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The Twilight Paths Campaign (Updated 7/30 - Questions from Above)

Yep, I'm a bum

Sorry folks for skipping yesterday's posting. The above can be yesterday's, and I'll post another one for today right away.

I can't post this weekend, but expect the posts to continue on Monday.

And Tellerve -- we normally play on Tuesdays, but if RJ reads this I'd ask him to consider. You better stop by my house though!
 

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Hammer 2, Happy Harlan’s

Kazir and I talked over supper about the meaning of the research I have done. The rest of the group is intrigued as well, though we found little solid enough to use at present. In that way, I hope that this journal may be our guide, to help solve the mystery of what we are uncovering, that the knowledge of whatever evil this concerns may be spread out into the open, that it may never happen again, if the gods be willing.

My news, however, was little compared to what Fineon uncovered. He scoured the docks and gates looking for information concerning those people Steel Jack reported being involved with the Library here in Harren, who had also hired him to waylay us. Fineon met a half-elf on the docks, one Avoril d’Lantern. Avoril claimed to have witnessed two elderly humans, one male and one female, dressed in black robes, dumping the body of an Oghmite beneath the docks. Fineon found the body beneath the docks, badly eaten by purse crabs but still wearing the robes and sandals of an Oghmite priest. Fineon examined the body and found a tattoo of the name “Jenly”, and also the killing wound, a stab to the chest.

Fineon returned to Happy Harlan’s to inform us of what he had found. Before we could pursue the matter, Hara, the proprietor of Happy Harlan’s came to our table. It seems many mercenaries and blades for hire work out of Harlan’s, and my companions had done some work from there in the past themselves. Hara knew of their reputation, and asked us for a favor, offering free room for a month in exchange. A local woman, Marigold Thatch, has been searching for her missing son, whom she thinks disappeared into the sewers. Hara let us know that this Ms Thatch was waiting outside of Harlan’s asking anyone who would listen for help. I vaguely recalled noticing a woman outside when I entered, but she was rather homely and I paid her no heed.

Upon hearing Hara’s story of the woman, and realizing there was little we could do tonight about our own problems, we decided to see if we could help Ms Thatch. I quickly found her outside the taproom and invited her to join us and tell her tale of woe. She is a Lorrie – that is, a native of Loch Lor, Harren’s hated enemy across the River Purse. As such, most passers by glared or spat in her direction if they noticed her at all. I immediately pitied the woman, especially considering the loss of her son. Promising to at least give her a meal and an attentive ear, I convinced her to come inside.

What I thought was a sad story of a lost, scared child in the sewers beneath the Sevencity quickly turned out to sound more like a gang-related fight. Marigold’s son Opulio is grown up – at least my age. He was in an alley with some others when a fight ensued. When Marigold went to check on him, he was gone, and a nearby sewer grating lay open.

Feeling some misgivings about this woman and her plight, as it seemed clear her son had been involved with some shady characters and may have deserved his fate, we nevertheless decided to pursue the matter, at least temporarily, and after paying Hara for the food, let Marigold lead us towards the place her son disappeared.

On the way, Marigold Thatch received a variety of reactions from passerby, ranging from mild contempt to spittle flung in her direction. There are many things in this world I do not understand, and this widespread enmity between Lorrie and Harrie is one of them. Both are citizens of the same Queen, and yet mutual hatred runs deep. Oh, I understand the politics behind the quarrel, I think, but cannot condone the violence that manifests as a result. At the risk of being a bigot myself, both sides have shown themselves to be petty to anyone a stranger. Perhaps, living so much of my life in Cymeria, and being taunted for my Val Hor heritage, I am extra sensitive to this issue. Perhaps as well, my experiences at the docks with my father, as he did his work for the Countess, gave me a perspective on the world that differs from these provincial-minded folk. I was lucky enough to meet sailors from all over Ostia Prim – and truth be told the stories they told of the world and the diversity it harbored were one of the reasons I relished the opportunity to leave Cymeria when my father presented it.

But again, dear journal, I digress from the plot at hand. As we were on our way to Marigold’s mysterious sewer entrance, the sky grew darker overhead and the chill snow fell about our group. A few tradesmen drew near, likely on their way to a pub. Seeing Marigold in our company, one of the elder tradesmen spoke.

“Beware her! She be not telling you truth! I seen her with several groups such as yourself, and never were those groups seen again!”

“Be gone!” Marigold exclaimed, spitting in the slush at the foot of the elder tradesman, and storming off.

Kazir and I exchanged a glance, and seeing Marigold swiftly trundling away, followed after her with the rest of our group. Driade slipped off from the back of our group, returning a few minutes later as we made our way to Marigold’s destination. Motioning for us to fall back, we let Marigold move on ahead several paces, that Driade could speak in private to us.

“I spoke with those men,” the elf whispered. “They all claim that Marigold Thatch has been seen several times over the last tenday, with groups composed of folk such as ourselves. Those groups were never seen again, and the men think Marigold took them to their deaths. I, for one, believe them,” said Driade with a dark look at our guide’s back.

Just as I was about to speak, Kazir, who to this point had been staring into space, contemplating this news, spoke instead. “That may be, friend Driade. We shall be cautious. But I am still most curious to discover more of this story.”

I nodded in agreement with the Aradeeti. “I agree with Kazir, but thank you for your caution, Driade, in following up on this lead. We’re in no danger now, and Hara asked us to help if we can. I’d like to have a friend in the Sevencity, and if helping Marigold will endear us to Hara, I’m willing to do it. So let’s follow Marigold for now, see what we can discover, and talk it over back at Hara’s after we find out where she’s leading us. Agreed?”

At this compromise, the group signaled agreement, and we hastened to close the space between us and Marigold. Presently we arrived at our destination, an alley across from Mort’s Potatoes and Ale. In the back of the alley, concealed by broken crates and other refuse, Marigold showed us what indeed appeared to be an entrance to the sewers. The dark maw opened in the cobblestone of the alley, and a stench-filled steam slowly boiled forth from the hole, like breath from an unconscious drunkard.

By this time the streets were growing quite dark. “Marigold,” said I, “thank you for showing us here. We hope we can help you find your son. Is there anything else you can tell us about his disappearance?”

“Tell me first, will ye help me? And don’t ye be list’ning to the tripe o’ those old codgers now. They always been hatin’ me an’ my boy, just cause we be Lorries. Why, if his father, curse his pox-ridden soul, were still alive today… well, anyways, will ye be helping me?”

I hope I did not hesitate too long before replying. I wanted to make sure she did not doubt my sincerity, though I was still not convinced that she meant us no harm. After the events of the past few days, I hope any readers of this journal will forgive my mild paranoia. “Ms Thatch, we would like to help you. Of course, it is too late tonight, and we must prepare before delving into what could be such a dangerous area as this. We would like to come back tomorrow, at which point we will do what we can. That is, if you will answer us truthfully: are we the first group you have asked for help?”

Marigold looked sheepish and like a child momentarily, shuffling her feet in the refuse of the alley – oddly endearing from such an otherwise repugnant matron. “No, well, no, you’re not the first, no. The others said they’d help, but I ain’t never seen them since. But you’ve shown me the most kindness of any o’ them, who’d just as soon spit at me as help me. I’ve got here some paper I found nearby, not long ago, when I was a-waiting here for Opulio, praying he’d come back. I dinna understand them mysel’, never having learned my letters none.” She offered up a dirty scrap of parchment, with what looked like a crude map and writing.

Gunn and Fineon looked at the writing, and failed to understand its intent, but I was able to puzzle my way through some of the scratchy runes. The map itself looked like it could be a map of the sewers, with a few runes scratched to indicate notes on different areas. The writing I took to mean this, to the extent I could understand it:

Went down through grate as usual. Best place because it’s hidden. Labeled where [a person’s name – Derstin?] died – be wary! Also had close call with guard house. It’s labeled. To 2nd level where water drips in pool.

Some of that was pure guesswork on my part. I also think I deciphered some of the rooms on the map to indicate where the person died, a room labeled with the word “Slime,” and the letters “GH,” presumably indicating the guard house.

“Thank you, Marigold, this may help us a great deal,” I said sincerely. “We shall return tomorrow to see what we can find. Where can we contact you if we need to?” Marigold gave us the addresses of a number of butcheries on Opulio Street (apparently the namesake of her son, for reasons best left to the imagination) where she worked at night, cleaning. We thanked her, and bid her goodnight. Driade followed her to confirm the story of where she worked, and met us back at Happy Harlan’s later.

After some discussion over a nightcap, we decided that in the morning we would first explore the low roads of the thieves, the sewers, and then proceed (hopefully after a bath and change of clothes) to the Temple of Oghma.
 

Hmm, smells like a thieves' guild in the sewers. I'm liking the mystery as well as the dichotomy between the two ethnic groups.

Is that something you've figured out more about or are you still unsure as to the roots of the hatred?

Tellerve
 

Smalls posted a little bit of info about the roots of the Lorrie/Harrie hatred earlier on. There's not been a whole lot of info yet about it, but it sounds like a bit of ethnic hatred mixed with the twin Dukes' personal rivalry.

I hope to post an update tonight.
 


Hammer 3, Happy Harlan’s

Dear journal, what another busy day has befallen, and it is not over yet!

As decided, we traveled at first light (well, perhaps somewhat after first light, as we had a few drinks as a nightcap) to the alley near Mort’s Potatoes and Ale. Cautiously descending into the stench of the sewers, we entered a large oval room with passages leading out that corresponded with the north-central oval on the map Marigold had given us. Kazir struck a sunrod, bringing illumination to the dank, humid chamber, allowing us to see the exact cause of the horrible odor that was slowly seeping into every article of clothing on us.

Guessing our location on the map to be correct, we decided to head generally south, while avoiding the guardhouse we surmised to be where marked on the map. Grotesque, rotting excrement and waste floated in the foul still water, and hundreds of rats scurried everywhere, avoiding the light from our sunrod. As we journeyed, we found our guess with the map to be correct, as passages branched off from the main tunnel as predicted. We encountered an area where the water suddenly deepened, but fortunately Fineon was in the lead, prodding with a staff, and we negotiated the pit without much incident. Kazir’s familiar, Zazu (I must ask him how the owl’s name is spelled!) spotted a rope floating in the water. Pulling up the rope, Kazir uncovered a case containing some small treasure. Apparently the rumors of the sewers being the low road of thieves are true, and we had stumbled upon some of their ill-gotten booty.

As we neared the area marked on the map as the dying place of those who had come before us, our trepidation grew. Soon enough, Fineon’s staff encountered another pit in the passage, and the far side was too far to reach easily. I was the first to spot them: hideous, foul undead, their claw-like hands reaching up out of the water to grab at Fineon. I shouted a warning, and Fineon and Gunn were able to fend off the first pair. As more approached out of the water, I called upon the knowledge of Deneir to help me put an end to the undead’s existence.

Perhaps my absence from His temple after being in the Sevencity for a few days angered Him; perhaps my powers are too new, or I misinterpreted my knowledge of his religion. More likely, the mere sight of the undead, with the memory of Riley’s ghastly end still so fresh in my mind, weakened my resolve when I needed it most, and the ghouls were unaffected by my prayer....

Fortunately Fineon and Gunn were stout, and they easily dispatched the ghouls as they showed their heads above the water line.

With one challenge down, we again faced the problem of crossing the pit in the water. Kazir ingeniously tossed a piece of brick across the gap, and was able to see that indeed it landed in shallow water not far out of reach on the other side of the pit. We began to bicker about how to cross the pit. I doubted my ability to swim across the pit, weighed down by my armor and weapons. I also, vainly, did not want to get so deep in the rotting feces of the Sevencity’s cloacae. Besides, the thought of ghoulish hands drawing me deeper into that muck, and drowning in the waste products of a city, filled me with utter dread.

Fortunately for us, while occupied in our bickering, the smallest of our group again proved the most heroic. With a running leap, Pell, our stout gnome, cleared an amazing distance and landed on the far side. He turned, beaming with pride, and Gunn quickly tossed a rope across to him. While gaping at this pint-sized man, whose heart must be the size of a lion, I overheard the guttural cry of a humanoid down the passage to the south, on Pell’s side of the pit! I yelled a warning to Pell, and he leapt from a standing position across the pit, as Gunn yanked on his rope to help the gnome across. After a dunk in the ooze, Pell scrambled up onto the close side of the pit as we readied out weapons and spells for the attack. Soon enough, a large goblinoid of some kind turned the corner, pulling his mighty bow in anticipation. He was joined moments later by two smaller goblinoids that attacked with missiles as well. I remember little of the fight that ensued, save that we managed to defeat the goblinoids, with a combination of spells and missile weapons. I was even able to call upon my faith to command another large goblinoid to swim in the pit, whereupon he promptly sank like a stone into the murky waters.

Having cleared another obstacle, we finally gave in and swam across the pit. I can only offer a quick prayer to Sune that the taint will someday leave my nostrils.

Again on more solid ground, we followed the map further, eventually finding another exit from the sewers. We decided to head briefly aboveground, if only to find how much time we had spent below. Emerging briefly into a back alley, we healed our wounds and took stock. We had seen no sign of Opulio, but at the same time had missed a large portion of the sewers. I knew that I would rather get the entire noxious affair over with in one go, and persuaded my reluctant comrades to go once again into the sewers.

Following a path generally south and east, we encountered little more resistance than a moving slime, as indicated on the map. Kazir’s owl companion again spotted a treasure, this time a silver scrollcase sealed from the water. Inside was a note in Halfling, which none of us could read.

We finally entered a small chamber in the southeast of the map, where water dripped into a shed built against the wall. The shed contained some rudimentary tools: a crowbar, a pick, a bricklayer’s knife. Searching the shed further revealed a hidden trapdoor leading down to a second level. The note referred not to water dripping into a pool, but into a toolshed! We had found the entrance to the second level!

To be continued...
 

DUM DUM DUMMMMM!!! the second level!

Nice, I like the command spell as well. I can see you pointing at the water saying, "swim" and the wee goblinoid doing an akward dive into the muck and subsequently dropping like a rock to his end. Ahh good stuff :D

Tellerve
 

That was VERY gratifying to see. Low level clerics aren't exactly beefy on spell selection, especially when your chosen domains are Knowledge and Rune. Watching the bugbear go for a swim was fun goodness.
 

Oh, you got the bugbear to do the swim? I was thinking you got one of his goblin lackeys. Wow, good job for you! Or was the big guy an ogre and his lackeys were bugbears? Either way still very cool, and I'm looking forward to the next installment.

Tellerve
 

The big guys were bugbears, if I remember, and their lackeys were goblins.

Sorry for no post last night! We had a great session of butt-kicking last night, so no time for posting.

I'll do everything I can to double-post tonight.
 

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