John Morrow
First Post
Joshua Dyal said:Well, yeah. But that line is out of context. I said a great deal more.Among them is that this is my preference; and that I don't go in for "narrative driven" play because I think it's often an excuse for poor DMing. Actually, I could fix the part of my post that you quoted by simply adding ideally in front of it. Ideally the story is the product of the game and what happens to the PCs, not something that the GM "writes" before the game even starts. What the GM should write is an interesting backstory and set-up, and then maybe a list of possible avenues that he thinks it likely the PCs will explore with some possible consequences of following those avenues.
There are plenty of folks that love "narrative driven" play. Heck, there are plenty of players who want the GM to lead them through a story. If you look around role-playing message boards, I'm sure you'll find some messages where a GM is annoyed because his or her players won't do anything unless the GM leads them to it. Is that the wrong way to play? If everyone is having fun, of course it's not, even if you'd rather hit your head with a hammer than be in a game like that.
But my bigger problem is that once you define "story" as simply the events in the game (whether the players or GM direct it), is there such a thing as a game without story? What distinction is the term making?


