ColonelHardisson said:I have both of those books by Gygax, Roleplaying Mastery and Master of the Game.At the time I bought them, I found them to be very dry reads. This is ironic, given the author. But as I've gotten older, I've come to appreciate them more.
I don't have Master of the Game. I *do* have Roleplaying Mastery and recently I've started reading it again.
Unfortunately, my lack of common sense and somewhat slanted sense of appropriateness means that I am probably still missing many of the points therein...
To return to the quote in the original post:
Player characters are not created so they can live through one or two brief episodes, and a campaign world is not designed for the sake of a few isolated hours of activity. If the effort that goes into playing is not to be wasted, the play must extend over a long period of time so that the effort invested can realize a return.
You know, it's really beautiful when it works that way, but in my experience, it's very hard to keep a campaign together with exactly the same people for a long time. The most resilient campaigns I've seen had one referee and a variable pool of players. Very few players really got the long-term enjoyment.
D&D really does have *excellent* game balance *if* you have about four players, one DM, and a year of steady gaming sessions. I suspect that in the 1970's, Western society was more stable and sociable; nowadays America has books like "Bowling Alone" which document the disintegration of community, Europe has tensions with immigration (involving economic and religious conflicts), and Asia is mostly playing World of Warcraft. I came to Asia in 2004, from Europe, and the language barrier is small compared to the difference in sociability.
IMHO this is a problem with the notion of progress in role-playing games. Building up a character by slow, steady accumulation of points is not always practical. Nowadays, millions of people are willing to have a long-term commitment to World of Warcraft but not to a gaming group.
I personally find World of Warcraft to be a game-killing competitor. I'm stuck playing or running one-shots or war games or board games because all the people who really like fantasy are playing WoW, except me! If this gets any worse I'll have to give up my *interesting* hobby -- RPGs -- and start playing cards and MahJong, just to have players.