The Trindle Isle Market [Manzanita Judging]

The trio of adventurers boards the ship, showing their documents to the first mate. Those not accustomed to sea travel find the creeking, swaying deck to be somewhat alarming. It's not long until you find yourselves underway.

The weather remains pleasant for the four day voyage to Trindle Isle.

ooc: DC 12 profession (sailor) check (which may be attempted untrained, and for which you may take 10 if you wish) to avoid sea sickness during the voyage. Take a +2 circumstance bonus on the check if your character has significant experience with sea travel.
 

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Prig

Throughout the first day of the voyage, many see the massive orc sitting on the deck of the ship, occasionally leaning over to vomit over the side. Later in the night however, Prig seems restfully asleep on the deck, it seems nothing can wake him. The next morning he wakes and seems to feel quite horrible, taking his frustrations out on whomever should pass by.
Any person confronted by Prig knows his sea-sickness wasn't sea-sickness, just extreme intoxication, for he states over and over again, "Prig no drink all! Someone steal drink why Prig sleep! Prig bored........Prig need drink!" He sits on the deck the rest of the voyage, happily seeing his destination in the horizon, awaiting some kind of action to dull his boredom.

[sblock=Profession (Sailor)]Skill Check= 16[/sblock]
 

The rolling deck of the ship keeps Lookspring on his toes as he constantly struggles to maintain his balance. The damp air makes his fur itch and the occasional splash of water over the rails keeps him in a foul mood. The only bright moments on the voyage is when the chef serves fresh seafood, a food he doesn't get to enjoy often. The trip is not over quickly enough though, and he is glad when the destination finally comes into view.


ooc: 16
 

Prig

Upon sailing closer to the shore, Prig stands tall. He straps his up his armor and fastens it taightly as if expecting battle. He places his on his shoulder, and keeps his right hand on his notched axe. He waits patiently, something Prig only does before a battle.
 


The sailors bring the ship in and tie her up in a fluid, proffesional manner. Trindle Isle's only town lies before you, a smallish collection of ramshackle buildings surrounding a dock. Beyond the town, the island rises to a peak. Sea birds fly about cackling boysterously, and from somewhere nearby a bell is ringing.

All in all, it's a noisy sort of place.

The first mate aproaches you and speaks.

"Here we are, young masters. Trindle Isle. There's a sort of inn a few blocks up the road where you can stay until your business here is done. Good luck in your travels... oh, and as your new here, a piece of advise. Stick together at all times and show no weakness. Some of the locals are a bit rough."
 

Prig

Prig leans torward the first mate, "Locals tough? You no think Prig tough! You know Prig tough quick, SMALL MAN!" He gets very close to the first mate, bulging muscles and all, looking down on him practically nose to nose.
[sblock=Intimidate](Wandering if you allow the varient to use Str for intimidate? Just wandering because a 6'8'' orc with a Str of 22 is pretty damn intimidating. I understand either way, and just in case you don't allow it I'll provide the Cha modified roll)

Skill Check = 25!(or 18 for Cha)[/sblock]

Prig walks away, torward the town, and looks torward his party members to see if they are following.
 

ooc: The strength thing is an alternate rule, and I do not use it per se. For intimidate, I take into account the credibility of the threat and the circumstances along with charisma, skill and the d20 roll. A fairly weak, noncharismatic opponent who has rendered you helpless and has a dagger at your throat is intimidating. Just being big and strong is not, especially if your target believes you don't have the will to press your advantage.

ic: The first mate takes a step back before Prig's towering wrath, but seems to gather himself as the Orc turns his back. He pulls out a sword and signals to his sailors, who become tense and ready. The deck is suddenly very quiet.

"One of you better put a leash on that smelly Orc before he gets you all killed. Someone's likely to mistake his squeels for the Pig he's named after and decide he'd look better doing slow turns over a fire pit. Be a pity if the rest of you followed him to the certain doom his stupidity has laid out so clearly before him. Of course, he probably doesn't understand me as I'm not using small words. Do either of you speak stupid?"

(All of this before Prig gets off the ship.)
 

Jeremiah puts his hands together and forms what looks like a glowing, purple, short sword in his hands and says, "You'd best leave my orc friend alone or you will have me to deal with, and let me tell you, this sword cuts sharper than any forged by the likes of you.
 

Prig

(ooc: ok, your call, even though it was a nat 20 :P Hella fun to RP though)

Prig turns his head slowly over his left shoulder, slowly pulling out the axe on his belt. He turns around to look at the big mouthed sailor. He gets a contorted snarl on his face, "PIG! STUPID!" He looks about, looks at his comrades, and yells out, "Prig look for fight, and small man picks one? SMALL LITTLE man has strong words when Prig back turned! BIG MAN deal face to face, not to back! Small coins not enough for Prig deal with little man big mouth!" Prig tosses his six and a half foot tall tower shield to the side and widens his stance, holding out his arms and screams out above the sound of the bells, "IF SMALL MAN CAN TALK BAD WORDS TO PRIG, SMALL MAN BACK THEM UP!" Prigs looks torward the other sailors, "AND REAL MEN LET OTHER MAN DEAL WITH OWN MAN PROBLEMS! Or you all bunch of boys, and hold each others hands? If so, then leash big mouth! if not, BACK YOUR MOUTH, SMALL MAN!"

(Prig readies himself for battle)
 

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