The Tavern!

For those that thrilled to The Tavern and took ten sessions to muddle their way through The Drunk Tank! The ultimate in mini adventures, The Loo! Yes, The Loo! A design concept so tacky that we can't ennumerate it's many features here without offending Eric's grandma! The Loo! Skip down to your FLGS right now and get your copy now!

(The Loo! Premium Edition available with extra thick paper)
 

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KenM said:
I do my best NOT to have my games start in a tavern, lets face it, how many people you see/ met in a bar would you trust to go on a life threating adventure with? ;)

None! That includes the other players! (:

But, really, a tavern is a great, overlooked way for **players** to "interview" new players. Unlike dungeons, you can "escape" from a tavern: Merely walk out the front door. So if the new player does something, well, **stupid**, your character won't die.

To wit:

In an adventure:
* DM: "The well-dressed man snobbily asks, 'What do you want, churl?'"
* New idiot player: "I ATTACK HIM!!!"
* DM: "Uh... he has several armed guards with him."
* New idiot player: "I ATTACK HIM ANYWAY!!!"
* DM: "His men slaughter you and he turns to the others, glaring."
* Old player: "...."

In a bar:
* DM: "The well-dressed man snobbily asks, 'What do you want, churl?'"
* New idiot player: "I ATTACK HIM!!!"
* DM: "Uh... he has several armed guards with him."
* New idiot player: "I ATTACK HIM ANYWAY!!!"
* DM: "His men slaughter you and he turns to the others, glaring."
* Old player: "Who? Us? We moved to another table and are pretending we just came in."


Cedric.
aka. Washu! ^O^
 

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