The Swashbuckling Rogue

Looks like a nice character. Extra Finesse really helps the damage output for a finesse fighter.

What do the Unarmored Defense Proficiency feats do? To me, it looks like the three of them add 9 to his armor class.
 

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Elric said:
Looks like a nice character. Extra Finesse really helps the damage output for a finesse fighter.

What do the Unarmored Defense Proficiency feats do? To me, it looks like the three of them add 9 to his armor class.

Each feat in the UDP chain provide an AC bonus dependent on CL, which each additional feat making it more "efficient". It is akin to the "Defense Bonus" in other d20 games.

Unarmored Defense Proficiency – Beginner

Fighters may take this feat as one of their bonus feats.
You receive an AC bonus of your level/3 +3 (round down). This bonus does not stack with armor and is in fact ignored if you are wearing armor, but it does apply even when flat footed or otherwise denied your DEX bonus to AC.

Unarmored Defense Proficiency – Intermediate

Prereq: Unarmored Defense Proficiency – Beginner

Fighters may take this feat as one of their bonus feats.
Your AC bonus for unarmored defense now follows this chart by level: 1= +5, 2-4= +6, 5-6= +7, 7-9= +8, 10-11= +9, 12-14= +10, 15-16= +11, 17-19= +12, 20= +13.

Unarmored Defense Proficiency – Advanced

Prereq: Unarmored Defense Proficiency – Intermediate

Fighters may take this feat as one of their bonus feats.
Your AC bonus for unarmored defense is now your level/2 +7 (round down).

EDIT: I may be off by one in the AC calculation for a couple of levels for UDP Intermediate. My formula in PCGen isn't perfect...

Andargor
 
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Thanks. I like the idea behind those feats, although they look a little too powerful. On the other hand, three feats is a lot and it looks like the bonuses don't stack with force armor.
 

Elric said:
Thanks. I like the idea behind those feats, although they look a little too powerful. On the other hand, three feats is a lot and it looks like the bonuses don't stack with force armor.

IIRC these feats are for low magic settings without your average D&D armourboost items.
 

Darklone said:


IIRC these feats are for low magic settings without your average D&D armourboost items.

Indeed. Our campaign has the regular magic items, but we can't buy them, we have to find them. And random treasure seldom yields highly customized magic items. We can only sell them for money, which we mostly hoard or spend on scroll making or spellbook scribing. But then again, we seldom have more than a day's rest, so we hoard :)

With this perspective, and the fact that you blow a bunch of feats, it sounds reasonable to me. (I know, this character was "optimized", wouldn't happen if he was "real")

Andargor
 

Has anyone used those armor feats and dex is damage bonus feats? Are they balanced or do they horribly wreck the typical tank?

Lets say a 1st level human fighter took all 3 of those armor feats (by my calc he could unless some prereq's are missing) and he had a 16 dex he'd have an AC20 at first level with no movement penalties, etc. At 8th level he'd have AC25 if he managed to raise his dex to 18 with stat raises (still no magic dex enhancer). If he took the other dex feats and use a +1 rapier he'd have +13 to hit and do 1d6+5 damage (without weapon focus and spec)

A standard armor weilding full plate guy with a shield would have AC21 at first level (full plate and shield with 12 dex if he could even find full plate). At 8th level lets assume he's walking around with +2 plate and +2 shield that's AC25 and if he's using a +1 longsword he's doing 1d8+5 too.

They look relatively balanced on a quick calculation. One PC uses up 5 feats (3 armor feats, 2 weapon finese feats) the other PC uses up 10,000gp worth of magic armor.

I don't know about the armor feats though, can you still use a shield? What about large weapons?
 

Judging by your references to an extra partial, I think you're using the old version of Expert Tactition. Errata limits it to an extra attack, not a partial action.

Also, even with bluffing as a free action, I would assign ever-increasing bonuses to your target's Sense Motive roll if you continuously feint him.

As for the unarmored feats, in a really low magic world I'd say they're balanced, but judging by your gear I'd say they're broken. As you say you need to find items, but somehow I doubt that you'll never find bracers of armor, rings of prot or stat enhancers. Even if not, someone casting Mage Armor and Cat's Grace on you is enough to throw the system out of whack.

I'd be tempted to allow Improved Finesse if you're using the 3.5 system, as finesse fighters need all the help they could get now. This is the version of imp finesse where the target needs to be vulnerable to crits, right?
 

Re: Re: The Swashbuckling Rogue

Hypersmurf said:


That's a result of a crazy ruling in the S&S FAQ on the interaction of QttE and ET, that shows the person writing it didn't read the feats.

A Feint causes the opponent to lose his Dex bonus against your next attack. Until you attack, they don't lose their Dex bonus. So even with Quicker than the Eye, you can only gain one ET attack per round - MEA to Bluff, Standard Action to attack. When you attack, they lose their Dex bonus against that attack, so ET triggers.

The Song and Silence FAQ suggests that as soon as you successfully use QttE to Bluff, ET triggers and you can make an extra attack. And since you've only used an MEA so far, you can use QttE again... and trigger ET again.

So for some reason, bluffing someone twice allows you to use Expert Tactician more often than if they were Held... if you treat that FAQ ruling as valid.

Personally, I look at where it states within the text of Expert Tactician that you take the extra attack "Either before or after your regular action".

Start of your action - they haven't lost their Dex bonus. If you do something with an MEA that causes them to lose their Dex bonus, you're eligible to take an ET attack after your regular action. "In between one MEA and the next MEA" is not "after your regular action".

By my reading - ET once per round. Only. Ever.

-Hyp.

I remember that thread, and don't really want to repeat it. But I do disagree with you on a few minor points. I agree that you must make an attack for ET to trigger. So, the best you could do with QttE is 1 per round.

But, in the case of feint as a free action, the person is taking multiple attacks in a round. That means they can qualify for ET each time they attack, assuming you can take free actions in the middle of a full attack. Attack isn't a full round, it can be a part of the round, so the first attack from an invisible person cancels invisibility and any iterative attacks are from a visible person (assuming 2nd level spell).

But only one attack is sneak attack per bluff. So, in a round it would be feint (free), attack w/ sneak attack, attack from ET without sneak attack, feint (free), ET attack w/ sneak attack, iterative attack. The result is 2 extra attacks at full attack.

Please note: I think this is a rule hole and should be closed by any sane DM via rule 0. Expert Tactician has always been a pain in the rear, and there is no core-rules method to get a free action bluff.
 

Re: Re: Re: The Swashbuckling Rogue

I remember that thread, and don't really want to repeat it.

Then I'll leave it there, because the S&S FAQ ruling to me looks as if it were written by someone going from memory as to how they think it might be supposed to maybe work, as opposed to with the text of the feats in from of them.

Sort of like the Divine Might ruling in the Dotf FAQ.

-Hyp.
 

Re: Re: Re: Re: The Swashbuckling Rogue

Hypersmurf said:


Then I'll leave it there, because the S&S FAQ ruling to me looks as if it were written by someone going from memory as to how they think it might be supposed to maybe work, as opposed to with the text of the feats in from of them.

Sort of like the Divine Might ruling in the Dotf FAQ.

-Hyp.

But I make all my best characters with the worst rulings :)
 

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