Gamad StoneGotz
[sblock=Character Sheet]
Gamad Stonegotz
Male Dwarf Evoker 1
Neutral Good
XP - 75/1000
Strength	12	(+1)
Dexterity	14	(+2)
Constitution	14	(+2)
Intelligence	16	(+3)
Wisdom	12	(+1)
Charisma	6	(-2)
	
Specialty: Evocation 
Gave up: Illusion Necromancy 
Total Hit Points: 
6/6 
Speed: 20 feet 
Armor Class: 12 = 10 +2 [dexterity] 
Touch AC: 12 ; Flat-footed: 10
Initiative modifier:	+2	= +2 [dexterity] 
Fortitude save:	+2	= 0 [base] +2 [constitution] 
Reflex save:	+2	= 0 [base] +2 [dexterity] 
Will save:	+3	= 2 [base] +1 [wisdom] 
Attack (Club):	+1	= 0 [base] +1 [strength] 
Attack (Dagger):	+1	= 0 [base] +1 [strength] 
Attack (L. Cbow):	+2	= 0 [base] +2 [dexterity] 
Grapple check:	+1	= 0 [base] +1 [strength] 
Languages: Common Draconic Dwarven Gnome Terran 
No familiar yet 
[sblock=Feats]
Spell Focus (Evocation) ; Scribe Scroll	
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[sblock=Skills]
Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier
	
	
	
		Code:
	
	
		Appraise	Int	3 = 	+3		
Balance	Dex*	2 = 	+2		
Bluff	Cha	-2 = 	-2		
Climb	             Str*	1 = 	+1		
Concentration	Con	6 = 	+2	+4	
Craft (W. Items)    Int	5 = 	+3	+2	
Diplomacy	Cha	-2 = 	-2		
Disguise	Cha	-2 = 	-2		
Escape Artist	Dex*	2 = 	+2		
Forgery	Int	3 = 	+3		
Gather Info	Cha	-2 = 	-2		
Heal	Wis	1 = 	+1		
Hide	Dex*	3 = 	+2	+1	
Intimidate	Cha	-2 = 	-2		
Jump	Str*	-5 = 	+1		-6 [speed 20] 
Know (arcana)	Int	6 = 	+3	+3	
Know (architect)	Int	4 = 	+3	+1	
Know (history)	Int	4 = 	+3	+1	
Know (religion)	Int	4 = 	+3	+1	
Know (planes)	Int	4 = 	+3	+1	
Listen	Wis	2 = 	+1	+1	
Move Silently	Dex*	2 = 	+2		
Ride	Dex	2 = 	+2		
Search	Int	3 = 	+3		
Sense Motive	Wis	1 = 	+1		
Spellcraft	             Int	6 = 	+3	+3	
Spot	Wis	1 = 	+1		
Survival	Wis	1 = 	+1		
Swim	Str**	1 = 	+1		
Use Rope	             Dex	2 = 	+2		
* = check penalty for wearing armor
	 
 [/sblock]
[sblock=Spell Book + Learned Spells]
Spell Book:
Cantrips - Resistance, Acid Splash, Detect Poison,  Detect Magic, Read Magic, Daze, 
Dancing Lights, Flare, Light, Ray of Frost,  Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
1st Level -  
Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Mage Armor, Enlarge Person.  
Casting:
Zero-level Evoker spells: 4 (3+1) per day 
Resistance, Mending, Mage hand, 
Flare
First-level Evoker spells: 3 (1+1+1) per day
Mage Armor, Floating Disk, Magic missle 
[/sblock]
[sblock=Class and Race Traits]
DWARF
•	+2 constitution / -2 charisma (already included)
•	Can move 20 feet even if in heavy armor
•	Darkvision (see 60 feet in pitch-dark)
•	Stonecunning (+2 on searching stone, intuit depth)
•	+4 to avoid being bullrushed while standing on ground
•	+2 racial bonus on saves vs. poison
•	+2 racial bonus on saves vs. spells / spell-like abilities
•	+1 racial bonus to hit orcs and goblinoids
•	+4 dodge bonus on AC against giants
•	+4 stability bonus to avoid being tripped/bull rushed standing on ground
•	+2 racial bonus on appraise checks if stone/metal
WIZARD (Evoker): 
•	Familiar / Alertness, etc.
•	Bonus Feats (already included)
•	High intelligence gains bonus spells daily
•	Specialist gets 1 extra evocation spell/level/day
[/sblock]
[sblock=Gamad's Equipment]
Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb.
Push or drag:650 lb.	
Club — (Dmg:1d6 ; Crit:x2 ; Range:10 ft. ; Bludgeoning)
Dagger (Dmg:1d4 ; Crit:19–20/x2 ; Range:10 ft. ; Piercing or slashing )
Crossbow, light (Dmg:1d8 ; Crit:19–20/x2 ; Range:80 ft. ; Piercing)
10 Bolts.
Backpack 
Spellbook x1
Spell component pouch
Traveler’s outfit
Personal Clay mug
Parchment
Vial of Ink
Alchemist’s fire (flask)
Scroll of Sleep
Gold Coins - 11
Silver Coins - 7
Copper coins - 8
[/sblock]
[/sblock]
[sblock=Appearance]
Size:	Medium
Height:	4' 3"
Weight:	170 lb
Skin:	Tan
Eyes:	Dark Brown
Hair:	Black; Long Beard
[/sblock]
[sblock=Background] 
Banned from his mountain tribe after practicing the cursed arcane art, Gamad fled from the Abbor-Alz ridge to the Gnome settlement across the Cairn hills where he found refugee among a small community of gnomes who understood magical and tolerance wizards as a nature's phenomena and not abyssal as his kin thought.
But he can't live forever among the tiny folk, so he left their underground villages and went to the human cities where fortune and arcane knowledge can be pursued.
[/sblock]