Irrelevant. The story set-up implies the dragon could only fail on a roll of "1". Such a roll has an outcome completely unaffected by circumstance bonuses.wuyanei said:DM: Dragon saves at +4 for unreasonable request.
Nail said:Irrelevant. The story set-up implies the dragon could only fail on a roll of "1". Such a roll has an outcome completely unaffected by circumstance bonuses.
I personally do NOT see these skills as coming into play. As the example provided (suggesting that a pool of acid is actually a pool of water) seems to imply that the spell messes with the victim's perceptions already.As a related question, do folks see skills such as diplomacy and bluff as coming into play in the casting of Suggestion? That is, can you use diplomacy to make an unreasonable request sound more reasonable? ("Listen, we've got your side outnumbered and we've already killed two of your compatriots; I suggest that you turn traitor and start working on our side, helping us kill the remaining schmoes!")
I'd allow them to reduce the "unreasonableness penalty", but not to give the spell an actual save DC bonus.Pielorinho said:As a related question, do folks see skills such as diplomacy and bluff as coming into play in the casting of Suggestion?
Please note: As written, there is no "unreasonableness penalty" to the caster. Just a "reasonableness penalty" to the victim.I'd allow them to reduce the "unreasonableness penalty", but not to give the spell an actual save DC bonus.
Not sure about Bluff or Intimidate, but I recall reading in the PHB that a Diplomacy check normally takes at least 10 rounds, but you can rush it if you accept a huge penalty (-20, IIRC). That seems fair for applying such a skill to a suggestion in a combat round.Spider said:"Join us or DIE!" would be an Intimidate check.
"Do the right thing, help us!" would be Diplomacy.
"I saw that guy kissing your mom!" would be Bluff.
If the Suggester succeeds, the target thinks it's a reasonable Suggestion.
Spider