D&D 5E (2014) The Top 5 Things I am Looking Forward to With D&D 5e

dmccoy1693

Adventurer
Link to Original - Cross posted on my blog.

I'm excited that D&D is coming out soon for many reasons. Here are my top 5 reasons why I am looking forward to the new version.

5) Alignment Has No Mechanical Benefit. I really do like alignment as a way to help you define your character. But the moment you give it a mechanical benefit then it put a whole different spin on everything. Spells and abilities can target alignment. Being "mostly good, so I'll just call myself good" still means that an evil cleric's spells that target good still hurt you. And someone that has done evil and is working to redeem themselves can still be hurt with a smite evil. A mechanical benefit to alignment means that there is less room for roleplaying. And besides, a paladin with smite evil is always better than a fighter. Maybe this will change things.

4) The In-Class Choices. I never liked the fact that every wizard has the same class options or that every ranger had either a choice of two-weapon fighting or use a bow and were otherwise identical. And if you want something different you have to multi-class, prestige class or etc. I much prefer having different schools that have their own take on the class. This means it is much easier to customize campaign setting as well. Want a different feel to a class? Just give it a new style or order or whatever for the class. This keeps ever class something new without jumping classes.

3) Increased Digital Tools. I live online these days. I use Android more than Windows and I read my books from PDFs more than I read paper books anymore. Heck, I read a story to my girlfriend every night from the kindle. Since Wizards wants a minimum of an equal amount of digital support for 5e as there was with 4e, that is a great sign.

2) A Focus on Adventure. This one would be number 1, but I am not sure how this one will hold over the long haul. But it sounds like that Wizards wants to focus on telling stories (so more adventures and campaign settings) over options for your character (like the Complete series). If this means that it is easier for a DM to run his or her home campaign, I'm all for it.

1) Easier Adjudication. This is why I loved D&D 5e from the first version of the playtest. A player can describe some wild and crazy thing he wants to try and if I am running, all I have to say is, "Ok, you can try that and I'll give you advantage/disadvantage for it." That's it. It is that easy. I don't have to have the endless debate about how a +2 bonus just isn't good enough or how it can only be doe with some seldom used rules. Just a quick roll and it is done. So much easier.

So there you have it, the top 5 reasons why I am looking forward to D&D. Why are you looking forward to it? Leave your reason in the comments below.

In the meantime, have fun.

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I get all that from 4e already Yay me :)

2) is a bit arguable - as a DM I don't need to take into account my players capabilities because I know they will not break it. I will not deny that adventure often means fighting things.

1) does not come up much but the same system is permissable there. As an aside to that advantage is a HUGE bonus (or penalty) I am not averse to squishing all of the tiny modifiers that clutter the game up but you only get the option of a massive swing now.
 

1) Well considered art direction in the books. Haven’t liked some of the art in previous editions, not because they weren’t skilfully done, but because the style set the wrong tone for me and in the older editions was pretty sexist too. The less said about Pathfinder’s art the better also - but the previews we’ve seen on 5E look good.

2) The simplicity of the gameplay, with an attractive character sheet as a bonus.

3) A single proficiency bonus, rather than a bunch of fiddly skill ranks, and no excessive escalation of add-on bonuses.

4) A fully integrated Starter—>Basic—>Player’s Handbook—>DM’s Guide advancement of rule complexity and flexibility. Basic and Advanced are still the same game. The steps of progression from newbie to expert are smoother than ever before.

5) A greater focus on adventure module support, rather than crunch mechanics. A greater focus, by extension on story not rules. Good for me.
 

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