something else about publishing people need to understand...

Being a NYT bestseller doesn't automatically equate to a lot of money.

Yeah, really. While none of my own books have made the bestseller list (*sob*; seriously, more of you need to follow me over from RPGs to fiction ;) ), I'm friends with several people who have. Most of 'em ain't rich, by a long shot.

Now, some bestselling authors are rich, of course. And a couple of them have written for TSR/WotC, and made the company a decent chunk of change. I'm just saying, a book being a bestseller doesn't automatically equate to windfall profits.
 
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pemerton

Legend
Why not both? Yes, their market research showed that people like the multiverse approach... it's fun.
This is probably correct. I know that for me that D&D multiverse is my favorite thing about the game. Without it, I'd rather play something else.
It's possible to facilitate the multiverse - by presenting all the components - without actually affirming or asserting it. I think the fact that they seem to be actually affirming it, in accordance with their market research, tells us something about the relationship of the D&D market to "canon".

After all, what's the difference between being given all the components, and being told as well "And these make up the D&D multiverse?" The difference is one of canon.
 

Parmandur

Book-Friend
It's possible to facilitate the multiverse - by presenting all the components - without actually affirming or asserting it. I think the fact that they seem to be actually affirming it, in accordance with their market research, tells us something about the relationship of the D&D market to "canon".

After all, what's the difference between being given all the components, and being told as well "And these make up the D&D multiverse?" The difference is one of canon.
They have also been very slippery on Canon, however: the nature of the current status of the Forgotten Realms has been put in quantum flux specifically to free up DMs from worrying about canonical shennanigans. A somewhat defined, brandable default metasetting that the books explicitly explain how to remove or avoid (repeatedly) if that's your jam is hardly creating a Star Trek sort of situation in terms of Canon.

It's easier to take a default metasetting out in a home game than to put it in, so WotC serves the greater need.
 

Actually, this ‘only thing’ is highly objectionable.

The DM says Cthulu doesnt exist? Too bad, it does. The DM is officially wrong. Prepare for the objectively existing Farrealms to rip thru the reality of My Little Pony.

The DM says polytheism doesnt exist? Too bad, it does. The DM is officially wrong. Prepare for the Forgotten Realms religion and its fanatic idolatrous Clerics to invade the multiverse.

The ‘only thing’ is one thing too much.

Sword of Spirit is wrong (reading the DMG....particularly Chapter 1 and even Chapter 2 will verify this) but if you are playing "official canonical D&D" or whatever I guess you could argue that WotC's default universe implies FR and the other places do co-exist, linked by the planes. But again, the DMG provides extensive tools and advice on building universes that have nothing to do with any of that so YMMV.
 

It's called focusing on core competencies. I'm glad you liked the novels, but the novel business wasn't working for them. It's not really their core competency despite having tried to do it for many years with only mixed results most of the time. It's sort of like calling Disney a Sports company because of ESPN. Sports isn't a core competency of Disney, despite tremendous work on ESPN, owning the Ducks hockey team, etc.. Sometimes a company just needs to focus on what they do best. And apparently, despite you enjoying their novels, they don't think it's what they do best.

I agree that if they've decided it's not working for them for whatever reason, it makes sense not support.

But WotC was in the novel business for close to 30 years, and they invented the concept of the RPG/IP tie-in novel to begin with. To suggest that they did not (at one point) have a firm grasp on this (or think they did) is silly. They definitely commanded a major presence in the fiction market in the 90's and early 2000's. Countless other publishers have tried to emulate them on this course (including Paizo, which come to think of it, I should check and see if they still do....hmmm)

It is much likelier that as the market changes and WotC did as well, a combination of loss of talent plus a reduction in demand (for whatever reason, I have my opinions on that) led to a collapse in the ROI that they could get, and it was a corner of the brand that they could let go.
 

Mistwell

Crusty Old Meatwad (he/him)
I agree that if they've decided it's not working for them for whatever reason, it makes sense not support.

But WotC was in the novel business for close to 30 years, and they invented the concept of the RPG/IP tie-in novel to begin with. To suggest that they did not (at one point) have a firm grasp on this (or think they did) is silly. They definitely commanded a major presence in the fiction market in the 90's and early 2000's. Countless other publishers have tried to emulate them on this course (including Paizo, which come to think of it, I should check and see if they still do....hmmm)

It is much likelier that as the market changes and WotC did as well, a combination of loss of talent plus a reduction in demand (for whatever reason, I have my opinions on that) led to a collapse in the ROI that they could get, and it was a corner of the brand that they could let go.

The entire fiction novel industry has taken a massive dip in the past 10 years. The quantity of fiction novels for sale has increased, but sales have stagnated and even decreased, even with e-books. Most books are only selling to people who previously bought books from that author or universe, and that number of people drops each year without replacement buyers. That, combined with a level of saturation for their stories, and I think it's pretty clear the market for these novels has meaningfully changed in the past decade. We're just not talking about the kind of market that was here in the 80s for the Gord and Dragonlance books, or the 90s and 2000s for Forgotten Realms books.

It's not that WOTC couldn't try and break back into that industry, but the effort required to obtain a lot of new readers would mean a whole lot of focus and marketing on those products, which would distract from their focus on the successful game line. In some ways I guess you could say the massive success of the RPG line, which remains in the top 100 of all books sales even almost four years later, makes it more difficult for them to pull focus onto the novels. Even with more staff, it requires a level of coordination and dedication of time and resources that would necessarily cause some level of distraction from the more successful lines. And, it just doesn't seem like the potential payoff from that distraction would be worth it.

As others have said, if the movie is a big success, I suspect that will be enough to justify the time and resources to devote to a novel line again. But right now, in this fiction market, with this level of saturation and other products to focus on, it just doesn't make enough sense to do it.
 


The entire fiction novel industry has taken a massive dip in the past 10 years. The quantity of fiction novels for sale has increased, but sales have stagnated and even decreased, even with e-books. Most books are only selling to people who previously bought books from that author or universe, and that number of people drops each year without replacement buyers. That, combined with a level of saturation for their stories, and I think it's pretty clear the market for these novels has meaningfully changed in the past decade. We're just not talking about the kind of market that was here in the 80s for the Gord and Dragonlance books, or the 90s and 2000s for Forgotten Realms books.

It's not that WOTC couldn't try and break back into that industry, but the effort required to obtain a lot of new readers would mean a whole lot of focus and marketing on those products, which would distract from their focus on the successful game line. In some ways I guess you could say the massive success of the RPG line, which remains in the top 100 of all books sales even almost four years later, makes it more difficult for them to pull focus onto the novels. Even with more staff, it requires a level of coordination and dedication of time and resources that would necessarily cause some level of distraction from the more successful lines. And, it just doesn't seem like the potential payoff from that distraction would be worth it.

As others have said, if the movie is a big success, I suspect that will be enough to justify the time and resources to devote to a novel line again. But right now, in this fiction market, with this level of saturation and other products to focus on, it just doesn't make enough sense to do it.

Good overview, totally agree.
 

Parmandur

Book-Friend
Me too. The first D&D product that was mine and not stolen from my older brother.

If it focused on the core of the original trilogies (and even the War Of Souls) you could use it as the “War Stories” RPG genre.
It's a perfect D&D example of Epic Fantasy as a genre: as gone over in the DMG, I could definitely see them fitting that in. Maybe a reboot War of the Lance AP, and a "Epic Fantasy" genre setting book with Kyrnn as an example...?
 

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