The story of the Clan - Clanmembers.


log in or register to remove this ad

Ellawyn
Female Gnome Bard/Warrior 1
Alignment: Chaotic Good

Height: 2’-4”
Weight: 24#
Skin: Fair
Eyes: Blue
Hair: Blond
Age: 20

Str: 11 (+0) [14, -1 age, -2 race]
Dex: 12 (+1) [13, -1 age]
Con: 11 (+0) [10, -1 age, +2 race]
Int: 11 (+0) [12, -1 age]
Wis: 7 (-2) [8, -1 age]
Cha: 14 (+2) [15, -1 age]

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Common and Gnome / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 12, Favored Class: Warrior

Class Abilities: Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1

Hit Dice: 1d8
HP: 8
AC: 14 (+1 Size, +1 Dex, +2 Armor)
Armor Check Penalty: +0
Init: +1
Speed: 30ft

Saves
Fortitude: +2 [+2 base, +0 Con]
Reflex: +3 [+2 base, +1 Dex]
Will: +0 [+2 base, -2 Wis]

BAB: +1
MAB: +3 (1d6+1(Acid)/19-20/S, Small Dragonfang Longsword)

Spells
Save: 12+level
Spells/Day: 2
Spells:
0: Lullaby, Mage Hand, Message, Summon Instrument

Skills
Bluff: +6 [4 ranks, +2 Cha]
Hide: +9 [4 ranks, +1 Dex, +4 Race]
Perform (String Instruments): +9 [4 ranks, +2 Cha, +3 Feat]
Spellcraft: +4 [4 ranks, +0 Int]
Tumble: +5 [4 ranks, +1 Dex]
Use Magic Device: +6 [4 ranks, +2 Cha]

Feat:
Skill Focus (Perform: String Instruments)

Languages: Common & Gnome

Equipment:
Small Traveler’s Outfit (-)
Small Leather Armor (7.5#)
Bitterbite: Small Dragonfang Longsword (2#)
Small Longsword (2#)
Small Old Mandolin (0.75#)
Small Pouch (0.125#)
* 147gp, 25sp, 50cp (4.5#)
------------------------------
Total (17#)

Appearance: Ellawyn is very short, even for a gnome of her age. She has fair skin, blue eyes, and blond hair which she generally wears long and unkempt. She is generally wears a shirt and vest, wool breeches, sturdy boots, a belt, and a cloak with a hood. She wears leather armor over her clothes. She normally can be seen with a small longsword attached to her belt and a mandolin across her back. Unless of course she is playing the instrument which she often is.

Personality: Ellawyn often seems a bit too silly as is common for gnome children. But she also can be quite serious in a moments notice. She has a quick temper that many have found out about too late. She is quick to defend friends and just as quick to deliver vengeance.

Background: Ellawyn has known little other then Kranimatraxius for all of her life. Just recently being free, she is not sure what to do. When several others chose to go to the little town of Oakhurst, she was quick to volunteer to accompany them. She is excited at the prospect of something new.

Note: The old mandolin that she carries is missing a string and is quite old. She hopes that one day she will be able to replace it with a better instrument. It is at a -2 to all perform checks because of the shape that it is in. (Normally musical instruments are 5gp and we were only allowed 2gp in equipment. So I improvised and decided that an old beat up instrument might be worth 2gp.)
 
Last edited by a moderator:

Malexander Titwillow
Male Gnome Sorcerer/Warrior 1
Alignment: Chaotic Neutral

Height: 3’4"
Weight: 44
Skin: Fair
Eyes: Green
Hair: Brown
Age: 49

Str: 6 (-2) [8, -2 race]
Dex: 13 (+1) [13]
Con: 16 (+3) [14, +2 race]
Int: 12 (+1) [12]
Wis: 10 (+0) [10]
Cha: 15 (+2) [15]

Racial Abilities: +2 Con, -2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks.

Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute), dancing lights, ghost sound, prestidigitation, Caster level 1st, save DC 12
Favored Class: Warrior

Class Abilities: Familiar (Lizard, +3 Climb, Alertness)

Hit Dice: 1d8
HP: 11
AC: 14 (+1 Size, +1 Dex, +2 Armor)
Armor Check Penalty: +0
Arcane Failure: 10%
Init: +1
Speed: 30ft

Saves
Fortitude: +5 [+2 base, +3 Con]
Reflex: +1 [+0 base, +1 Dex]
Will: +2 [+2 base, +0 Wis]

BAB: +1
MAB: +3 (1d6/19-20/S, Small Light Crossbow)

Spells
Save: 12+level
Spells/Day: 5/3
Spells:
0: Dancing Lights, Ghost Sound, Prestidigitation, Detect Magic
1: Lesser Acid Orb, Charm Person

Skills
Bluff: +5 [3 ranks, +2 Cha]
Climb: +2 [1 rank, -2 Str, +3 Familiar]
Concentration: +5 [2 ranks, +3 Con]
Hide: +5 [0 ranks, +1 Dex, +4 Race]
Intimidate: +5 [3 ranks, +2 Cha]
Listen: +4 [0 ranks, +0 Wis, +2 Alertness, +2 Race]
Move Silently: +2 [1 rank, +1 Dex]
Spellcraft: +2 [1 rank, +1 Int]
Spot: +2 [0 ranks, +0 Cha, +2 Alertness]
Know (Arcana): +2 [1 rank, +1 Int]

Feat:
Draconic Heritage (Green) [Move Silently is class skill, +1 saves vs. sleep, paralysis, acid spells]

Languages: Common, Gnome, Draconic

Equipment:
Small Traveler’s Outfit (1.25#)
Small Leather Armor (7.5#)
Small Light Crossbow (2#)
10 bolts (0.25#)
Spell Component Pouch (0.1#)
------------------------------
Total (11.1#)


Appearance: Malexander Titwillow is a thin, slightly scrawny gnome with a commanding air of respect and authority. He has a charismatic gaze that attracts the attention of others, and he likes to use it to manipulate them to get what he wants. He has striking green eyes, and wears his long brown hair in a spiky mowhawk reminiscent of a green dragon's crest. There is a distinct odor of cholrine about him.

Personality: Gregarious, pushy, dominating, subtle, intimidating, and manipulative. Malexander considers himself to be a chosen scion of Kranimatraxius, and uses his charisma to intimidate or manipulate his lesser-willed companions. The death of his patron has unnerved him, however, and he desperately seeks a new dragon master so that he can pledge his service.

Background: Malexander has never fought for the dragon, and the other gnomes probably think less of him because of this. He always convinced someone else to fight in his stead, or claimed special privilege from the dragon. He defers to Tim as his elder master of dragon magic, but secretly despises him, considering him to be a "mad old fool". When Tim is "awake", Malex follows his lead, but when Smeagle is active, Malex considers himself to be leader of the tribe.

Note: The spell pouch is depleted and only contains material components for two spells: lesser acid orb and charm person. A fully-stocked spell pouch costs 5gp, and this one is only worth 2gp or less.

Also Note: The character as I wrote him seems a little "dark", but I don't intend to play him as an evil untrustworthy type. I tend to play for the party when the chips are down, but like to generate in-character friction to keep things interesting in the meantime.

Final Note: When I originally posted him, he had Burning Hands. I replaced this with Charm Person, as I thought he would use Charm frequently on other tribe members to manipulate people.

Ozmar the Draconic Gnome...
 

Tilcho
Male Gnome Barbarian/Warrior 1
Alignment: Chaotic Good

Height: 3'1"
Weight: 42#
Build: Athletic with good muscle tone
Skin: Well-tanned
Eyes: Light Blue
Hair: Dark brown, slightly past shoulder length
Age: 63

Str: 13 +1 (15, -2 race)
Dex: 14 +2
Con: 15 +2 (13, +2 race)
Int: 10 +0
Wis: 12 +1
Cha: 8 -1

Racial Abilities: +2 Con, –2 Str, Small size, Base speed 30 feet, Low-light vision, Gnome hooked hammers weapon familiarity, +2 Racial bonus on saving throws against illusions, Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes, +1 Racial bonus on attack rolls against gnomes, +4 Dodge bonus to AC against monsters of the giant type, +2 Racial bonus on Listen checks, Languages: Gnome and Common / Draconic, Dwarven, Elven, Giant, Goblin, and Orc, Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute), Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, Caster level 1st; save DC 9

Class Abilities:Fast Movement, Illiteracy, Rage 1/day

Hit Dice:1d12
Hit Points: 14 (16)
AC: 16 [10 base, +1 size, +2 Dex, 3 armor (studded leather)]
Check Penalty: -1
Initiative: +2
Speed: 40 feet

Saves
Fort: +4 (+2 base, +2 Con)
Ref: +2 (0 base, +2 Dex)
Will: +1 (0 base, +1 Wis)

BAB: +1
AB: +3 (+5) [1d8+1(+2), x3, Small Halberd)

Skills
Climb +5 (4 ranks, +1 Str)
Handle Animal +2 (3 ranks, -1 Cha)
Jump +3 (2 ranks, +1 Str)
Listen +3 (2 ranks, +1 Wis)
Ride +4 (2 ranks, +2 Dex)
Swim +3 (2 ranks, +1 Str)


Feats
Weapon Focus: Halberd

Languages
Common
Gnome

Equipment
Small Studded Leather: 10#
Traveler's Clothes: -
Small Halberd: 6#
Waterskin: 1#
Total = 17#

Physical Description: Tilcho is of average height, but his build hints at the strenuous activity that he enjoys: fighting. His dark hair hangs just past his shoulders, and it is not uncommon for it to be braided. His light blue eyes are sharp and he takes in everything around him, though he is soft-spoken. He wears dark green breeches, a light wool shirt, well-worn boots, a belt from which hangs a waterskin, as well as his studded leather armor and his trusty halberd.

Personality/Background: Tilcho is of average intelligence, though one would not think it to converse with him. He is quiet, except when the rage takes him. In the arena he was one of Kranimatraxius' best. His foes often underestimated him because of his calm demeanor, but soon found that he is a warrior to be reckoned with. He is not much of a leader, but takes orders well. Though he was at first not sure that going to Oakhurst was smart, but as others volunteered he felt himself drawn along as well. Ellawyn clinched the deal for him, and he volunteered as well. He loathes seeing any of the children come to harm.
 

Plith Twinkles, Male Gnome, Rock Clr1: Small Humanoid ;
HD 1d8+2 ( Cleric) ; hp 10; Init + 0; Spd 15; AC 15 (Flatfooted: 15 Touch: 11);
Atk +2 base melee, +1 base ranged; +2 ( 1d6+1, Mace, light );
SA: Spell-like abilities; SQ: Low-light vision (Ex);
RF: Some 0 lvl arcane spells acquired if INT>=10,
+4 dodge bonus against giants, +2 bonus for saves against illusions,
+1 attackbonus against gnomes; AL LN;
SV Fort + 4, Ref + 0, Will + 4;
STR 12, DEX 10, CON 15, INT 8, WIS 15, CHA 12.

Skills: Alchemy + 3, Heal + 6, Listen + 4.

Feats: Combat Reflexes.

Spells Known (Clr 3/2): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Invisibility to Undead, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Random Action, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I.

Spells Prepared (Clr 3/2): 0 - Create Water, Cure Minor Wounds x2; 1st - Bless, Cure Light Wounds, Sanctuary (d).

Possessions:
Weapons: Mace, light.
Armor: Scale mail.
Goods: Cleric's vestments, Tin Holy Symbol to St. Cuthbert

About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god, St Cuthbert.

About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god.

When he was selected by his clan he made it a point to lead his chosen group in prayer. "Oh St. Cuthbert, lead us to find our lost protector, Kranimatraxius the Wise! And let your retribution fall upon those who would deny us this. Bless our mighty Tilcho, Malexander Titwillow, and Ellawyn, who will all so wisely place their own bodies in front of any danger while this faithful servant stands far behind."
 
Last edited:

<sigh> Screwed that up... meant to place this:

About the character: Plith is a scrubby gnome with nervous gray eyes and unkempt black hair. He is very sensitive to what his fellows think of him. He has been one of the clerics that led prayers before matches, which was always used as a perfectly reasonable excuse not to enter the arena when he could get away with it. Some might whisper about cowardice, but Plith has had his fair share of matches. He just understands the law of averages, and tries to keep out of harms way if he can avoid it. If a match seems unavoidable, Plith is known to enter a fray in an almost beserker fury, shouting a cry to his god, St Cuthbert.

Plith comes from a loving, but typical family. His father called himself a hard working, blue-tunic gnome, although Plith never could figure out what that meant. He was an only child whose mother doted on him constantly. He repaid her kindly by complaining constantly so that she would feel compelled to dote on him some more. He figured this made her happy, so it was all for her benefit. When his parents died in a freak cart accident he decided it was time to do something with his life. He found a place in the clergy, which was to his liking since he sensed he was a natural. When in a foul temper he constantly complained about gnomes these days turning away from the gods. This made people uncomfortable and they tried to placate his temper in order to avoid the priest putting a bad word about them to the gods. This always put him in a better mood.

When he was selected by his clan to go on this latest adventure he looked quite upset, despite the honor put upon him. One young gnome turned red and asked Plith whether or not he was honored. After Plith mumbled something that sounded like "Crap", but all agreed must have been "Yeap", he made it a point to lead his chosen group in prayer. "Oh St. Cuthbert, lead us to find retribution for our lost protector, Kranimatraxius the Wise! And let your fury fall upon those who would deny us this. Bless our mighty Tilcho, Malexander Titwillow, and Ellawyn, who will all so wisely place their own bodies in front of any danger while this faithful servant stands far behind."
 

Deuce Traveler said:
"...Bless our mighty Tilcho, Malexander Titwillow, and Ellawyn, who will all so wisely place their own bodies in front of any danger while this faithful servant stands far behind."

LOL! That was great!
 



Code:
[B]Name:[/B] Grimknobble Cudgelcarver
[B]Class:[/B] Warrior/Fighter
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Garl Glittergold

[B]Str:[/B] 13 +1      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2      [B]BAB:[/B] +1         [B]HP:[/B] 13 (1d10+3)
[B]Con:[/B] 15 +2      [B]Grapple:[/B] -2     [B]Dmg Red:[/B]
[B]Int:[/B] 12 +0      [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 10 +3      [B]Init:[/B] +5        [B]Spell Save:[/B] 
[B]Cha:[/B] 8  -1      [B]ACP:[/B] -6         [B]Spell Fail:[/B] 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +2    +1    +0    +0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Greatclub                  +3     1d8+1         20x2


[B]Languages:[/B] Common, Gnome, Dwarven

[B]Abilities:[/B] Race:  -2 STR, +2 CON; Spd 20'; Low-Light Vision; Speak with
burrowing animals 1/day; Weapon Familiarity:  Gnome hooked hammer treated as
martial; +2 racial bonus vs. illusions; +1 to DC for all saving throws against 
illusion spells cast; +1 racial bonus vs. Gnomes; +4 Dodge bonus vs. giants; 
+2 racial bonus on Craft (Alchemy) and Listen checks; Favored Class:  Bard
Class:  Proficient in all armor, and all shields (including tower); Proficient 
with all simple and martial weapons, and with Gnome Hooked Hammer; Bonus 
Fighter feats

[B]Feats:[/B] Weapon Focus:  Greatclub; Improved Initiative

[B]Skill Points:[/B] 16     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Cudgel)             4    +1          +5
Handle Animal              3    -1          +2
Intimidate                 4    -1          +3
Ride                       1    +1          +2


[B]Equipment:               Cost  Weight[/B]
Full Plate Armor          0gp   25lb
Greatclub                 0gp    4lb
Waterskin                 1gp    4lb
Ladder, 10'               5cp   20lb 
Bucket                    5sp    2lb
-Bedroll                  1sp 1.25lb
-Lamp (common)            1sp    1lb
-Oil (1pt. flask)         1sp    1lb
-Sack                     1sp .125lb
 -Chalk, 3pcs             3cp    0lb
 -Whetstone               2cp    1lb

[B]Total Weight:[/B]59.375lbs      [B]Money:[/B] 0gp 0sp 0cp (2gp spent)

                           [B]Lgt   Med      Hvy    Lift   Push[/B]
[B]Max Weight:[/B]               0-50  51-100  101-150   150    750

[B]Age:[/B] 49
[B]Height:[/B] 3'6"
[B]Weight:[/B] 45lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Blue
[B]Skin:[/B] Ruddy

Appearance: Grimknobble strikes quite an imposing figure (for a Gnome), especially since he's earned enough money in the fights to buy that wonderful suit of full plate. A sturdy fellow to be sure, his many fights have left him scarred and worn. But there's still a twinkle in his bright eyes, and he's not ready to retire simply because their matron dragon is dead.

Background: Grimknobble Cudgelcarver was, by trade, a woodworker, specializing in pick handles. When he was first chosen to participate in Kranimatraxius' fight, he was scared stiff: He had never fought before, and he had no weapon. Taking the only weapon-like item at hand - a large piece of hardwood that was still being shaped for a stonepick - he solemnly made his way to the arena, determined to do his best regardless of his almost paralyzing fear. Much to his surprise, he won that fight. Then he won another. And another. And yet another. Soon, he was a favorite of the crowd, and he was making far more money fighting than he ever did making pick handles. But then, the terrible day came, and The Mother was no more. Taking his last two gold pieces, he bought a few important traveling items, and went forth with the clan in search of a new master.
 

Remove ads

Top