Crimson Cat
First Post
don't know who was wrong, the player or the DM (that's me), but here is what happened.
In one adventure of our campaign (which uses the FR setting), the players wanted to go to an enclave of the Red Wizards to recover some magic items that were stolen to them and investigate what the evil Red Wizards were planning. I designed the adventure so 4 possible solutions were available to recover the magic items. But in the end, the leader of the party decided to steal the magic items instead (tha player claims that the decision didn't come from himself alone).
Bzzz! Wrong choice! The party was still low level (5-6) and I keep saying trough the adventure that the Red Wizards have a high magical security system (ya' know, alarms, glyph of wardings, etc.). But the leader and the other players (being morons for following the leader) still wanted to steal. So I taugh them a lesson; three of them were captured and the leader was petrified. On the next adventure, the remaining party members liberated the captured ones, but the petrified one was shattered to many pieces.
Okay. The lead player got VERY UPSET with me. He said that he wont play anymore because he has played for the beggining of the campaign and never missed a session, gave me a lot of support, etc., so he doesn't deserved to get killed in the campaign. He also said that he wouldn't take anymore of my rigid and strict DMing.
I told him that his player got killed by his own error and because of an excess of trust (after all, his PC survived for many difficulties, so the player though that he could steal without bad consequences).
Today, the player doesn't plays with me anymore.
So I wonder who was wrong, he or the DM. That worries me a little, because I wouldn't like to accept that I'm a rat bastard and don't want the same thing to happen again.
Thanks for reading this thread full of nosense.
I hope to read some comments and suggestions. If there are any Rat Bastard DMs support group, then let me know 
In one adventure of our campaign (which uses the FR setting), the players wanted to go to an enclave of the Red Wizards to recover some magic items that were stolen to them and investigate what the evil Red Wizards were planning. I designed the adventure so 4 possible solutions were available to recover the magic items. But in the end, the leader of the party decided to steal the magic items instead (tha player claims that the decision didn't come from himself alone).

Okay. The lead player got VERY UPSET with me. He said that he wont play anymore because he has played for the beggining of the campaign and never missed a session, gave me a lot of support, etc., so he doesn't deserved to get killed in the campaign. He also said that he wouldn't take anymore of my rigid and strict DMing.

Today, the player doesn't plays with me anymore.

Thanks for reading this thread full of nosense.

