Reaper Steve
Explorer
To be clear:
I'm all for keeping the term 'Armor Class'...just not as the term for what sets the DC of an attack roll. Attack should be opposed by Defense.
The answer to 'What's your Armor Class?" shouldn't be '18.' The term's all wrong.
AC has much more to do with many varied modifiers than just just armor. Plus, the definition of class (per dictionary.com) is: '1. a number of persons or things regarded as forming a group by reason of common attributes, characteristics, qualities, or traits; kind; sort: a class of objects used in daily living.' Therefore 'armor class' impiles one of several groupings of armor versus a finite number.
Suggested uses for armor class could be:
--light, medium, heavy (as already suggested). This could be extrapolated into more function by replacing the max dex bonus with a mechanic based on the armor class.
--By damage reduction type: d4/piercing, d6/slashing, etc
--something else that designers have already dreamed up.
I agree that armor class and hit points are iconic to D&D, but I also think that if they are 'questioning everything' and trying to make it less archaic and as intuitive as possible, Defense is the way to go. Armor Class can still serve a role appropriate to its name.
I wonder if a WotC type can give us a Yes/No?
I'm all for keeping the term 'Armor Class'...just not as the term for what sets the DC of an attack roll. Attack should be opposed by Defense.
The answer to 'What's your Armor Class?" shouldn't be '18.' The term's all wrong.
AC has much more to do with many varied modifiers than just just armor. Plus, the definition of class (per dictionary.com) is: '1. a number of persons or things regarded as forming a group by reason of common attributes, characteristics, qualities, or traits; kind; sort: a class of objects used in daily living.' Therefore 'armor class' impiles one of several groupings of armor versus a finite number.
Suggested uses for armor class could be:
--light, medium, heavy (as already suggested). This could be extrapolated into more function by replacing the max dex bonus with a mechanic based on the armor class.
--By damage reduction type: d4/piercing, d6/slashing, etc
--something else that designers have already dreamed up.
I agree that armor class and hit points are iconic to D&D, but I also think that if they are 'questioning everything' and trying to make it less archaic and as intuitive as possible, Defense is the way to go. Armor Class can still serve a role appropriate to its name.
I wonder if a WotC type can give us a Yes/No?
