The Swordsman PrC

See, and myself the episc really doen't matter, because it's near impossible to get that high... especially on a PbP game, for which this prestige class is being made. One more block... yes, he could then, technically, have a chance to block ALL of the attacks that a non epic, non dual-fighting fighter could throw at him.

I still really like two-handed reach, though that could just be my power-gamer coming out.
 

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I've been thinking about granting weapon specialization as a feat as well and dropping the Twohanded Striking feats for Law Enforcer abilities.
 

What are your thoughts, Thels, on the Two-handed reach ability?

Oh, I do appreciate the work you did, and I hope you don't mind me changing what you had down. What you had was great, it just did not match what I had in mind.
 

Oops, didn't notice it got on the 2nd page. Gotta get used to this 25 posts/page.

I don't like Judge as it is. I'd rather see something special from it than just a bonus to an existing skill. I'm not really sure what the status of swordsmen is, so I can't make up anything myself yet. I also think there should be 1 bonus ability at each level other than the Judge ability.

Improved Uncanny Dodge is simply fixed to Uncanny Dodge. Giving the one but not the other seems awkward to me. It also get's complicated when stacking with the barbarian for example.

4 feats seems too many for me. That means that if you're not a human and not a fighter, you can't access the PrC until level 10. I see no special reason for that. Power Attack out might be a good idea considering the nature of the PrC. Improved Initiative sounds fine. It only makes sense that the player picks up Weapon Focus on his own, and if he doesn't, well, his fault.

Requiring a high Int is no real excuse for receiving a low amount of skillpoints. Maybe we should make it +4/level instead.

I don't like two-handed weapon finesse. It makes the dex skill way too important for swordsmen. Just a high dex is enough to excel in everything. It might also let Block Attack go over the edge.

Two-Handed Reach doesn't seem overpowered to me. It's kinda like the Spiked Chain, though it does more damage. It doesn't really seem to fit the class though.
 

I like the concept, but the 'Block Attack' mechanic seems to be cumbersome, especially in a PbP when the DM has to do all the work. Since Combat Expertise is already a required feat, why not improve upon it?

Imp. Expertise 1: Every -2 to atk gives +3 AC

Imp. Expertise 2: You may take up to -10 to atk for +15 to AC.

Retaliate: When fighting with Expertise any time your opponent misses you by 5 or more, you may make an AOO.
 

That's actually not a bad idea at all. Although I would change the 2nd power to instead be every -1 to attack provides a +2 AC bonus.

On the other hand, I sort of like the "block" mechanic- the better the swordsman you are (i.e, your attack modifier) the better you are at avoiding attacks.
 

Well, the Swordsmen are the Judge Juror and executioner of the land. Ya, it felt weak to me too, but so do some of the other skills for prestige classes. I'll have to think on it.

As for 4 feats as a pre requesites, well, the swordsman is a fighter off shoot, so it shouldn't be a problem. If you are trying to be a sorceror swordsman, then, by god, you're lucky to reach it at 10th (my opinion).

True in the dexterity thing, but then, so what? Damage still suffers if strength is not used. What they would suffer from is a lack of intelegence and charisma, strength should be secondary. Again, my opinion.

Yes, you are correct that Two-Handed reach does not seem to fit the class, and in reality, I was just trying to give them SOME distance, that was all. Considering you could do the same thing with ANY character at first level, I have to go back and say that it is not overpowering (with a large weopn and the restriction set on it).
 

I'm not sure I like the improved combat expertise to much. Makes his attacks just seem, well weak. Sure, he can dance around, but have him try to hit you! He would be relying on retaliation when he's higher in levels, for he'd max out the defense, and just wait till the other attacks.

The way the block works, it's incedental. That will always work, the improves expertise would just make him sit back and wait to be attacked. No, I don't like it.

CAn we say bringer of justice? I think not! With improved combat expertise he's not bringing anything, he's sitting back and hoping it's coming to him.

Sissy
 
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It's a warrior for sure. But why shouldn't it be accessable by rangers, paladins or barbarians going lawful? Sorcerors can't take it until they're level 11 btw.

Two-Handed Reach is more powerfull than Spiked Chain. Doubled thread range and 2 extra damage per attack. Yet it's more that it doesn't fit the PrC than that it's overpowered. Why would he need range?

Block Attack is only 1 extra roll. I don't really see the fuss of it. It's practically the same as Mounted Combat.

Now as warriors of the law, would it be out of style to give them detect chaos at will like paladins have detect evil? The ability would be usefull and fair enough, but I'm not sure there's any source available for this ability (The paladin's supernatural abilities are divine).

Another idea: Unbending Mind. Whenever a swordsman is ordered to perform acts by magical or psionic mains that go against the law, he is entitled to another saving throw at a +4 bonus.
 

The reason that they need range is because the order also is also restricted to melee combat, and not allowed to use ranged weapons.

Ya, I know. No ranged weapon, no armor, no shield? What are they thinking? It's all honor bound to the point of rediculousness, I know, but that's what I picture them as. I think I mentioned that they normally wouldn't have a problem with this since the land that they come from restricts the use of ranged weapons to hunting. It's a matter of onor, though and not a rule. They would not loose any abilities if they did use a range weapon, it's just that if another swordsman saw him use one, he may chellenge the user to a duel for cowardice. They don't need the reach, I just like the abitlity so much. *Sigh* you are right in that it really does not match the PrC though, so I'll remove it.

THis is what I have now:

SWORDSMAN
Hit Die: d10.
Requirements
To qualify to become a swordsman, a character must fulfill all the following criteria.
Alignment: Any lawful.
Base Attack Bonus: +5.
Feats: Improved Initiative, Dodge, Combat Expertise.
Skills: Intimidate 4 ranks, Knowledge (Local) 4 ranks.
Special: Must be proficient with at least one sword that can be wielded twohanded. Must be initiated by another swordsman.
Class Skills
The swordsman's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Search (Int), Swim (Str) and Tumble (Dex).
Skill Points at Each Level: 2 + Int modifier.

Code:
Table: The Swordsman
Level BaB Fort Ref Will Special
 1st   +1  +2  +2  +0   Block Attack 1/round, Detect Chaos
 2nd   +2  +3  +3  +0   Uncanny Dodge
 3rd   +3  +3  +3  +1   Greater Weapon Focus
 4th   +4  +4  +4  +1   Block Attack 2/round
 5th   +5  +4  +4  +1   Evasion
 6th   +6  +5  +5  +2   Two-handed Finesse
 7th   +7  +5  +5  +2   Retaliate, Block Attack 3/round,

Class Features
All of the following are class features of the swordsman prestige class.
Weapon and Armor Proficiency: Swordsmen are proficient with all simple and martial weapons. Swordsmen do not gain proficiency with any armor or shields. Most of the swordsman's abilities are hampered by armor and shields and their order forbids the use of armor and shields, so swordsmen rarely wear armor.
Block Attack (Ex): Once per round, when a Swordsman is hit in combat by a melee attack, he may attempt a block attack (as a reaction) to negate the hit. The hit is negated if your block attack result is greater than the opponent's attack roll. (Essentially, the block attack becomes his Armor Class if it's higher than his regular AC.) The swordsman is only allowed to make block attacks when wielding a twohanded sword and not wearing armor or holding a shield. At level 4 and up, the swordsman is entitled a second block attack each round at a -5 penalty. At level 7 and up, the swordsman is entitled a third block attack each round at a -10 penalty. These extra block attacks must be used against different attacks. The swordsman can only try to negate each attack once.
Detect Chaos (Sp): The swordsman has the ability to detect the inhenant chaos of an individual. His This ability is exactly liek the spell of the same name except that the Swordsman can do it at will if he takes at least a minute to study the individuals movements, actions and behaviors. It only works on humanoids, for the swordsman must be able to read the creatures body language and facial expressions, and can not do so to creatures alien to himself.
Uncanny Dodge (Ex): Starting at 2nd level, a swordsman can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Uncanny Dodge only applies if the swordsman is not wearing armor or holding a shield.
Greater Weapon Focus: At 3rd level, if the Swordsman does not already have Greater Weapon focus on a sword and he has Weapon Focus on a sword, he gains a Greater Weapon Focus virtual feat the same weapon at 3rd level. If the swordsman does not have weapon Focus on a sword, he gains it as a bonus feat. The virtual feat can only be used if the Swordsman is wielding the sword with two hands and is not wearing armor or holding a shield.
Evasion (Ex): At 5th level and higher, a swordsman can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the swordsman is not wearing armor or holding a shield. A helpless swordsman does not gain the benefit of evasion.
Two-handed Finesse (Ex): A swordsman is taught the importance of speed over brawn. He learns accuracy through precision rather then force. As long as the swordsman weilds a sword two-handed, he gains the vitual feat of weapon finesse towards that weapon. The Swordsman can only benifit from Two-Handed Finesse if he is not wearing armor or holding a shield.
Retaliate (Ex): At 7th level, if a swordsman is able to negate a melee attack using his block attack ability, he is entitled to make an attack of oppurtunity against the creature attacking him, if he is still allowed to make an attack of oppurtunity against that opponent this round. If the swordsman has multiple attacks of oppurtunities (by feats such as combat reflexes), he can still make only 1 attack of oppurtunity against a single opponent, but he is allowed to retaliate against multiple opponents if he manages to negate the attacks of multiple opponents.

EPIC SWORDSMAN
None

Now, in order to reach the next level in Swordsman, the swordsman must challenge a swordsman of the next higher level and beat them in drawing blood 3 times to be able to advance. If they do not, then they can advance as either a fighter or other class, but not as a swordsman.

Looking at this, there will be a lot of rank 1 swordsmen since anyone training to be a swordsman could be this level if they have already been initiated by another swordsman, and very few rank 7.

I know that I got rid of 3 levels of swordsman, but this will give a greater variety of rank 7 swordsmen since they will have a possibility of 13 other levels to improve virsitility rather then just 10. What do you think?
 

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