thol
Explorer
DM in need of help...
I have a party (around 3rd level) who last left off at the entrance to a long buried (beneath a marsh) temple to the God of Time, which has recently risen and stands at the edge of a lake. They already fought some frogmen who live in the lake, as well as inhabit most of the third level which is still flooded.
There are orcs on the second level who found a way in via an old escape tunnel. They are searching for an amulet that legend has it was kept by the priests. There is a large number of undead on the first level as a result of the ancient battle that ruined the temple (and the city itself), both of orcs and the priests who once lived there.
So, there is no shortage of monster encounters.
My problem is this: I am really lacking on what other things they might encounter in a ruined temple of a God of Time. Traps, puzzles, Time related rooms and miscellany.
The fourth and fifth level will have the real goodies, such as the fabled Chamber of Sand, and the legendary portal used by Yog the Wise to escape the orloc hordes in the madness after the fall of the Minotaur Empire.
I have a party (around 3rd level) who last left off at the entrance to a long buried (beneath a marsh) temple to the God of Time, which has recently risen and stands at the edge of a lake. They already fought some frogmen who live in the lake, as well as inhabit most of the third level which is still flooded.
There are orcs on the second level who found a way in via an old escape tunnel. They are searching for an amulet that legend has it was kept by the priests. There is a large number of undead on the first level as a result of the ancient battle that ruined the temple (and the city itself), both of orcs and the priests who once lived there.
So, there is no shortage of monster encounters.
My problem is this: I am really lacking on what other things they might encounter in a ruined temple of a God of Time. Traps, puzzles, Time related rooms and miscellany.
The fourth and fifth level will have the real goodies, such as the fabled Chamber of Sand, and the legendary portal used by Yog the Wise to escape the orloc hordes in the madness after the fall of the Minotaur Empire.