KenM said:
I do my best NOT to have my games start in a tavern, lets face it, how many people you see/ met in a bar would you trust to go on a life threating adventure with?
None! That includes the other players!
But, really, a tavern is a great, overlooked way for **players** to "interview" new players. Unlike dungeons, you can "escape" from a tavern: Merely walk out the front door. So if the new player does something, well, **stupid**, your character won't die.
To wit:
In an adventure:
* DM: "The well-dressed man snobbily asks, 'What do you want, churl?'"
* New idiot player: "I ATTACK HIM!!!"
* DM: "Uh... he has several armed guards with him."
* New idiot player: "I ATTACK HIM ANYWAY!!!"
* DM: "His men slaughter you and he turns to the others, glaring."
* Old player: "...."
In a bar:
* DM: "The well-dressed man snobbily asks, 'What do you want, churl?'"
* New idiot player: "I ATTACK HIM!!!"
* DM: "Uh... he has several armed guards with him."
* New idiot player: "I ATTACK HIM ANYWAY!!!"
* DM: "His men slaughter you and he turns to the others, glaring."
* Old player: "Who? Us? We moved to another table and are pretending we just came in."
Cedric.
aka. Washu! ^O^