The Troll Poll

What do general board lurkers think of my house rules?

  • They're fantastic and warrant a new d20 system game of their own.

    Votes: 1 5.9%
  • Some of 'em are okay... Limit Breaks could use some tweaking.

    Votes: 7 41.2%
  • House rules? I play by the book!

    Votes: 3 17.6%
  • They're total crap. We're all dumber for having read them, and may God have mercy on your soul.

    Votes: 6 35.3%


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limit breaks huh? reminds me of final fantasy...

i tend to stik to the core rules. my house rules are just an extension of the core rules- bending them a lil- nothing earth shattering- just things to keep thegame moving.
 

Thoughts after briefly skimming:

Hit Points/Mortal Points: Not too bad. I'm a fan of these type of alternate rules, actually. I despise clerical healing that makes a near dead person into a fully functional person in 2 seconds. Ugh.

Limit Breaks: Not a fan of these. If you're trying to do something modelled after Final Fantasy, you've succeeded. However, you undermine the flavor of what you're doing with LB's like: "Travolta's Uncontrollable Hideous Disco".

Graduated Stat Increases: Hmmm. While this may have been a good idea for 2E style stats, I don't think a 19 in X characteristic is such a bad thing anymore. Not sure if there is a need for this.

Firearms: I think firearms should be more deadly. I would suggest increasing the size of the crit range by 1 or 2 points. Let the players realize however - if they use 'em, you're going to use 'em.

That's it for now, I'll check out the others later. :D

The Crimster
 

Given that I use a mortal points system, I really didn't want to increase the threat ranges of firearms. Still, to balance them with crossbows, I might consider it -- even in the face of higher damage and range.

As for limit breaks, what do you reccommend for the names?
 

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