Ankh-Morpork Guard
First Post
...alright, so now we've got Rule i, Rule ∞, and Rule 0.Land Outcast said:THAT is rule 0. (IMO)
All is well in the universe.

...alright, so now we've got Rule i, Rule ∞, and Rule 0.Land Outcast said:THAT is rule 0. (IMO)
Ranger REG said:I'm just sick and tired of the [loud] whines that the RAW is not to their liking, only to be followed by yet another [loud] whines about having to work up houserules to fix "WotC's flaws."
Of course, a game with magic and elves and dragons and where only swords with powerful magic can take your head off should be realistic.Ranger REG said:But the question remains: Should D&D standard ruleset be designed for "realistic roleplaying" in the first place?
Kae'Yoss said:It's a symbiotic relationship. Players and DM's need each other. And even though the DM puts more effort into the game doesn't mean that he can do as he pleases, the players be damned. Some DM's forget that.
It should have been designed with low magic characters in mind (especially the DMG content), like the literature that inspired it, and even the books that have come out based on it (let's see, how loaded up were those Dragonlance guys?).Ranger REG said:But the question remains: Should D&D standard ruleset be designed for "realistic roleplaying" in the first place?
I'm just sick and tired of the [loud] whines that the RAW is not to their liking, only to be followed by yet another [loud] whines about having to work up houserules to fix "WotC's flaws."
S'mon said:Well IMO the GM will have a better time with happy players. However there is a danger, which seems to have become greater with 3e, that the players demand authority over the GM and his/her game, which I think is a bad idea.
Quasqueton said:Rule -1? Buy a PHB.
Ranger REG said:But the question remains: Should D&D standard ruleset be designed for "realistic roleplaying" in the first place?
Kae'Yoss said:I think it is not too bad at all, if the players are reasonable. DM wants to play Ravenloft with very low magic, 22 point characters, almost no gear, and all the character flaws enforced by Ravenloft 3.5, but the players prefer heroic character (or, in some cases, don't like characters that cannot win if their life depends on it)? They either can demand authority over the GM, telling him that they don't like that sort of game, or they can leave the group. If the latter happens, the DM is alone. Won't help him, either.
ColonelHardisson said:Even worse to me is how disgruntled some people seem to be with anything WotC publishes beyond the core books. It's as though these folk think one has to use everything WotC publishes in order for them to be playing D&D. Hey guys, the core rules are all you need. The rest is optional.