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The Twilight Paths Campaign (Updated 7/30 - Questions from Above)

Nightal 27

We are out of that tomb, thank the gods, but not after spending much of our rest time yesterday bickering over what to do next. I am for returning to the Hills estate and telling the tale of Matrim’s death to his family. Others, Gunn in particular, are opposed. But they have come to reason and have dropped their objections for the time being. I fear, though, that Gunn and I have not been told all there is to know about the group’s contract with Lordling Matrim, and the state of affairs when they left the Hills estate.

We emerged from the tomb this morning and ran into a curious wood elf and his canine companion. This elf, Fineon, claimed he was wandering in this swamp of death when he saw us from a distance. He proceeded to follow us, and when we entered the barrow mound, waited for us on the surface. One wonders how much longer he would have waited.

At any rate, he seems like a decent fellow, and any aid in a time such as this is welcome. I have noticed certain tokens on him that indicate he may be a priest as well as a fighter. I would like to talk with him and find out more about him. For the time being he has offered to guide us swiftly out of the swamp and back to the Hills estate.

Nightal 30, the Road to Purseton

A great deal has passed in the last two days! And I know little of what it portends.

A short way from the Hills estate we were intercepted by a group of several horsemen bearing the Hills arms on their tabards. They treated us well and escorted us to the estate itself, a motte and bailey keep above a small town. Again we were treated very well, and left to bathe in private rooms before an audience with Lord Byron himself. The others showed a great deal of trepidation concerning the audience. I still could not convince myself that Lord Byron would wish us ill for the death of his son, as it was wholly beyond our control. At any rate, the bath was very welcome and I finally felt human and decent again after so long in the field.

On our way to the great hall, Kazir and I decided to let Kazir speak, as he and not I had been involved in the original contract. I had some misgiving about letting the Aradeeti speak, as I am better acquainted with the social graces of courtly life in Luc Valu. He was the best among Matrim’s companions, however, and at any rate Kazir conveyed himself well, considering the surprises we were to face.

First, Lord Byron was completely healthy. From what I had heard, he had been suffering a war wound for the last two decades and distrusted all clerical healing. The Lord Byron confronting us, however, was hale and hearty for his age. He began by pronouncing us the “heroes who saved his son Matrim’s life.” We were shocked, though I held my cool. Matrim was dead and buried according to the reports of my comrades. What game was Hills playing? And over the life of his son, no less?

At this point I noticed the chancellor (later revealed to be named Drummel) at Hills’s elbow, an elderly man who only whispered in Lord Byron’s ear as we approached. Drummel was clothed in black robes, and was more ancient than any man I had seen before. Lord Byron went on to thank us for saving his son, examined our contract, took the enchanted sword of his ancestor’s as Lordling Matrim’s share of the treasure, and bought the shield as well. He invited us to a feast that evening, and sent us to collect our booty in the treasury.

Still unsure of what to make of these events, we proceeded to the treasury in the dungeons of the keep. En route, I heard a woman wailing out Matrim’s name, abruptly silenced. Could it have been Lady Bryntala, wife of Lord Byron, wailing? I had heard rumors that the Lady had lived in seclusion in the keep ever since Lord Byron’s brother died in the same battle that wounded Byron. The common explanation for her seclusion was that she and Byron’s brother had been lovers, and she was in mourning. The cry I heard certainly sounded like the wail of a mourner – but the wail of a mother for her son, not of a lover.

We were not able to investigate further, as we were upon the treasury itself. The guard spoke a password – “Morning Dove” in Valusian – and the door opened. They gave us our reward, and we retired to my chamber to discuss the events.

Our discussions led nowhere, however. Last the group had seen, Lordling Matrim was under a cairn of stones in the swamp, quite dead. Also, Lord Byron was crippled. How did the pieces fit? The only new piece of the puzzle was the appearance of Chancellor Drummel. We agreed to attend the feast, and I left to gather more information if possible. My inquiries got me little but a bottle of Gryphon Hills wine and a lewd advance from the elderly mistress of the kitchens, and so I met up with the party before the feast.

The feast itself was quite boring, and there was little opportunity to gather information. Lord Byron and his chancellor left before I had a chance to speak with them. Attempting to get any more information possible, Fineon and I approached Lordling Lenardo, Lord Byron’s eldest son. Fineon was in possession of a flask of Arn brandy, and we guessed that Lenardo would appreciate the expensive drink. He did indeed, though already deep in his cups, and challenged Fineon to a game of blood dice.

As an aside, should this journal ever be read in lands where blood dice is not popular, I shall endeavor to explain the rules of the game. It is quite simple. Two players roll a single die each. Whoever gets the higher result may throw a dagger at the loser. The game continues usually to first blood, sometimes to unconsciousness or death. I’d heard of the game being played in certain taverns along Cymeria’s wharves, but I’d never thought to find it here, in a house of nobility.

Fineon refused to play, angering Lenardo, and I stepped in his stead to cool the Lordling’s blood. Pell was chosen as Lenardo’s second, as it would be a crime to throw a dagger at the Lordling himself. I won the first two tosses, and intentionally missed. Lenardo’s anger grew. On the third toss, Lenardo won, and threw a dagger at me, badly missing. In his anger, he stabbed at me, missing repeatedly in his drunkenness before finally wounding me. Though the wound was grievous, I faked unconsciousness, hoping to end the duel and give some honor to the Lordling. Apparently, my bluff was unsuccessful, and Lenardo ordered Fineon and me thrown into the dungeon. Pell was able to distract the Lordling long enough for Sir Gorful, Hills’s master at arms, to break up the commotion.

Lenardo left for his chambers, backing down in the face of Gorful’s calmness, and Sir Gorful convinced us that we should leave as well, or face Lenardo’s wrath in the morning. Sir Gorful also told us of how the chancellor had arrived only a few days before, bearing a wounded Lordling Matrim. Since that time, Matrim had not been seen, nor had the guards who helped Matrim to his room. The chancellor, apparently a priest of Oghma, healed Lord Byron and was accepted as his trusted advisor.

I wrote a quick letter to the chancellor, telling him of our status but not mentioning Matrim’s death. I included the fact that we would be staying in the Sevencity should he wish to contact us.

We departed the Hills estate in the darkness and headed to Purseton, hoping to gain as much distance before dawn as possible. Several hours out of the estate, we were stopped in the road by hobgoblin brigands, who denied our passage. A fight ensued that we handily won, and we captured two of the bandits. Interrogating them later, we found they had been hired by an old, thin woman in brown and black robes, and paid with old coins. They had been hired to stop us from passing, and had been working for some time guarding the road and attacking other caravans along the way. We let the two go, upon which the leader came back to us under a sign of peace. He said that we did better by him than he would have in our place, and was grateful. He introduced himself as Steel Jack, and let us know that we could count on him for information of this area if we ever needed it. He also let us know that the woman was not alone, that she was in fact accompanied by an old man fitting Chancellor Drummel’s description, and a very odiferous young man. They talked about four friends of theirs who were looking for something in the library of Oghma in the Sevencity. The layers of riddles increase! Perhaps I should not have left the letter for the chancellor. Time will punish our mistakes, I am sure.
 

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Update Schedule

Hi folks --

You might've guessed that I've got a number of our adventures written up already, so I'll do my best to get one update a day done until I catch up to where we currently are in the campaign. This last update was from page 8 of 46 in my journal so far... and that doesn't include the latest session. So in a couple of weeks I should be all caught up.

Please, if you've got any feedback on this stuff, I'd love to hear it.

Cinamerarrium
 

Yeah, an update! 8 out of 46 entries, really? SWEET!

So how much did you not want to write the letter to the "wormtongue" character or did you really and just later think it was a bad idea? I guess my silly playernes would have come in when I saw a guy in black robes whispering to the newly healed lord.

Good stuff, looking forward to the next update!

Tellerve
 

Tellerve said:
So how much did you not want to write the letter to the "wormtongue" character or did you really and just later think it was a bad idea? I guess my silly playernes would have come in when I saw a guy in black robes whispering to the newly healed lord.

Tellerve

Well, I'm trying to play Tryn as a somewhat naive 19 year old. He's been on the streets for long enough to be somewhat cynical, but he's pretty trusting of his priesthood and that of Oghma. When he heard that Drummel (I always picture Mr. Drummond from Different Strokes) was a cleric of Oghma, he figured it was ok to ask for help, since Oghma is pretty much Deneir's boss.

Now that he thinks he got burnt with the letter to Drummel (by the hobgoblins, and more later...) he's growing up, quick.
 

A Brief Interlude

Hammer 1, 1362 Demos Reckoning, Purseton

We finally made it to Purseton, and have acquired transportation to Harren. Hopefully these riddles will resolve themselves soon. The new year brings little hope.

Hammer 1, Harren

We have arrived in Harren with the evening tide! I slept a few fitful hours on the ferry, my dreams plagued with the memory of Riley’s death. How long will his tragic end haunt me?

On a more pleasant note, it is good to be in a city again, though my fears have followed me here. The bandit attack on Gunnstein’s and my caravan so long ago (only a few weeks!) is hard to forget.

Pell and Kazir managed to completely decipher the obelisk runes using magic. They are indeed written in the dead tongue of the Epalian Empire, now long since turned to dust since the fall of Epth a’Non in Kazir’s homeland. A correct version (it seems I may have embellished in the translation) reads thusly:

…hunted until nearly all were lost. Thus did the Twin Evils lean forward unto the lands of Men and whisper of their Coming. The Gul-Drimm were heartened by the promise of What Would Come and thus… sunken and buried in the realms betwixt life and death… the blood of Heroes to awaken the Hexan… to reign….

Contrast this with my original translation, included here for ease of reference:

…six sacrifices to seal his slumber… one… blood to awaken him… darkness falls… at dawn.

I find it hard to doubt the magical skills of my companions, but I’m nonetheless surprised my translation was so poor. I must study Epalian further if time permits.

In fact, now that we are in Harren I believe I will myself go to the Library of Oghma to research the Gul-Drimm and Hexan further. The Twin Evils mentioned may be Bane and Bhaal, as those dark gods are often seen as twins. I shall stop by the library tonight before retiring to Happy Harlan’s where the rest of the party is staying.

Hammer 1, at Happy Harlan’s

Ah journal, I’m not sure what to make of what I discovered today. Most of the research at the library was basic research considering the great ages of Ostia Prim; perhaps in the morning I will discover more.

Nearly as exciting is the library itself! So many tomes in one place, preserved lovingly by the Binder’s faithful. I feel a twinge of guilt that I have not yet visited the temple of Deneir here in the Sevencity. I must do so as soon as possible.
 

Gratuitous Game World Info

I'll try to post relevant game world information from time to time that may help folks reading Tryn's journals better follow the action (especially as the party begins to travel more frequently and further distances).

As the journal stands, the group is within Harren, a large city of the Queendom of Luc Valu. Tryn himself is from Cymeria, a port also within Luc Valu. The following information has been pulled from our campaign's glossary, which grows larger by the moment and is now a heavy and cumbersome as a house.

-----------------

HarrenThe Sevencity - Harren is one of the largest cities within the Luc Valusian Kingdom, falling behind only Reynholt and Cymeria in population size, and slightly larger than its Twin City of Lor. Harren is the seat of the Duchy of Harren, currently (1362 DR) ruled by Duke Harabald de Harren. Harren is comprised of seven wards and seven Great Temples, hence the name Sevencity. A portion of the city exists on the eastern shore of the River Purse. The Duchy controls all lands, including the shores of Lake Harren, for approximately 60 miles around the capitol city itself. Harren is held by Harabald, sworn liegeman to Alisandre, in the name of the Queen.

Cymeria, County of – A sprawling county surrounding the massive port of Cymeria, sandwiched between the Lun Brun mountain range and the waters of the Gods’ Bowl. The port of many privateers, smugglers, and other sailors who prey upon Apian shipping under legal recognition provided by Cymerian Countess in Letters of Marque. Cymeria is held by the Countess Sable in the name of the Luc Valusian Queen.
 
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Overview of Luc Valu

...a page ripped from the Valusian PHB briefly detailing the Luc Valusian Queendom.


LUC VALU

Geography: Luc Valu consists of all lands south of the Jaspar River on the Valusian Isle, including the massive and unequalled Apian-built stronghold of Mon Mith, the Cor Brunfe – a mountain range consisting of peaks only rivaled by those in The Rorn and Gordia, both the uninhabited islands Grun Prim and Grun Min, and the wild forests of the Bight.

Politics: Luc Valu, including the stronghold of Mon Mith captured in war from the Apian Empire, is ruled by Queen Alisandre in Reynholt. The only regions not under her rule include the mountains of Cor Brunfe, ruled by the independent Dwarven King Maegor the Cruel, the Free City of Pell ruled by the elected Merchant Prince Oli Mim, and both Grun Prim and Grun Min which are the home to a secretive and powerful druidic cult. The Queendom of Luc Valu consists of the twin duchies of Loch Harren and Loch Lor, ruled by their respective Twin-Dukes Harbald and Loragan in the name of the Queen, the County of Cymeria ruled by Countess Sable in the Queen’s name, and Mon Mith ruled by Governor Margeld who was appointed by the Queen.

Peoples: The humans of Luc Valu are difficult to distinguish from their northern cousins in Hor Valu. All are rumored to have originated and migrated from the ancient and now-disappeared Empire of Valudia. Luc Valusians are normally somewhat shorter than Hor Valusians, averaging around 5’10” in height, and somewhat darker in coloring with brown hair and eyes. The dwarves of Cor Brunfe are larger than other dwarven peoples and stand nearly five feet in height.

Areas of Interest: Grun Prim and Grun Min are two islands mostly uninhabited by the home to a mysterious druidic cult of unknown origin or beliefs. Fishwives Sound and Castamere Bay offer some of the best fishing within Valusia. The Bight is the home of many gigantic beasts not found anywhere else within Valusia.

Popular Exports: Cloudtrees, only found within the Bight, are the tallest trees within Valusia and are prized by shipwrights and architects above any other lumber. When magically frozen, the fish of the eastern coast of Luc Valu are considered a delicacy of the rich upon the mainland. The dwarves of Cor Brunfe do a brisk trade with all kingdoms for her unparalleled armor and weaponry fashioned by King Maegor’s dwarves.

Climate: Luc Valu sees all four seasons, though her winters are milder and last only three months. Cor Brunfe is the exception, as the taller mountains are snow-covered throughout the year. The Bight, despite its name, is one of the most heavily forested regions of Valusia with impenetrable, primeval woods of cloudtrees, soldier pines, and giant oaks.

Military History: In 1361 DR the stronghold of Mon Mith, a architectural marvel of military construction, was captured from the Apian Empire by the soldiers of Luc Valu (with invaluable assistance of dwarven miners from King Maegor’s people) under the shared an mistrustful leadership of the Twin-Dukes. Luc Valu has been at war with Hor Valu numerous times, but the most recent pitched battle was fought nearly thirty winters past on the shores of the Bluehorn. Queen Alisandre’s father, King Demond, was slain and his visions of a united Valusian Isle died with him. The Twin-Dukes of Loch Harren and Loch Lor share a hatred of one another dating to an unknown occurrence during their childhood in Reynholt. Despite Queen Alisandre’s attempts to reconcile them, they maintain an open disgust of one another. The shores of the River Purse are often red with the blood of Harren and Lor warriors who chance to encounter one another between the duchies. The Free City of Pell has basked under a peace for nearly two hundred winters, but is a fount of illegitimate thieving guilds and is known for harboring the Faceless Men, a sect of religious assassins feared throughout Valusia. The dwarves of King Maegor the Cruel have not engaged in open warfare other than assisting Luc Valu’s siege of Mon Mith for reportedly vast sums of money from the treasury of Reynholt. The Countess of Cymeria has written extensive Letters of Marque legalizing pirates to prey on Apian shipping under the flag of Luc Valu.
 

Hammer 2, Harren
At this rate, dear journal, I may have to buy another journal soon! So much happens in so short a time!

This morning I rose early, and after bathing and shaving (I must admit to also spending some time flirting with one of the maids at the bath, but only that; I did not dally long) I proceeded back to the Library. After signing in and removing any items that could damage the treasure of the Library, I proceeded deeper into the stacks, down to the fourth level, where the air was so close that my breath and that of my Oghmite minder was the only force stirring it. For many hours we toiled in the depths, searching the tomes for any pieces of information, no matter how minute. We broke for lunch only briefly, and returned at once to our search. I shall include the transcript of what we discovered directly.

The following excerpt was found in the relatively popular History of the Ages , author unknown, and provides a brief synopsis of the first three Ages upon Ostia Prim. After the Age of Heroes came the Ages of Darkness, Forests, Iron, and the current Age - Empires.

The Age of Birthings

The First God, called the Primus, was Saficea. He bore the two sons Genn and Jann. For countless ages there was a peaceful silence, but soon Saficea granted the Knowledge of Time to his sons, and with that knowledge his sons learned Ambition. They fought, despite their father's attempt to halt them, and Jann was slain, his body greatly reduced by the battle with his brother, and he collapsed onto Ostia Prim and his corpse became the Valusian Isle.

Genn, now grown larger with his brother's death, confronted Saficea. The Primus slew his only remaining son, casting his body down. Genn's fallen form became the mainland of Ostia Prim. Generations passed and Saficea learned Regret, the one Emotion alien even unto him. His tears made the ocean and slowly he died. From his blood sprang the Greater Gods, and with his last breath the Age of Birthings ended.

The Age of Gods

The Greater Gods mingled for eons with one another peacefully, but Knowledge had been released to the world. With it came war. Lines were drawn, and alliances were made. The Gods' warring caused Light to fall upon the world, and stars to spring forth in the firmament. Just as they had sprung from the Primus' blood, so too did Outsiders grow from their own juices.

Three sides were formed thusly. The Dark Eleven were:

• Auril
• Bane
• Bhaal
• Cyric
• Loviatar
• Malar
• Talona
• Talos
• Myrkul
• Mask
• Umberlee

The Light Thirteen were:

• Azuth
• Chauntea
• Deneir
• Eldath
• Gond
• Lathander
• Leira
• Lliira
• Mielikki
• Milil
• Oghma
• Torm
• Waukeen

There were those who refused to war with their brother Gods, and this third alliance, The Watchers, was comprised of the Sisters Selune and Shar.

As the use of magic increased a new god was born, Mystra, and she favored both sides and neither. The god Azuth, however, found his own powers coincided with Mystra's, and he left The Light and became neutral. And as the war continued, yet two more Gods became Apparent – Tempus, from the warring, and Ilmater, from the suffering. Shortly thereafter loyalty was learned from these alliances, and so was born Tyr and the protector Helm.

Eons passed. The world suffered. The Gods finally realized neither alliance would win, and so they gave birth from their blood to the twin gods of fortune, Tymora and Beshaba.

Still no victor was found. The gods could not destroy one another.

Shar and Selune embraced and with the assistance of Oghma convinced the gods their war should continue upon the bodies of Genn and Jann, for there would be no victory in the heavens. Thus were Heroes made to continue the struggle, and the Godwar ended, and with it so too ended the Age of Gods.

The Age of Heroes

The world became the battlefield, still wet with dew from the tears of Saficea. Great Men and Elves, Celestials and Devils, monsters and demi-humans, strode the birthing grounds. Weapons were made, magic was refined. And for the first time in thousands of years, there was peace. For some heroes, despite their creators' aims, did not war with one another.

Chauntea gave the gift of harvests to the peoples of Ostia Prim. Oghma passed some Knowledge unto them. Milil taught them song, and Tyr taught them justice. With these lessons heroes began to band with one another, and Peoples were formed. But two members of the Eleven were not pleased, for they saw that no victory would be had. So they traveled to the world and walked upon the bodies of their dead brothers. The Twin Evils arrived, Bane and Bhaal, and no heroes were strong enough to halt their aims. The Age ended.

To be continued...
 

*grumble grumble goes my tummy*-the great Story Hour God

Feed the beast, feed it! :D

Tellerve

p.s. I'll probably email you too Cinerarium, but I'll be in the DC area next weekend and if your group is playing maybe I can get in as a special guest for a session!
 

Hammer 2, Harren, Continued

The following is culled from the Black Bishop's Compendium – A Recounting of the Fading Away. The author was supposedly one of Bane's priests prior to the Age of Darkness, but that has never been substantiated. Unfortunately, this book is in poor shape – partially burned, torn, and covered with an old fungus that the Oghmites have endeavored to remove only somewhat successfully.

...the Oceans and the Drimm sprang from Saficea's tears upon his sons' death...were nearly hunted to extinction by various Heroes, and only a handful survived until the twilight of that Age. The Dark Father informed those of the True Faith...must be protected...their dying...him in the next Age...taken to the four corners of Ostia Prim and their bodies hidden by the faithful...be the Key, and the rest drank wyvern's poison and thus passed onward...the glade wherein the Twin Evils were destined to first set foot...buried by those newcomers...slumber until the Dark Father and...misfortune struck and the Twins were defeated by disbelievers.

The Keys were never awakened, and their slumber...day.

Finally, there is one snippet recorded by a monk of Ilmater in his Memoirs, though his name or heritage remain a mystery.

…thus do I name the six – Ember Wind, Twilight Falling...Black Harvest, and the Boiling Plague… each their own specialty… may Ostia Prim pray they never Awake.

The first reference from the History of the Ages details the coming of the Twin Evils to settle the war between the gods. The second reference from the Black Bishop’s Compendium (I am chilled just recalling that foul libram) reveals the creation of the Drimm, born from the Primus’s tears along with the oceans of the world. The Compendium also mentions something occurring in the next age; I can only assume this references the age following the Age of Heroes – the Age of Darkness. What the Key is, who drank the wyvern’s poison, etc. I cannot tell.

Most interesting to me is the reference in the Memoirs of the Ilmater monk, who refers to Six harbingers of doom who slumber still… which leads me to believe that perhaps my original translation of the obelisk runes, referring to six sacrifices to “seal his slumber” may have not been far from the mark, after all. I think I must learn more Epalian at the first opportunity. Part of my research in the library today was in Epalian, completely unrelated to the rest of the research on its face, but I hope it will provide clues nonetheless.

For now, dear journal, I lay you to rest until later this evening, and retire for supper with my strange friends of the last tenday.
 

Into the Woods

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