Ghourmand Vale (3.5 campaign)

ADVENTURE 62: TAKEN

PC Roster:
Ageratum Purslane, halfling rogue 15
Alistair Mandelberen Pastlethwaite, human sorcerer 15
Chaevaris Noarunal, elf archer 15
Harlan Starblade, half-elf paladin 15​

NPC Roster:
Orchid, elf druid 15​

Game Session Date: 9 October 2024

- - -

"Twenty days of travel?" squawked Alistair. He and the other members of the Trained Professional Adventurers had returned to the war council with the ring of the Pomarj and had agreed to go visit a sage who was a noted expert on fiendish artifacts, with the express desire to pay him to determine the safest way to destroy it without harm, but the young aristocrat did not look forward to literally weeks in the saddle. "Where exactly is this expert located?"

"In the city of Womtham," replied one of the council members, pointing it out on a map. They'd received word from their armies that the now-leadership band of orc and ogres had been routed, as had been hoped.

"We could wind walk there," suggested Orchid. "That would cut down the travel time extensively."

"I have a better idea," replied Alistair. Looking at his adventuring companions, he asked, "What do you think about staying overnight in Greyhawk City? I'd like to purchase that robe of the archmagi I've had my eye on, and I daresay my brother Atherton could put us up for the night. Then we could wind walk from Greyhawk to Womtham, likely in less than a day."

"Sooner there, sooner task completed," Ageratum supplied. Once that was agreed upon, Harlan promised the war council they'd return with word of the evil ring's destruction, gave the nod to Alistair, and with a few spoken arcane syllables, the five adventurers, Alistair's grackle familiar Ambrose, and Orchid's pet timber wolf Shushitan teleported across the miles and found themselves in the familiar streets of Greyhawk City, just outside a shop dealing in wizardly paraphernalia. "I'll be right back," Alistair promised. "I want to get my new robes custom-fitted."

Once in his new robes - a shining white that would likely see quite a few prestidigitation spells to keep them looking so spotlessly clean during the remainder of Alistair's adventurous career - the group went to Atherton's manor house for the evening, to relax, unwind, and talk over their plans for the next morning. "What's this guy's name again?" Chaevaris asked.

"The Marquis Lorne D. D’Veih," replied Alistair. "The same individual E. L. Grimwade interviewed before visiting us in Ghourmand Vale."

"And we don't trust him why again?" asked Ageratum.

"His name is an anagram of 'horned devil,'" Alistair answered. "Many fiends enjoy parading their true nature under the unsuspecting noses of foolish mortals like ourselves. But it would make sense that a horned devil, a fiend from the Nine Hells, would take as a human guise an expert of fiendish artifacts."

"And if he's set himself up in such a permanent guise," added Harlan, "then that means he's here on a somewhat permanent basis. And my order is not tolerant of allowing demons and devils to have free rein over here on the Mortal Plane."

"So what's the plan?" prompted the halfling.

"We rest up tonight, get a good night's sleep, get in a good, hearty breakfast tomorrow morning, and then Orchid casts a wind walk spell on us. From Greyhawk City, it should likely only take us seven or seven and a half hours to get to Womtham. After that, we can ask the locals for directions to the Marquis' dwelling."

That part of the plan went without a hitch, and in the middle of the afternoon of the next day the five adventurers (and Shushitan and Ambrose) dropped out of the wind walk spell Orchid had cast upon them and back into full corporeality in the city of Womtham. They approached a man on the street and got directions to the Marquis' dwelling, which happened to be on the other side of town - and a bit beyond that, as a matter of fact, as they'd have to cross a section of forest and a creek or two.

"Might as well prepare our longer-lasting prep spells," Harlan decided as they headed in the direction indicated. He summoned Nova to him from across the planes, and the celestial pegasus appeared before him, white pelt gleaming in the afternoon sun. Orchid cast a longstrider spell upon herself and greater magic fang spells on Nova and her wolf, while Alistair cast the spells flame arrow and Rary's telepathic bond on the assembled group (and their ammunition, the sorcerer maximizing the intensity of the flames). Then Alistair climbed up behind Chaevaris on her carpet of flying, letting her guide them above the others as they made their way towards the Marquis' estate.

As they approached a creek, they saw a group of four people headed their way from the opposite direction: a pair of elves, the male dressed in the robes of a druid and the woman in wizard's garb, and a pair of human commoners, a man and a woman. But as they got closer, a splash of water exploded from the flooded creek bed and a troll rose up, roaring in hunger as it stared at the two commoners before it.

Ageratum warned the others over the link as she slapped her bracelet and activated the greater invisibility spell effect it provided. Then, running toward Chaevaris' floating carpet, she leaped up, did a somersault in mid-air, and let her boots of spider climbing adhere her to the rug's underside. Orchid cast a mass bear's endurance spell on the group, preparing them for combat against a fearsome troll.

The male commoner ran across a log conveniently placed as a crossing-point across the waterway and motioned for his wife to do the same. The troll made a swipe at him with the claws of one massive hand but failed to connect. Then the male elf cast a scorching ray at the troll, sending two gouts of flame coming from his outstretched hand, one of which impacted the warty-skinned troll, momentarily bathing him in flames. Chaevaris furrowed her brow at this, and asked Orchid over the link, <Druids can't cast scorching ray spells, can they?> Orchid replied that no, that wasn't a spell known to druids, although they had produce flame and flaming sphere spells which did much the same thing. The elf archer still looked at the male elf druid skeptically, wondering if she had just made assumptions about him based on his robe or if he were under some sort of magical disguise or something. Despite her intense scrutiny, she came to no absolute conclusions. So she sent an arrow through the troll's skull, dropping it back into the pool of water from which it had arisen. The archer's arrow had been blazing with fire from Alistair's maximized flame arrow spell, and while she wasn't sure if that had been enough to make sure it didn't regenerate itself back to consciousness, if it wasn't dead yet it would likely drown under the waters of the overflowing creek.

The elf wizard pulled a flask from her hip and drank down its contents, then followed the commoner's path across the log to the other side of the flooded creek. The other woman did likewise, drinking down her own potion before joining her husband on the other side of the creek, over by the heroes, who were approaching the same log from the opposite direction.

And then the red dragon came down from the skies.

Announcing its presence with a mighty roar, the dragon spread its wings and glided down to a landing on the ground some distance away from the heroes. Alistair's attention was immediately focused upon the dragon, ignoring the lesser threat posed by the possibly-already-dead troll to these passers-by. As the way was clear, he fired a cone of cold spell through his metamagic rod, maximizing the spell's effect upon its target. The dragon - which, Alistair knew, was particularly vulnerable to cold energy, as its very nature was fiery - was covered in a layer of frost, but it didn't seem quite as discomfited as he would have imagined. He too began to question whether what he was seeing was being manipulated, but his suspicions were confirmed before he even got to voice them over the telepathic link, for Ambrose told his master he was able to see the ground through the dragon's form - it was some sort of an illusion! Alistair broadcast this update to his friends over their shared mental link, and Chaevaris then added her suspicions about the "druid" casting wizard spells.

<Stay focused!> Harlan warned. <I don't think anything's necessarily as it appears to be! Best not to trust these strangers - somebody's using illusion magic, and it may well be one of them!>

<Get to safety!> Alistair commanded to his familiar, and Ambrose took flight, heading to a tree far enough away to be able to watch without getting in the blast radius of any combat spells.

Nova took flight and Harlan concentrated on sensing the taint of evil in the vicinity. There was definitely evil about - not surprising, given the troll before and below him, but this evil seemed much more powerful than he'd expect to be broadcast by a simply hungry troll looking for a meal. (Plus, if the troll were indeed already dead, it would no longer register as evil to the paladin's trained senses - a corpse being no more evil than a rock or a tree stump.) Ageratum dropped from her upside-down perch beneath the carpet of flying and rolled to a stop, short swords out and ready for danger - all while remaining completely invisible.

Orchid and Shushitan approached the newcomers hesitantly. "Who are you?" the druid asked, but the only answers she got were frantic gestures towards the dragon - they seemed freaked out by its sudden presence. Then the male commoner tried making a grab for her, stepping nimbly around Shushitan as he tried biting the stranger grabbing his mistress. But Orchid cried out in pain at the man's touch, as multiple rents opened in her leather armor. The reason became clear as soon as the druid pierced through the "commoner's" disguise: he was a barbed devil, human in size and build but with a long, lizardlike tail behind him and spikes sticking out from his hardened body in all directions. Warning the others over the Rary's telepathic bond spell, the other four heroes were able to see through the magical disguises as well - none of the four strangers were as they had at first appeared, each being a barbed devil. For their part, the barbed devils stopped acting in their previous roles and focused their attention on attacking and destroying the heroes as quickly as they could, whooping and roaring in excitement. But Orchid found out the hard way that grappling a barbed devil was not something she'd ever willingly sign up to do, as the fiend's barbs tore open her armor and the skin beneath it.

Two of the other barbed devils - hamatula, Harlan knew them as, having studied them back in the temple - activated unholy blight spells in the middle of the heroes' lineup, ensuring each was covered by the unpleasant effects. Sickened by the cloying miasma, most of the heroes fought the rest of this battle at less than their top strength.

Chaevaris whipped an arrow into her magic bow and rapidly aimed at one of the hamatula, releasing the arrow to fly straight into her target's eye. It cried out in pain and reared its head, pointing the arrow shaft straight up into the sky. The peal of thunder rolled across its back as the arrow's sonic damage did its work, but the devil remained standing at the end of the archer's attack.

The fourth barbed devil stared down Orchid and tried freezing her up with a hold person spell, but the druid's mind was too strong for the spell to take effect. Then the air beside her started to get all misty with ice crystals forming out of nowhere; instinctively, the druid stuck her hand into the area of cold and the attempted wall of ice, cast by a devil as yet unseen in this battle, failed to take effect. But the caster faded into view at the end of the spellcasting effect, revealing itself to be twice the size of the druid, skeletal in build, but with a scorpionlike tail rising up from behind it. <Bone devil!> Harlan warned his friends.

But the bone devil had a coating of frost covering its skeletal body - it had inadvertently been inside the blast radius of Alistair's maximized cone of cold spell. Seeing that, Alistair repeated his strategy, firing a second such spell through his metamagic rod. The bone devil was slain instantly, and the illusion of the red dragon popped out of existence as well, leaving no doubt as to who had caused it to appear in the first place.

Nova dived down at the nearest barbed devil, allowing Harlan to swing his Starblade into its side. The attack caused the paladin a small amount of damage, getting that close to a devil covered in sharp spines, but Harlan felt he had dealt far more damage than he had taken, and was likewise sure he could keep up this pace much longer than could the hamatula. Ageratum, after having been advised over the link that the devils were immune to fire (and that beads from her necklace of fireballs would therefore be useless), instead fired off three "pebboulders" at a barbed devil, but none of them managed to deal the devil much damage at all. Orchid stepped away from the devil that had appeared as a male human commoner and cast a sunbeam spell at it and another barbed devil right behind it. However, both managed to survive the attack unscathed, their inherent resistance to spell energy keeping them protected.

Two of the barbed devils teleported closer to their victims, one right behind Orchid and another arriving directly behind Nova. But this latter hamatula got a surprise upon arriving, in the form of an arrow piercing his eye, courtesy of a grinning Chaevaris, who had backed up her carpet of flying to set up the shot. The arrow continued on out of the back of the devil's head, and he collapsed onto the ground in a pool of blood. Harlan noticed with interest that its body didn't disappear when slain, which meant it hadn't simply been summoned to the Mortal Plane but had actually been gated in. That made its death even more of an occasion for celebration, for it meant the fiend had been truly slain, not merely returned to its home plane.

Another barbed devil approached Orchid, grabbing her up in its claws and ripping her to shreds. But then Alistair focused a maximized chain lightning spell on the offender, sending an arc of electricity out to hit another hamatula within range. The first devil dropped from the attack, and the sorcerer could tell the second had taken some damage as well - his spell had at least made it past their inherent resistance.

Harlan and Nova charged at a barbed devil, dropping to the ground to do so; the paladin's blade crackled with Pelor's smiting energy and the devil was slain instantly. But the sword continued its swing, cutting into a second hamatula and chopping off a clump of spines as the blade dug deep into the fiend's torso, drawing blood. It was at about this time that the troll simply disappeared, although the heroes were too engaged in the battle at hand to pay a whole lot of attention at the moment. (Later, they'd realize this was a likely indicator of another bone devil - or similar fiend - in the vicinity, observing their progress and doing what he could to cause them to waste their attacks upon illusions.)

Ageratum decided to follow Harlan's example and charged the nearest hamatula, stabbing it with her short sword at the cost of being stabbed herself by a number of the fiend's spines. Orchid sent another sunbeam flashing at the sole remaining barbed devil, the burst dealing it a bit of damage, but not much. It, however, was focusing its attention upon Harlan, no doubt enraged by his allegiance to a god aligned with the hated celestials, and clawed at the paladin, trying to pull him from the saddle. In that it failed, but Harlan took numerous scratches across the unprotected parts of his body.

And then Chaevaris shot her last arrow of the battle, hitting it directly between its eyes and slaying it instantly. With no other combatants visible, Ageratum scrambled from corpse to corpse, looking for carried treasure; all she was able to find was one flask that hadn't yet been consumed, and Alistair's detect magic spell identified it as having a magical aura. (Later, it was determined this was a potion of see invisibility, which had Chaevaris concerned: how did these devils know the archer and the halfling rogue often used invisibility and greater invisibility to their advantage?)

<It would seem,> Harlan surmised, <this Marquis may have been spying upon us, to learn our ways. He may be well prepared for when we come up against him.>

<When will that be?> asked Orchid. <Do we press on, attacking him in his home before he has time to make further preparations against him? Or do we wait until tomorrow, when we can all be at peak strength and have the maximum number of spells available to us?>

That, it seemed, was the real question, and the decision the group made would no doubt have an important effect upon their upcoming fight with the Marquis, whom the heroes believed to be a horned devil masquerading as a human expert on fiendish artifacts.

- - -

My nephew Harry, who plays Harlan, now absolutely hates barbed devils. We pointed out to him that we had all come to the same conclusion in previous campaigns (before he joined our ranks), but he was absolutely right: they're the worst!

We haven't decided yet whether to press on immediately or to rest up; we'll likely discuss it at our Saturday "Dreams of Erthe" session and come up to a decision, so Dan will know which way we're going with this.
 

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ADVENTURE 63: OUTSIDE

PC Roster:
Ageratum Purslane, halfling rogue 15​
Alistair Mandelberen Pastlethwaite, human sorcerer 15​
Chaevaris Noarunal, elf archer 15​
Harlan Starblade, half-elf paladin 15​

NPC Roster:
Orchid, elf druid 15​

Game Session Date: 16 October 2024

- - -

Ambrose flew in a wide circle, keeping the D’Veih estate to his right. It was a nice-looking chateau, built as an add-on to a tower some 60 feet tall, which had itself been part of a fortified wall with watch towers at each corner. The original wall had been extended forward until it encompassed twice as much ground as it had before, and the new areas walled in included an orchard - the limbs of its trees currently bare in the deepest part of winter - and a few outbuildings. A gnome patrolled the grounds with half a dozen wolves, but Ambrose ignored them; he was just doing a reconnaissance mission for his master. Now that he had the general layout of the place, Alistair would be able to focus on the area and teleport the group back here whenever he wished.

Right now, though, the grackle returned to his master. "Good work, Ambrose!" praised the young nobleman. "Now that we've seen where the horned devil lives, let's get out of here before we're noticed!" Harlan dismissed his celestial pegasus Nova back to the heavenly realms and Alistair cast a teleport spell that shunted everyone back to Greyhawk City - specifically, to a warehouse owned by his older brother Atherton. Sliding inside, Chaevaris activated the magic door from her necklace and placed it on a warehouse wall, out of the way. Then the five heroes (and Shushitan, Orchid's loyal wolf companion) spent the rest of the day inside the extradimensional interior, where they hoped nobody would be able to scry upon them or find out their present location.

"So what's the plan?" asked Ageratum.

"I think we can abandon any subterfuge at this point," Alistair conceded. "The horned devil sent barbed devils and bone devils after us - I don't think there's any point in pretending we still think he's a human sage specializing in fiendish artifacts. So he already knows we know what he is. I think we should just go attack his chateau in the morning - in the early morning, that is, long before we normally arise. If he's been scrying on us to learn our tactics and abilities, that might throw him for a loop."

"Good," agreed Orchid, "because most of my more powerful attack spells on hand are fire based - useless against a devil. I'll want an opportunity to prepare a better selection for fighting devils."

"How early?" asked Chaevaris.

"I was thinking we get up at four bells. That'll give us time to eat some breakfast, gear up, and for Orchid to prepare her day's selection of spells. And then we can begin our assault around five." The sorcerer got out some parchment and a pen and ink and started drawing out a quick map of what Ambrose had seen of the D'Veih estate. Once finished, Harlan looked it over and provided some inputs about where they might wish to arrive, and how they might want to set up their attack.

"A horned devil raising wolves seems pretty odd to me," the paladin declared. "I'd hazard those are likely barghests."

"Ooh - we fought one of those before!" Ageratum recalled. She filled Orchid in on the details, as the elven druid hadn't been part of the team back then. But together they went over their plans until they all had a pretty good idea of their tactics for the next morning. Then they all hit the beds early, so they'd be ready in time.

The next morning, once Orchid had prepared all of her spells for the day, the heroes started casting those they wanted to have up and ready when Alistair teleported them back to the D'Veih estate. For Orchid, that meant longstrider and true seeing spells on herself; protection from fire spells on all but Ageratum (she wore a ring that provided the same effect); barkskin spells on Ageratum Harlan, Nova, and herself; and a mass bear's endurance spell on everyone. She then wildshaped into an eagle. Harlan cast a bless spell on everyone, then a protection from evil spell on Ageratum, his own bull's strength and magic circle against evil, and a death ward spell as well. Alistair granted everyone darkvision, haste, and a Rary's telepathic bond, then cast a shield spell upon himself. Once all that was done, he cast a teleport spell and brought everyone back to the outer wall of the D'Veih estate, over to the east of the wrought iron gate. (Shushitan, it had been decided, would remain behind in the warehouse; messing about with devils was a bit out of his league.)

Chaevaris placed the extradimensional door on the solid wall by the gate, opened it, and bid Carruthers to step out. Alistair then gave him his instructions: give them the count of 20, then smash his way through the front gate and attack anyone who either attacked him or attacked any of the heroes. That done, he cast a dimension door spell to send himself and the others up to the rooftop of the southeastern guard tower.

These towers were not as high as the central tower that bumped up against the chateau: about 35 feet tall, the sorcerer judged. Orchid flew over to the top of the chateau's roof, itself about 30 feet above the ground, and began casting a soften earth and stone spell on the ground immediately below her, in an area covering the middle sections of both the chateau and the large tower behind it. As she was doing that, Ageratum activated her bracelet of greater invisibility and spider climbed down the side of the tower, heading for the nearest of the smaller outbuildings. Harlan, astride Nova, stayed where he was and scanned the immediate surroundings with his aura-sensing abilities, seeking out the taint of evil.

Suddenly, six wolves popped into existence all around the chateau. They hadn't been there a moment ago, or Orchid would have sensed them with her true seeing; they must have teleported from wherever they had been before. But she could see their true forms: these were indeed barghests, a fact she informed the others about over their shared mental link. Chaevaris, perched upon her carpet of flying up on the tower roof, quickly aimed at the nearest barghest and let fly with an arrow that struck the beast in the shoulder, burying the shaft to the edge of its feathered fletching. The lupine beast yowled in pain.

Nova was off the tower rooftop in a flash, charging down at another barghest and kicking it with an iron-hard hoof, allowing Harlan to lean over and bring his flaming Starblade cutting deep into the fiend's shoulder. Alistair targeted one of the barghests closest to Ageratum - they hadn't spotted her, so her greater invisibility was fooling their eyesight, but he wasn't sure whether they'd be able to pick her up by scent at that range - and sent a maximized scorching ray spell through the lesser of his two metamagic rods. Only two of the gouts of flame hit their target, but that was enough to encompass the barghest in a shroud of burning flames and slay it outright.

Orchid, ignoring the barghests, cast the second spell she'd planned as their one-two punch: an earthquake spell, especially lethal now that the frozen ground beneath the chateau and larger tower had been sufficiently softened up. The spell sent shock waves through the ground all around the two central buildings, keeping the barghests occupied with just trying to stay on their own legs, as the central part of the chateau's roof caved in and went collapsing inward, crushing anyone and anything below it. A woman's scream told them at least one of the horned devil's servants had fallen victim to the collapsing roof and walls.

Carruthers, in the meantime, pounded on the front gate as directed. Although the walls were a foot thick and made of solid stone, the front gate was mere iron bars and unable to long hold up against the steady attacks of a shield guardian.

Another blow from Starblade slew the barghest Harlan had been fighting, and he sent Nova swooping along the western side of the chateau to go chase down another one.

Suddenly, there was a bone devil floating in the air 40 feet above the ground. The fact that dust and bits of gravel spilled from his body gave silent testimony that he had also been in the area when the roof collapsed, and had been temporarily buried under the falling stone. While the fiend was still fully invisible, Orchid, with her true seeing, saw him just fine. This, she guessed, was the bone devil responsible for the illusion of the troll yesterday when the group had been fighting off the barbed devils; he'd stayed out of combat himself so he could report back to his master. Well, they'd have to see what they could do about that.

Ageratum loaded a "pebboulder" into her sling and shot the missile at the barghest nearest her. Upon impact, the pebble - actually, a good-sized boulder that had been shrunken down by one of Alistair's shrink item spells - slammed into the fiend and regrew to its full size upon impact, crushing it under its full weight. Just that quickly, a third barghest was dead. Up on the tower roof, Chaevaris raised her carpet of flying higher, so she could see what all was going on in the courtyards around the chateau. Alistair and Ambrose, on the carpet behind the elf, took it all in as well. Unable to see anyone to attack yet, Alistair took the opportunity to cast a greater invisibility spell on himself and his familiar, matching the invisibility spell Chaevaris had invoked using her ring.

Harlan slew his second barghest of the day as Carruthers smashed his way through the gate, tossing the mangled structure aside and heading towards another barghest running to attack Nova and Harlan. Orchid, her one-two punch completed, cast a faerie fire spell on the bone devil, outlining the invisible fiend so everyone knew his exact whereabouts.

Then the horned devil who spent much of his time in human form as a learned sage teleported directly outside the chateau's front doors, placing him right before Carruthers. He was in his full fiendish form, a length of spiked chain coiled in his hands; apparently he no longer had any notions he could fool anyone with his human guise. At the same time, the woman buried under the rubble teleported to the foyer - still inside the building but outside the area where the roof had collapsed - and she too was in her full, devilish form: an erinyes, with feathered wings and a sword in one hand.

One final devil teleported from inside the building to the exterior, appearing on the lawn to the east of the chateau, below the invisible carpet of flying and not too distant from Ageratum. This was an insectoid ice devil, twice the size of a human and built like some sort of mutant mantis.

Harlan urged Nova forward and the two charged the horned devil in mid-air. However, the fiend swung his spiked chain in a wide arc and slammed its end into the paladin's head while they were still some 20 feet distant. Harlan was overcome by the weapon's stunning effect, freezing in motion where he sat instead of swinging his blade as planned. Nova, sensing this, frantically flapped his wings, coming to an aerial standstill and then backing up out of range of the devil's wicked weapon.

The bone devil, not appreciating having his invisibility countered by a faerie fire spell and knowing the eagle was somehow responsible, went charging down at Orchid, snapping its jaws at her. Fortunately, she managed to fly out of the way in time.

Ageratum charged at the ice devil, seeing if it noticed her as she ran under the effects of her greater invisibility spell. It apparently had no means of detecting her until her magic short sword went stabbing into its knee, causing it to hop on the other leg and cry out in pain. From up above, Chaevaris aimed an arrow down at the ice devil and let fly, piercing one of its insectoid eyes with her shaft. Ageratum took further advantage of the distraction that caused by stabbing her blade deep into the fiend's good leg. The multiple attacks were too much for the frosty fiend, and it collapsed, dead, on the ground where it had stood.

The two remaining barghests went bounding over to the horned devil, recognizing their master in his true form. But Alistair got sight of them from above and sent a maximized chain lightning spell blasting down at the horned devil, with two arcs reaching over to strike the barghests. Alistair's spell hit the first two targets but, irritatingly, the other barghest had blinked out of existence at just the right time, and it avoided the electrical attack altogether. That was a very good thing for it, too, as the spell slew its partner dead, the fur singed from its body where the blast struck.

Carruthers slammed the horned devil with his massive fists, managing to connect with one solid blow. Orchid cast a sunbeam spell at both the bone devil and the erinyes - how nice of them to line up for her like that! - and while the damage it dealt them was minimal, they were both permanently blinded by the powerful burst of light. <That ought to bring them down to size,> the druid thought over the link.

The horned devil ignored Carruthers and went after Harlan again, stepping forward and swinging his chain at the stunned paladin. But this time Nova was ready for the attack, and he chose to break off combat, flying back to the rooftop of the chateau - the western wing, still undamaged from Orchid's earthquake spell - until his master regained his senses. From inside the building, the erinyes blindly cast an unholy blight spell, not getting it anywhere close to Orchid or the other heroes. Likewise, the blinded bone devil thrashed out with its teeth, claws, and tail stinger, desperately trying to find the damned eagle but having no success.

Ageratum used the spider climbing aspect of her cloak of arachnida to run up the eastern side of the chateau and onto the rooftop, from where she could see the horned devil at the front of the building. Loading another "pebboulder" into her sling, she sent it flying at the fiend's head, only to have it deflected by the devil's swinging chain.

Chaevaris took the concept of hitting an invisible creature's unseen eye with an arrow as a personal challenge and aimed at where, given the faerie fire outline around the bone devil, she figured its eye would be. Letting loose her arrow, it whizzed through the air and hit its target, piercing the bone devil's eye and slaying it outright. The archer noted that, just like the barbed devils they'd fought yesterday afternoon, the devil's body didn't dissipate when slain, indicating this was no summoned fiend but one that had been permanently gated into the mortal world. It also meant that its death was permanent; this was one bone devil who'd never perform another evil act!

The last barghest went after Carruthers, who slammed it on the top of its head. Then Alistair sent another maximized chain lightning spell at the horned devil and the barghest, severely hurting the first and slaying the second outright. Orchid flew up into the air, sending another sunbeam flashing at the horned devil, overcoming its inherent resistance to spell energy. However, to her disappointment, her spell did not blind the horned devil as it had its fiendish minions. It retaliated with a lightning bolt that went slamming into Orchid's eagle body, but with the exception of a few feathers, she managed to survive the attack.

Inside the building below, Orchid could hear the erinyes feeling her way around, trying to discern her exact location. Blinded as she was, it would be difficult to use her greater teleport ability without running the risk of ending up impaled on the broken rooftop, and flying without being able to see where she was going was equally problematic.

Harlan and Nova charged at the horned devil again, determined to bring this fiend to as permanent an end as the ice devil and barghests had received. Once again, the horned devil had his spiked chain up and swinging, and with its greater reach the devil would be able to hit Harlan before the paladin was within striking range. But this time, the loyal pegasus took matters into his own control, dodging into the onrushing chain to protect his master. Nova allowed the chain to hit him instead of Harlan, and it was the pegasus, not the paladin, who froze up in mid-air as a result of the weapon's stunning property; as Nova's unmoving wings brought him colliding with the ground in an undignified crash landing, Harlan was able to leap from the saddle and finish his attack by flying through the air and bringing his holy blade, with the full smiting power of Pelor behind him, stabbing into the fiend's chest.

It would have been an appropriate death for the horned devil, to be slain by a vengeful paladin seeking to rid the world of evil. But Fate often has other plans, and the creature who dubbed himself "Lorne D. D'Veih" in his human guise hung on to his wicked life by a mere thread. Blood and ichor seeping from the gaping wound in his chest, he staggered to his feet, refusing to die until he'd slain the paladin who inflicted upon him the mortal blow. But before the devil could strike, Ageratum beat him to the punch, racing across the roof and leaping down at the devil, still complete invisible due to her magic bracelet. Unseen by all but Orchid (whose true seeing spell allowed her to see the halfling's location), Ageratum mirrored Harlan's leaping stab move and her short sword, not quite as powerful as Harlan's Starblade, nonetheless buried itself deep into his chest and she rode it down to the ground, digging a deep furrow down his front. By the time she had landed nimbly on her feet. she had to scoot back several steps to avoid being hit by the horned devil's lifeless body as he collapsed to a heap on the ground before her.

"Ageratum? Was that you?" Harlan called. "Nicely done!"

That left only the blinded erinyes to be dealt with. From up on the carpet of flying, Alistair took care of it by calling down to Carruthers to go inside the building directly ahead and slay the winged woman he'd find in there. The shield guardian obeyed without hesitation, and within moments the deed was done.

- - -

We had a deadline with this adventure: Dan and Vicki were scheduled to leave the next morning to go visit his sister in Illinois, and Vicki likes to do the packing the night before. She had originally wanted to bump this night's session to the following week, but Dan convinced her that we'd have a "hard stop" time of nine o'clock. So as we got closer to the deadline, we did what we could to speed up the combat, like having the barghest and Carruthers face off against each other "off screen" as it were - we figured they'd manage to keep each other busy without us having to roll for their attacks and damage. Vicki agreed to continue on until the horned devil was slain, and we got that done by 9:02 PM, so we just hand-waved the erinyes' death - there wasn't much she could do to us at that point - and Dan said we'd pick up where we left off next session, as there was still rubble to search through and potential treasure to find. (Dan's hinted he had two other "plot seeds" planted in the area for us to discover and decide what to do about.) But all that will have to wait until next Wednesday.

In the meantime, we all leveled up to 16th.
 
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ADVENTURE 64: INSIDE, UP OR DOWN

PC Roster:
Ageratum Purslane, halfling rogue 16​
Alistair Mandelberen Pastlethwaite, human sorcerer 16​
Chaevaris Noarunal, elf archer 16​
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 23 October 2024

- - -

The heroes entered the chateau as Carruthers was crushing the life out of the blind erinyes devil. When he released her lifeless body to fall to the floor of the shattered building, the last of the devils they had been up against thus far had been slain. But Harlan wasn't convinced there weren't other devils to be found in the building, so he insisted they check out the rest of the structure, while his celestial steed Nova stood outside on guard duty, alert in case any other devils popped into view.

"Where to first?" asked Ageratum.

"Might as well clear this level," replied the paladin. He made his way to the double doors in the back of the central room of the chateau, the one that had suffered the worst damage from Orchid's earthquake spell. Fortunately, the doors pushed inward, so once he'd made his way across the rubble from the collapsing roof it was easy to get them open. The tower beyond was a vast, empty chamber 50 feet to a side, with a ceiling height of some 30 feet - half the height of the tower itself.

"It's empty," Harlan announced, seeing nothing within.

<Actually, it's not,> replied Orchid over the Rary's telepathic bond spell that was still active among the heroes. <There's an invisible imp on the floor in the back left corner. I can see him my true seeing spell.>

<All the way in the back corner?> asked Chaevaris, wanting confirmation as she fitted another arrow into her seeking longbow. After Orchid fine-tuned the imp's location to the archer's full understanding, Chaevaris rapidly fired off a series of arrows that peppered the imp like a pincushion. It flowed back into full visibility after its death.

"Nicely done," praised Harlan. "Let's go check out the upper level." There was no set of stairs inside the tower, so they backtracked into the chateau and examined the sets of stairs leading up from there. The stairs had been in the path of the earthquake damage and didn't look like they'd necessarily take the weight of a paladin in plate mail armor, so Chaevaris ferried him up to the top level on her carpet of flying, then went back down to fetch Alistair and Ambrose. Ageratum simply spider climbed up the wall and Orchid was still wildshaped into eagle form, so she flew upstairs. Carruthers was left on the ground floor with orders to attack anyone other than the heroes that approached him from inside the building.

There was a set of double doors leading into the upper level of the 60-foot-tall tower, and Harlan stood before them, concentrating on whether he could detect any evil behind the doors. The others were quiet, allowing him to give the situation his full attention. Finally, he announced over the mental link, <There is a single source of evil in the back left section of the tower.> And with that, he opened the door before him to find a wide hallway leading to another set of double doors in the back, and four other doors along the side walls. He crossed the hallway, heading to the double doors, and announced, <The evil is behind these doors!> Chaevaris sent her carpet floating up behind him, Alistair sitting behind the archer with his grackle familiar perched on his shoulder.

Swinging open the second set of doors, Harlan was disappointed to see nothing but a solid wall before him.

<Hold on,> advised Orchid, using her true seeing against the wall. <I can see that's simply a phase door spell - we're not attuned, so it's a solid wall to us.>

<But there's a room beyond?> asked Alistair. <It isn't just a solid mass of stone or anything?>

<No, there's definitely a room beyond,> the druid replied.

<The evil is getting increasingly stronger!> Harlan advised.

<Okay, everyone, gather up around me,> the sorcerer commanded. <I'll dimension door us all into the room.> Once everyone was within range, the sorcerer cast his spell and the five heroes - and one grackle - were inside what appeared to be the burnt, charred remains of what had once been a study or something. But the paladin's attention was drawn immediately to the skeletal form slowly taking shape off to his left - bits of bone shards were flying together to reassemble into a human-sized skeleton, although this one seemed to be missing a right hand. <Lich!" the paladin identified over the link, before bringing his Starblade, coursing with Pelor's smiting energy, into the skeletal form and shattering it all over again. This time, the bone shards lay where they had fallen.

<Look around,> he commanded to his team. <There's got to be a phylactery around here somewhere - it's how he managed to survive after having been destroyed, and it's how he'll do so again unless we find and destroy the phylactery where he keeps his life-essence after death.> But although they searched the entire room, and the adjoining rooms in the hall beyond (which turned out to be guest rooms, one of which at one point no doubt housed E. L. Grimwade when she interviewed "Lorne D. D'Veih" in his mortal guise), they found no evidence of there being a phylactery in the vicinity. They did, however, find a lot of art supplies, including paint of a mundane quality and a set of Nolzur's magnificent pigments, whose magical quality Alistair was able to confirm with a detect magic spell. There were also scraps of jade in a corner, which the halfling surmised were the fragments of something that had been carved of jade in this room.

"No phylactery - that's very odd," Harlan admitted. "Liches end up back in their phylacteries after being destroyed, and can regrow a new skeletal body as long as there's a corpse within around 30 feet or so. But this one was reforming well outside the range of its phylactery."

"Maybe some fiendish influence?" suggested Chaevaris. The paladin admitted it was a possibility, and suggested they continue on with their search - not only for the phylactery, but also for any other devils who might be using the area as their personal dwelling on the mortal plane. The guest bedrooms were dusty from disuse but offered up nothing suspicious or untoward.

"That seems to be about it, then," admitted Alistair, but Ageratum corrected him by pointing out they hadn't explored the lower level of the tower yet. "But it was just a big, empty room!" the sorcerer argued.

"It appeared to be," countered the halfling. "But let's give it a good look-see anyway." She turned out to be correct once they returned to the empty room with the slain imp, for Chaevaris and Orchid, with their elven senses, were able to find a hidden passageway in the back that opened onto a wide set of stairs leading down into the earth. Fortunately, by being along the very back of the tower's structure, it had been spared from taking any damage from Orchid's earthquake spell.

Chaevaris led the way down, floating on her carpet of flying. There was no illumination, but the heroes all still had darkvision spells active, allowing them to see perfectly fine in the darkness. The stairs went down for a bit and then leveled out to a short hallway, 15 feet wide, that led to a solid-looking wooden door. On the right-hand wall hung a wide portrait of a bunch of fiendish creatures: a horned devil, an ice devil, two bone devils, a winged erinyes, four barbed devils, and six barghests - every devil the heroes had met up with since teleporting into Womtham. "Nice family portrait," Ageratum commented, adding up the fiends and coming to the conclusion they'd likely already taken out everyone who'd been living here.

"Is this magical?" Harlan asked, and Alistair cast another detect magic spell before announcing that it was indeed. "Transmutation magic, and a bit of illusion," he specified.

"Then this is likely how they took on mortal forms," the paladin explained. "D'Veih, as a horned devil, wouldn't normally have the ability to appear as a human. And the others were even less powerful than he."

"So who painted it?" asked Chaevaris. "The lich upstairs?" He had, after all, been remanifesting inside an artist's studio, likely the place where he'd been destroyed. Harlan accepted it as a possibility and advanced to the door, concentrating once again on sensing evil emanations from beyond. The process took almost half a minute to get a full reading, but this time he didn't get to finish it, for the door was yanked open mere seconds after his initial approach. Standing in the doorway was a giant of a man, a full twelve feet tall if he was an inch. Harlan had time to recognize the ruby-tipped mace he carried as being an unholy symbol of Asmodeus and quickly deduced this was an evil cleric under the effects of a righteous might spell, but then the giant stepped back and started to cast a spell.

Chaevaris acted just as quickly as the cleric, aiming an arrow at his eye and letting it fly. It pierced through his right eye and he screamed, but he'd already finished the words of his spells: a quickened silence spell that encompassed all of the heroes but Ageratum (who had lingered back at the top of the stairs) and a blade barrier that sent whirling blades of force cutting into the heroes' flesh. Chaevaris and Alistair leaped off the carpet of flying to the right, while Orchid flew to the left, but Harlan, in his heavy armor, was too slow to avoid the spell's effects. None of them failed to notice the sudden lack of sound; Chaevaris had the presence of mind to broadcast the situation to Ageratum over the mental link, as the halfling was outside both spells' effects and could hear just fine.

But then Ageratum popped a bead from her necklace of fireballs, loaded it into her sling, and fired it through the open doorway to explode past the giant cleric's feet. The resulting explosion of flame engulfed the oversize cleric, adding to his screams as he pulled the arrow from his eye socket, taking his skewered eyeball with it. Alistair, unable to get through the doorway without getting himself sliced to ribbons by the blade barrier spell, turned and fled back toward the stairs, but only until he could suddenly hear the sound of his boots on the stone floor again. Then, confident he was outside the area of effect of the silence spell, he cast a dimension door spell that sent him and Ambrose dimension dooring to the far side of the cleric, in front of yet another set of double doors, this pair each etched with the unholy symbol of Asmodeus, Archduke of Hell. It didn't look like the cleric had spotted him, so he'd be able to get in a surprise spell from behind!

But that never came about. Instead, Harlan ran out of the blade barrier spell straight for the unholy cleric, channeling Pelor's smiting energy once again through his enchanted blade and sending it swinging straight into the giant's belly. He cut a wide gash across his foe's torso, allowing the man's intestines to start sliding out. He fell painfully to one knee, with his hands gripping his stomach, trying to keep his innards from spilling onto the floor before him. But then he toppled forward, his face smashing into the floor as he collapsed into blackness. The blade barrier spell dropped as he lost consciousness, and while Chaevaris readied another arrow and Orchid flew into the room, it was Ageratum who had the presence of mind to run up to the cleric and slide the blade of her short sword across his throat, killing him instantly. Then, her mind switching gears automatically from combat mode to treasure assessor, she declared, "That armor looks like it's worth something, and the same with his shield!" Rummaging around in his pockets (a process that became easier when the righteous might spell wore off and he returned to his normal size), she also found a severed skeletal hand in his pocket.

"Ew!" the halfling cried, dropping the bones onto the floor. "What's he doing carrying this around for?"

Harlan had an idea. "I'm starting to think this whole deal - the ring of the Pomarj getting into the hands of that half-orc barbarian leader, so that we'd go kill him and bring the ring here for an expert assessment on how to destroy it - may have all been a ruse."

"To what end?" asked Alistair, somewhat disappointed he hadn't been able to get a final attack spell in against the cleric before he'd been slain.

"To get us here," replied Harlan. "We have the cubic gate, the one that can send us to specific areas on a given plane if we have a touchstone to guide us. What do you think the odds are that the lich's phylactery is on one of the five planes corresponding to the five faces of our cubic gate besides the Material Plane?"

"And the lich's hand would work as a touchstone," added Orchid. "But which plane?"

"A project for another day," replied Harlan. "We need to keep clearing out this nest of evil." But there was no more evil to be dealt with; the double doors led to a temple of Asmodeus that was empty of all but the slain cleric who tended it.

Ageratum didn't mind - that gave her more time to search for treasure. Her explorations unearthed a rod of the python and a wand of charm animal (both of which were presented to Orchid for her use, after Harlan had determined to his satisfaction that neither device was inherently evil), while Ageratum claimed the Nolzur's magnificent pigments for herself.

"I was not aware you had a talent for painting," observed Alistair.

"I can learn!" answered the halfling, imagining all of the coins and gems she could create with such magical paints.

- - -

Of course, the Nolzur's magnificent pigments don't work that way, but even after finding that out, Ageratum decided she could still use them to paint holes in walls easily enough, so she's still eager to use them.
 
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ADVENTURE 65: SEA CRUISE

PC Roster:
Ageratum Purslane, halfling rogue 16​
Alistair Mandelberen Pastlethwaite, human sorcerer 16​
Chaevaris Noarunal, elf archer 16​
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 30 October 2024

- - -

Alistair cast a teleport spell and returned the group to Greyhawk City, where they once again spent the night at his older brother Atherton's villa. And that turned out to have been excellent timing, for the elder Pastlethwaite had a request to make of his younger brother and his band of adventurers.

"I have lost two vessels recently," he admitted. "Both on the nights of the full moon. They were making their rounds on the Nyr Dyv, and disappeared - they never showed up at their next port of call, nor has anyone seen them since. I fear they were beset by pirates, or worse." He looked over at Alistair. "I would be eternally grateful if you and your friends would agree to accompany me on the next merchant vessel I send out, along the same route, to the city of Admundfort. The trip will take about seven days, and it will be a full moon the night of the fourth day out. I intend to find out what's been attacking my ships, and I would feel much safer with a band of Trained Professional Adventurers along for the ride."

"By all means," agreed Alistair at once; it was a different feeling, having his older brother, to whom he had looked up to his entire life, seeking something from him - actually acknowledging his worthiness in the profession he had taken up once his latent sorcerous abilities started manifesting. "That is, I at least..."

"We would all be happy to assist you in your endeavor," assured Harlan, receiving nods from both elves and a "What, for free?" look of shocked surprise from Ageratum. But the next day found them all boarding the Lucky Dave, a multidecked sailing vessel loaded up with cargo for trade. The ship was manned by a crew of 30, all humans, and Atherton himself would be captaining the vessel. He showed the adventurers to the bunkroom he'd reserved for their shared use, knowing full well they'd actually be sleeping inside the extradimensional confines of their magic dwelling; Alistair had kept him appraised of their adventuring tricks of the trade. Shushitan had been left behind with Atherton's wife Julie and the twins, where he was more than happy to take on the temporary status of "borrowed family pet."

The first few days on the massive lake were rather boring, as the crew handled everything needed for the smooth running of the ship and the heroes mostly just needed to stay out of the way. Alistair was glad to discover the Lucky Dave, a much larger ship than the one they'd sailed on to go rescue Blorkane Trotter, didn't rock about as much, and as a result he did not suffer the seasickness he'd experienced on the smaller vessel.

The group had decided they needed to have one of their number on guard at all times, and split up the night rotation into five two-hour shifts, filled by Alistair, Ambrose, Chaevaris (who offered to do two shifts in a row, covering four hours, given her much reduced need for time spent in reverie), and then Ageratum. When not on guard duty, the heroes slept in their extradimensional dwelling, armed and armored as needed so they could rapidly respond to any danger.

Each morning, Alistair cast his mage armor spell as well as an unseen servant, allowing Ogilvy to do any fetching he might need. Orchid habitually wildshaped into an octopus and leapt overboard, clinging to the front of the vessel, underwater, and casting a commune with nature spell, which provided her with the following information about the local environment:
  • There were no powerful unnatural creatures within 16 miles of the Lucky Dave
  • There were no other ships within 16 miles
  • The general animal population within 16 miles included fish and aquatic elves in underwater caves
The druid then returned to the ship and cast a water breathing spell upon the five heroes.

On the fourth day - with a full moon scheduled for that night - Ageratum was on the last shift of the night detail, in the two-hour block before dawn. She was up in the crow's nest, which she shared with a crewman who was unaware of her presence, given she had walked up the mast using her cloak of arachnida's spider climb function and remained unseen because of her bracelet of greater invisibility. It had been a boring shift thus far - this whole trip had been boring, as far as the little halfling was concerned - and she was looking forward to having the rest of her friends up and about in a few hours, when a little bit of activity occurred: a small flock of five seabirds flew towards the ship and four of them landed on the deck, while the fifth circled the crow's nest. They seemed a bit big for sea gulls, Ageratum thought to herself, before realizing they were albatrosses. But an albatross wasn't anything to worry about, although it was kind of weird how that one just kept circling, circling, circling...it kind of reminded the halfling of when they'd send Ambrose on reconnaissance duty, keeping an eye out for danger while the TPA went about their business. Was it possible the albatross was some kind of familiar?

But then, before she was able to follow that thought, something else caught her attention: what had first appeared to be nothing more than a reflection of the moon upon the waters of the Nyr Dyv coalesced into something else entirely: the broad shell of a dragon turtle surfacing from below. And it wasn't alone, for on its shell were perched four aquatic elves, raising their longbows up at the railing of the ship to shoot anyone who might peer over the edge.

"Dragon turtle off the starboard bow!" called the sailor in the crow's nest to those below, giving a warning to what Ageratum had seen. The massive turtle was swimming rapidly forward, and the impact just below the water-line shook the ship. But Ageratum knew her immediate role was to go fetch the others, so she used her daily web spell from her magical cloak and sent a strand of webbing from the bottom of basket of the crow's nest to the deck below, then slid down it and raced to the doors at the back of the ship. Bursting through them, she ran into the berth assigned to the adventurers, opened the extradimensional door hanging on the wall there, and called to the others that they were under attack. Behind her, another crewman had come running into the back section of the ship to warn Atherton of the same, while the two other crewmen on the mid-deck ran over to the weapons locker at the ship's front to fetch their swords.

And each time the dragon turtle rammed the ship, the impact could be felt by those aboard (but not, unfortunately, by those inside an extradimensional dwelling not even on the same plane of existence).

All at once, the four albatrosses on deck changed shape into aquatic elves armed with tridents and went after the crewmen hastily arming themselves. "Boarders!" came the cry from the crow's nest. But his warning was too late for one of the newly-armed sailors, who took a three-pronged trident to the chest before he could block the attack with his sword; his lifeless body was left to drop to the deck as the elf turned to find his next victim.

Harlan was the first of the heroes to run out onto the mid-deck, his Starblade out and ready for combat. But the albatross circling above cast a flame strike upon him as soon as he appeared, bathing him in fire from above. Then there was another impact from the side of the ship as the dragon turtle resumed his attacks, trying to smash a hole into the wooden vessel and cause it to sink. It seemed the first part of Atherton's plan had succeeded, in that they now presumably knew what had happened to his other two vessels - now the focus would need to be to ensure it didn't happen a third time!

The circling albatross called down another spell upon Harlan, bathing him in a blast of electricity from a call lightning storm spell. But then a door on the deck slammed open and another six sailors came running from belowdecks; they'd heard the ramming and were here to fight off any intruders. Armed with swords, they made a rush for the aquatic elf fighters on board.

Orchid ran through the doors onto the mid-deck, saw the dragon turtle and its four passengers off to the right (the turtle had backed up a distance in preparation for another ramming attack), and the druid cast a reverse gravity spell at the waterborne attackers. immediately, a column of water erupted from the lake, at the top of which bobbed the helpless dragon turtle, the four aquatic elf archers on its back scrambling to grab hold of the side of its shell before falling off. They stabilized about 85 feet above the surface of the water.

Chaevaris came flying out onto the deck - or, more accurately, above it on her carpet of flying - and aimed a shot at the nearest aquatic elf fighter. But the rocking of the ship caused her to miss her shot, as the deck swayed and the elf was moved just out of the arrow's path at the last second.

That left Alistair, Ambrose, and the still-invisible Ageratum still in the sleeping berth in which the extradimensional door was hung. "Carruthers, go out onto the deck and attack any enemies you see!" he called to his shield guardian, before beginning the words to a spell. Ageratum, recognizing it as the words to the sorcerer's dimension door spell, reached out and grabbed hold of his leg as he finished, and the three of them were instantly transported to the crow's nest, where Alistair had figured he'd have the best vantage point from which to cast spells down upon any intruders.

Carruthers, as instructed, ran out to the deck and swung a massive fist at the nearest aquatic elf, but the nimble fighter dodged below the construct's attack. Up in the crow's nest, Ageratum gave the circling albatross the stink eye, realizing it was an enemy druid employing the same tactics Orchid used when casting spells down upon enemies while wildshaped into an eagle. Well, she wasn't about to let her keep on doing that - not when the halfling could put a stop to it! Standing invisibly on the rail of the crow's nest, she timed her leap into mid-air and stabbed her short sword into the side of the albatross as she passed by, then hung on and allowed their combined weight to drop them down to the deck, 60 feet below. At the last possible second, Ageratum released her blade from the wounded sea bird and tumbled across the deck, lessening the impact on her a bit.

Harlan swung his Starblade into the side of the aquatic elf he was facing off against, getting past the trident he was using both defensively and offensively, to score a deep hit into the elf's side. The sailors from belowdecks did their part, to much less effect; there was simply no comparison to the levels of combat experience enjoyed by the seamen and the paladin adventurer. Still, every bit helped against these invaders, and Harlan was certainly glad of the assistance.

The dragon turtle roared in shock and gave forth a blast of his breath weapon, sending an explosion of steam erupting from his mouth. But floating helplessly 85 feet above the lake's surface, the steam wasn't even close to hitting anyone on board the Lucky Dave. On its back, though, the archers had regained their feet and were aiming their longbows down at potential targets, while on the deck the albatross wildshaped back into an aquatic elf druid. But Ageratum was right there as the elf stood up, and she stabbed the spellcasting intruder in the gut with her bloodied blade.

Some of the aquatic elf fighters were engaging with the sailors, and doing a fair bit better than the sailors were managing in the melee; already, one of the seamen was staggered, trying to stay conscious as blood dripped down his torso from a trio of puncture marks. "Why are you doing this?" Orchid called out in the Druidic tongue. "Why are you attacking us?"

The enemy druid scowled and replied, "You're in our hunting grounds!" - as if that were all the answer needed. But it was answer enough for Orchid: they were no better than pirates. Casting a firestorm spell, she engulfed the enemy druidess, all four aquatic elf fighters, the dragon turtle, and all four archers in burning flames. The turtle, it turned out, was completely unfazed (not surprising in hindsight, as it breathed out scalding steam as a breath weapon), but three of the fighters and all four archers were slain by the attack.

Chaevaris raised the elevation of her carpet of flying and aimed an arrow at the dragon turtle's left eye. Releasing the bowstring, the arrow went straight at its target, blinding the turtle's left eye and sending the sounds of thunder rumbling across its thick-scaled body. Still in the crow's nest, Alistair leaned over the rail and cast a chain lightning spell down at the enemy druid, Shallamane Seacrown, knocking her senseless to the deck. As Ageratum slit the druid's throat to ensure her death, Harlan went charging across the deck at the sole remaining fighter, an aquatic elf named Shellhammer. His Starblade nearly cut the elf in two, leaving him lifeless on the deck.

That left only the dragon turtle as a foe, and he was as helpless as possible. Before the reverse gravity spell ran its course, he'd had his other eye shot out and been subjected to several chain lightning spells; it was a lifeless corpse that eventually plummeted back into the waters of the lake when normal gravity resumed underneath his cooling body.

Ageratum was able to collect a few choice pieces of jewelry from the bodies of the elves slain on board the ship; whatever goods the archers might have been carrying were lost along with their burned bodies. Shellhammer had worn magical armor and wielded a magical trident, according to the detect magic spell Alistair cast upon the assembled loot, and Shallamane wore a magical ring of protection slightly more powerful than the one Chaevaris wore herself, so the archer made a quick swap and tossed her old ring into the pile of loot that Ageratum gathered up for eventual sale once they got back to Greyhawk City.

"You know," Alistair suggested to his older brother when he was on deck to see the results of the skirmish, "there's no reason we couldn't try to track down where these aquatic elves laired. If there are more where this group came from, the attacks could possibly continue. And we might be able to determine where your ships - and the cargo they carried - were taken after they were sunk."

"I like the way you think!" Atherton smiled. It was the highest praise Alistair could recall getting from his older brother.

- - -

Dan used the same Paizo mega-map of a ship for the Lucky Dave, which he named on the spot when we asked the name of the ship on which we'd be traveling, as he'd used before when we were investigating a similar ship in the Pastlethwaite merchant fleet. And it was Logan who suggested we try to track down the missing ships and cargo, thereby giving Dan his next adventure all wrapped up in a bow. But we'll be skipping a week - I have a business trip on Monday through Friday that will make that unavoidable.

(And yes, this should technically have been titled "Lake Cruise," but that's what Dan called it.)
 
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ADVENTURE 66: WHERE THE TREASURE LIES

PC Roster:
Ageratum Purslane, halfling rogue 16
Alistair Mandelberen Pastlethwaite, human sorcerer 16
Chaevaris Noarunal, elf archer 16
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 11 December 2024

- - -

The rest of the day was spent making emergency repairs to the hull of the Lucky Dave, which had taken damage below the waterline where the dragon turtle had rammed it repeatedly. Fortunately, the ship's crew had materials on hand to fill in the gaps and support (or replace) the damaged wooden planks, and Alistair's mending spells were put to use on individual planks, although they couldn't affect the ship as a whole. But after the leaks had been dealt with, it was a matter of bailing out the water they'd taken on while it had been leaking.

Atherton agreed to keep the ship anchored where it was while the crew dealt with the rest of the repairs and the adventurers rested up and regained their spells, for he rather liked the suggestion Alistair had made to him: that the next morning, after Orchid had prepared a new commune with nature spell, they would seek out the remaining aquatic elves in the band that had attacked them, which could lead to the other ships they'd sunk, and potentially the recovery of any treasures still on board.

Thus it was the next morning that Orchid wildshaped into an octopus and slipped over the side of the vessel, clinging to the front of the hull under the water level. Then, casting her spell, she divined the location of the aquatic elf tribe's lair: a cave network on the lakebed floor, some fathoms below them. That done, and with the warning that there were powerful aquatic creatures in the area, she returned to the deck in her elven form and explained the plan to the others. "I'll grant you all the ability to breathe water, and we'll all transform into sperm whales to swim to the elven caves. I'll lead the way, as I know where they are."

"A few questions, if I may?" prompted Alistair.

"By all means."

"Sperm whales? Surely they're oceanic creatures. This is a freshwater lake. Will that be a problem?"

"Not at all. The other creatures in the Nyr Dyv will likely never have seen a sperm whale before, but I chose that form because of its size - five sperm whales swimming together will probably give any aquatic predator a second thought about attacking us. I'll be using an animal shapes spell on us - basically, you'll all be wildshaping like I do."

"And we can resume our normal forms when we arrive?"

"Certainly. I don't imagine the cave network is large enough to allow us entry in whale form." That decided, they discussed other spells that would be useful; Alistair cast a darkvision spell on everyone, and Orchid granted everyone the benefit of a freedom of movement spell, before casting her traditional longstrider on herself. Then, on her signal, the five heroes stood on the edge of the ship's railing and leaped over the side simultaneously. With the druid's casting, they hit the water as five sperm whales, which traveled together down to the lakebed floor.

Orchid took the lead, as agreed. Once the cave opening to which they were headed came into view, she slowed up and resumed her elven form. One by one, the other heroes followed suit and walked the rest of the distance to the open mouth of the cave.

It was initially dark inside, but there was a bioluminescent kelp growth inside that helped light the interior with a dim glow. The first thing the heroes spotted were the dead bodies of sea elves sprawled on the cave floor. Wandering among them were a few hulking brutes, zombies whose bodies were bloated with the gases of undeath. They bent over and ripped the flesh from the slain elves, and the three of them within immediate view all had their backs turned to the cave opening - they were thus far unaware of the presence of the surface heroes. Just to keep them unaware of her at least, Ageratum slapped her bracelet of greater invisibility and faded from view, creeping forward into the entry cave.

Orchid followed, but wildshaped again into an octopoid form, this one much larger than the one she'd worn earlier that morning while doing her divinations. Sliding forward, she cast an entangle spell on the bioluminescent kelp, causing it to grow outward in all directions and wrap around the undead forms of the zombies. She slid effortlessly through the fronds, protected by her freedom of movement spell.

Chaevaris unrolled her carpet of flying and confirmed it "flew" just fine underwater. She activated her ring of invisibility and faded from view, then maneuvered the carpet just over the tops of the entangling kelp strands, so she could get a better view of the number of drowned zombies there were in the area. There were about half a dozen wrapped up in the kelp, and another group of four or so on a higher shelf to the east, moving toward an aquatic elf fighting for his life against these undead foes.

There was a monolith rising up from the kelp, and this caught Alistair's attention. He advanced close enough to read the runes carved upon each side; they seemed to be elven names, and the sorcerer guessed it to be a roll of the members of the tribe making this cave network their home. Harlan advanced alongside the young nobleman, casting a magic circle against evil spell as he did so.

With some effort, three of the drowned zombies managed to extricate themselves from the gripping fronds of the bioluminescent kelp and staggered towards the heroes. Ageratum charged the nearest of them, burying her short sword to the hilt into undead flesh. Orchid, in giant octopus form, cast the underwater version of a fire storm spell (she mentally thought of it as a steam storm), targeting all of the zombies she could see from her vantage point. Much to her surprise, the attack didn't drop any of the undead forms; they must be much tougher than the standard zombie, the druid thought to herself.

Chaevaris shot a zombie - the same one Ageratum had just stabbed - in the head with a well-placed arrow, and it too failed to drop it. The same thing happened with the next two arrows she shot at it rapid-fire - these things could sure take a beating! Alistair used his minor metamagic rod of maximize spell to channel a magic missile spell at another zombie, thinking that ought to be enough to slay it, and he too was wrong about that. Harlan charged Ageratum's undead foe and brought his Starblade slicing through its midsection, but still it stood upright - confounding!

The zombies tried retaliating against the living heroes, but the entangling kelp soon brought those ideas to a rapid standstill. One swung helplessly at Harlan, but was just out of range of the half-elf. Ageratum brought her twin short swords in again, and finally brought it down. But there were another nine of these powerful zombies still up and about.

Orchid cast another steam storm spell, thinking perhaps the first one had been a fluke, but this second spell - while blistering the skin of the undead flesh it encountered - also failed to bring any of the zombies down.

Chaevaris reactivated her ring and returned to full invisibility, piloting her carpet over towards the southeastern ledge, where the aquatic elf had been slain and was being devoured by two of the sea zombies. Alistair used his more powerful metamagic rod and channeled a maximized chain lightning spell at a clump of six zombies near each other; the primary target was slain in the attack and the other five continued their undead existence even after the electrical assault.

Harlan charged another bound zombie, cutting deep into its undead flesh but failing to bring it down. It slammed back at the paladin, but at such a slow speed Harlan easily avoided the attack. Another tried attacking one of Orchid's eight arms but had a similar lack of success. And the kelp continued binding the undead as tightly as it could.

Ageratum, sighing in irritation, picked another zombie target and charged at it; she cut through its flesh but it hardly seemed to notice. Then Orchid added a wall of thorns spell to the mix, entangling the zombies even further, and this time ensuring they ripped through their own flesh when they tried to free themselves. The heroes all backed away, watching as the zombies did their own work for them, cutting themselves to shreds until the last one was slain. Then the druid canceled both the wall of thorns and the entangle spells, allowing the heroes to explore the complex.

The higher ledge to the southeast turned out to be an arcane workshop of sorts; magic tomes with pages crafted from sea kelp detailed the construction of some sort of super-weapon involving a gigantic crab of some sort; it was written in the Elven script, which each of the heroes could read and understand. The aquatic elf that had been slain there was apparently a wizard. He had nothing of value on him, but the corpse of his bodyguard - slain before the heroes made their appearance, apparently - gave up masterwork seashell armor, trident, and a light shield, which the group piled up near the entrance for now, not wanting to open the door to their extradimensional dwelling and flood it with lake water.

Making their way through what was obviously some sort of sleeping chamber (which, of all things, held a dummy's head wearing some sort of diadem on its forehead), the group found another cave that caused Ageratum to squeal aloud with delight: a treasure room. There were five large chests lined up against the room, and after a sufficient examination to convince the halfling rogue none of them were trapped, she opened each to find coins of gold and platinum, pearls, gems, and a block of solid coral the color of teal. After a hasty appraisal, Ageratum estimated the entire haul to be somewhere in the vicinity of 28,000 pieces of gold, all in all.

"We still need to lug it all back," Chaevaris pointed out. "And we can't just turn back into whales." That was true enough, for the animal shapes spell had run its course.

"You can carry one with you on your rug," the halfling countered. "And if Orchid stays as a giant octopus, she can probably carry the others. We'll figure it out!"

It was then that the pounding began. The heroes could feel it through the rock floor upon which they stood: rhythmic pulses of energy, as if something powerful were trying to punch its way through the ceiling above. This turned out to be exactly the case when the ceiling above the sleeping area suddenly collapsed, bringing down a pile of loose rocks and an enormous, blue-shelled crab whose carapace was covered in arcane runes.

Ageratum, who had returned to greater invisibility upon first hearing the pounding, advanced cautiously and noticed an odd thing on the crab's underbelly that she'd never seen before on a living crustacean: a hatch, with a round handle like you'd expect to see on a bank vault or something.

Orchid cast a baleful polymorph spell at the siege crab, seeking to shrink it down to a crab small enough to make a dinner for one. Unfortunately for the druid, the siege crab resisted the spell's effects and remained at its larger size.

Chaevaris likewise returned to invisibility and lined up a shot as she rose her carpet up to a height of about 20 feet above the cave floor below her, putting her about level with the crab's eyestalks. Alistair blasted it with another maximized chain lightning spell, and while it didn't deal the creature as much damage as he might have hoped, he could tell at least some of the electrical assault made itself felt.

Harlan ran towards the siege crab and it followed suit, heading towards the paladin, snapping at him with a massive claw that missed by a mere fraction of an inch. But Ageratum had swum up to the hatch and was busy turning it, surprised to see it under no magical protection and not even having any sort of locking mechanism. She opened the hatch and it fell down, hanging from the crab's underbelly. Ageratum swam inside the water-filled cavity within, not the least bit surprised to see an aquatic elf inside, controlling it with a bunch of arcane switches and buttons. He wore a circlet of coral, which she assumed allowed him to see through the crab's eyes.

Orchid had a second baleful polymorph spell at the ready, but had seen the hatch apparently open on its own and guessed Ageratum was inside; best not to shrink the crab down with the halfling inside! But Chaevaris targeted one of the crab's eyes at the top of its short stalk and shot it off with a quickly-aimed shot. Then Alistair slew it with another maximized chain lightning spell, and it collapsed, its spindly legs splaying out in all directions as it fell.

The aquatic elf felt his super-weapon die and block the only way out of the chamber inside - the hatch - with the full weight of its dead body. He used his trident to start carving a way through the dead crab's shell; Ageratum let him get almost all the way through before going stab-happy at him from behind, remaining fully invisible as she slew him. Then she completed the job and crawled out of the slain crustacean. "Hey, guys!" she called as she deactivated her magic bracelet and returned to visibility. "I got the pilot!"

"Excellent job!" Harlan called up. "Shall we return to the ship now?"

"Sounds great!" replied the halfling. "But let's not forget the chests!"

- - -

It was nice getting to play in our Wednesday evening campaign once again; our last session had been a full six weeks earlier, due to a combination of business trips, vacation days, and assorted sicknesses between the DM and players. And those "zombies" were Drowned Ones, each with 150 hp - no wonder they took so long to kill!
 

ADVENTURE 67: CALLING FOR A WRECKER

PC Roster:
Ageratum Purslane, halfling rogue 16​
Alistair Mandelberen Pastlethwaite, human sorcerer 16​
Chaevaris Noarunal, elf archer 16​
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 18 December 2024

- - -

The Lucky Dave pulled into port the following day. Upon returning from their underwater excursion, the heroes had been informed that another ship had sailed past, with the incredulous crew seemingly surprised to see the Lucky Dave still up and afloat - as if they'd fully expected it to have been scuttled and sunk like the previous three ships that had tracked this course from Greyhawk City across the Nyr Dyv.

Now Harlan led the group through the streets of the port of call, headed for a warehouse that Atherton's contacts had hinted was the likely place where any of his stolen cargo would have been taken. The heroes' plan was simple: gain access to the warehouse interior, see if they could spot any cargo marked with the Pastlethwaite logo, and if any were present, it was evidence of the warehouse's involvement in the ship-sinking and cargo theft scheme.

Approaching within sight of the warehouse, Alistair sent his grackle familiar Ambrose ahead to scout out the place. He returned to report back that there were actually three buildings making up a series of warehouses, neither of them with skylights or entryways from above, and only the middle one - the sole two-story building of the three - having any types of windows, in its case a set of two portholes looking out over a nearby canal. Ambrose couldn't get a good look through the portals as he flew by, but he could see the interior seemed to have been lit with lanterns, and the portholes - up on the second level - overlooked an upper level that looked down over the first floor.

"It would seem," surmised Alistair, "that the central building, being the largest of the three, has the greater chance of holding my brother's missing cargo. I think we should start there."

"Agreed," replied Harlan. "Do you want to go for the straight-on approach? Of the five of us, you look the most unlikely to be a busybody adventurer." It was true; Alistair's current occupation as an adventuring sorcerer had not changed the fact that he dressed like a well-to-do nobleman, whereas the symbol of Pelor Harlan wore upon his armor and plate mail identified him as a holy paladin - not one likely to want to be seen doing business with shady merchants possibly dealing in stolen goods. Orchid's attire (and wooden staff) clearly pegged her as a druid, and the bespoke armor worn by Ageratum and Chaevaris - composed of intertwined plant matter - gave them a most unusual appearance, even if their weapons didn't automatically mark them as adventurers. The only weapon Alistair wore, on the other hand, was a rapier at his hip, and that was often merely an adornment worn by aristocrats to mark them as such.

"I think so," agreed Alistair. "I shall be a shady dealer on the lookout for a good price." He cast a flame arrow spell upon the group's assembled ammunition as he spoke.

"I can be right behind him, invisible," added Ageratum, slapping the magic bracelet on her wrist and fading from view.

Alistair cast a Rary's telepathic bond spell on the group and tested it out to make sure everyone was in mental contact. Then Orchid cast her longstrider spell and wildshaped into an albatross - quite an innocuous-looking bird in this port town. She then took to the air, flying in circles above the rooftop of the central warehouse building.

"I'll be invisible, on my carpet," added Chaevaris, unfurling her magic rug and stepping aboard it as it hovered just above the ground. "Harlan, do you want to join me?" The archer activated her own ring of invisibility and both she and the carpet of flying faded from view, leaving Harlan apparently sitting cross-legged in midair after he got aboard and settled himself comfortably. "Alistair, I wonder if you might...?" he asked. The sorcerer smiled and cast a greater invisibility spell on the paladin and heard a swoosh of air as the carpet levitated straight up as the archer piloted it to the rooftop. Then Alistair, with an invisible halfling trotting along behind him, strode purposefully down the street, heading for the main door of the central warehouse building.

On his way, he was accosted by a half-orc in studded leather armor, leaning over a low fence between the central warehouse and the building immediately to the north of it. "C'n I 'elp you?" he asked in a thick accent.

"Ah, yes, I would hope so," affirmed Alistair. Then he lowered his voice and said, "I was told this is a good place to make a few...indiscreet purchases."

"Whatcher lookin' fer?" the half-orc prompted.

"Well, that rather depends upon what merchandise you have available, and the prices of the aforementioned merchandise." The half-orc ran that sentence, with its larger-than-he-was-used-to words, through his head and nodded his approval. "G'won, then, knock away. Them that're inside'll take good care o' ye."

Alistair nodded and knocked loudly upon the warehouse door. He could hear movement within, and after about a minute the door was slid sideways to the north, revealing a trio of half-orcs, two decked out in studded leather armor like the chap the nobleman had just chatted with outside on the other side of the fence, and the third wearing a slightly more stylish outfit, as befit middle management: a gray vest over a white shirt, with gray breeches and heavy leather work boots. Behind him stood a human laborer; the manager said, "as we discussed" to him and then turned his attention to Alistair. "Can I help you?" he asked. Alistair noticed the two other half-orcs had their hands near the longswords they wore on their hips.

"I was told a man could purchase an item or two from you at, shall we say, prices somewhat lower than one could expect upon the open market," Alistair explained, adding, "And that you were known for your...discretion vis-a-vis such purchases." As he dissembled, Ageratum snuck by everyone and walked straight up the side wall, using her (currently invisible) cloak of arachnida. There was a set of stairs leading up to the platform overlooking the length of the warehouse, but she walked along the edge of the platform, looking down at the markings on the crates stacked below her. Sure enough, the crates not only bore the Pastlethwaite emblem, but there was a crew of three more humans unpackaging the Pastlethwaite goods and placing them inside other crates that bore no such markings. <Caught 'em red-handed - they've got your brother's goods, all right,> Ageratum confirmed over the Rary's telepathic bond, explaining what all she'd spotted going on.

"Well, we might be able to help you on those fronts," agreed Mr. Bellamy, the half-orc first mate of a pirate ship engaged in the theft of goods traveling on the Nyr Dyv. "Come on in, and we can discuss exactly what it is you're looking for." He indicated for Alistair to enter the warehouse and head up the stairs to the upper level, but the sorcerer didn't particularly like the glint of anticipation in the half-orc's eyes, nor the way the two security men gripped the hilts of their swords, as if they were ready to put them to good use once Alistair stepped inside, out of view of anyone on the street.

So, rather than comply, Alistair pulled the metamagic rod from an inner vest pocket and sent a maximized chain lightning spell crackling over to Mr. Bellamy, arcing over to hit the other two half-orcs and the human laborer who'd turned aside. As the spell went off, Alistair was a bit surprised to feel a bit of resistance coming from the human laborer, but he overcame it and all four men were blasted by streams of electricity. However, much to Alistair's surprise, none of them were brought down by the attack, and furthermore, the spell not only zapped the laborer but spilt him into two distinct beings, one of them a long-horned, red-skinned devil with lengthy thighs and calves almost giving him the appearance of a humanoid cricket with a scarlet hue. Despite his surprise, Alistair detailed what had occurred to his friends over the mental link.

Orchid's response was almost instantaneous: after conferring with Alistair over the telepathic link as to the devil's location in the warehouse before him, she wildshaped again to an earth elemental, tucking herself into a ball as she plummeted through the roof directly above the devil and the human from which he'd sprung. But, quite surprisingly, they both had the presence of mind to dash away from each other, leaving the 12-foot-tall Orchid to smash into the warehouse floor, having harmed none but herself.

One of the security men had apparently had enough and moved to rush away from the scene; unfortunately, he chose to run right past Alistair in his haste to escape and found out the nobleman's rapier was not in fact ornamental. He staggered from the swift strike of Alistair's blade, barely remaining on his feet. The other ran up to Alistair as well, but it was with his longsword in hand, going in for the attack. Alistair riposted the first such swing but the second cut through the sleeve of his robe of the archmagi, drawing a line of blood that made the sorcerer scowl in irritation (not so much for the wound but in the mending and prestidigitation spells it would take to repair the cut in his expensive garment and remove the bloodstain). Two more half-orc guards from the eastern side of the warehouse ran up, headed for the earth elemental who had just crashed through the roof and was pulling herself to her feet. And the guard outside opened a gate in the fence and made his way towards Alistair as well, his own longsword out and ready to do battle.

Harlan could see the red devil through the hole in the roof and, although he couldn't exactly identify the exact type, knew it to be some sort of fiend from the lower depths - that was enough for him! He leapt from Chaevaris's carpet through the hole in the roof, landing alongside the fiend with his Starblade held point-down, stabbing deep into the devil's shoulder. It cried out in pain as the sword's holy blade ripped through flesh and muscle. As he pulled the blade from the fiend's flesh, he was surprised to see it still standing - it had just taken quite a bit of damage! But Harlan was pleased to see it apparently did not have the ability to see those outside the range of normal vision, for it failed to lock onto the paladin, still cloaked in Alistair's greater invisibility spell.

There was a blur of motion at the far end of the upper level as Captain Corlican, the leader of the pirate ship upon which Mr. Bellamy served as his first mate when they weren't on land overseeing this portion of their thievery, leaped over the railing and continued flying over the level below, skimming just over the top of a high pile of crates. Chaevaris saw a human laborer through the hole in the roof and quickly aimed an arrow his way, shooting it directly through an eye and out again through the back of his skull. He fell lifelessly to the floor where he stood.

Mr. Bellamy activated a ring of invisibility of his own and faded from view. Unseen, he headed to the stairs, seeking to avoid being targeted by any more of those lightning spells - that last one had taken quite a bit out of him and he had no desire to repeat the experience! The commoners doing the crate-repacking also fled, but they had to run around piles of crates to the east and then north to get to a side door leading out of the warehouse building.

The red devil - unknown to any of the heroes, actually a shapeshifting protean scourge capable of splitting into two bodies - backed away from Harlan, not knowing the paladin's exact location but not wanting to be stabbed again by whatever had just stabbed him. But in doing so he was well within the reach of Orchid in her earth elemental form, as she sent a boulder-sized fist crashing into the side of his head. He staggered away, fading from view as he did so, courtesy of an innate ability to turn invisible. The human laborer from which he had split likewise turned invisible and moved over beside the protean scourge - the other half of its two-bodied existence.

Ageratum had seen the two fade from view and rummaged around in her numerous packs and pockets, pulling out and unstoppering a flask of dust of appearance and flinging its contents in the direction of the spaces where they'd just been when they disappeared. The magic flakes coated the bodies of the two invisible beings (and, unknowingly to the little halfling, just missing the equally invisible Harlan Starblade), covering them in a glittery outline that allowed everyone to know their exact locations.

Alistair stepped back from the half-orc stabbing at him and let loose with another chain lightning spell, this one targeting the red devil as the primary and arcing off to the four half-orc security forces he could see, as well as the human he thought of as the "host organism" that had spawned the red-skinned fiend. The blast was enough to finally slay the protean scourge, and it took the two half-orcs that had already experienced one such blast before; the two who had moved up from the back were still up and fighting. And the human laborer - or rather, the human form the other half of the protean scourge was wearing as a disguise - was also still up and about, a much tougher foe than his appearance would imply.

Orchid spun about and cast a wall of thorns spell, encompassing the laborers and security forces to the east of her, including the half-orc captain flying overhead. To her surprise, the thorny branches parted to make way for Captain Corlican and he flew effortlessly outside of their reach. The druid scowled, recognizing the effects of a freedom of movement spell when she saw one. But where had a half-orc in chain mail armor get a freedom of movement spell? Surely he hadn't cast it himself? Sadly the druid, having spent most of her life in the forests near her home, was unaccustomed to both the celestial armor he wore that gave him the power of flight and the magical ring granting him the ability to pass without effort through even her wall of thorns spell. The half-orcs struggled to free themselves from their nettles, found out doing so actually made things worse, and settled down immediately.

Alistair found himself fending off the attacks of the half-orc guard from behind the fence, once again parrying the first attack only to be taken in by the second. But the hit was a mild one, not worthy of the need for healing until this battle was over with, in the nobleman's assessment. Harlan, in the meantime, threw himself at the sparkly outline of the human form of the protean scourge, bringing his Starblade in for a lateral cut that opened a gash in the human's side. Then the captain flew over above Harlan, tossing down an object that exploded on impact with the floor, buffeting Harlan and Orchid with a blast of force energy. But the imprisoning hemisphere of force that would have trapped them inside failed to materialize, Orchid's overly-large earth elemental form being too big to allow it to take shape.

Chaevaris flew her carpet across the hole in the roof and caught sight of Captain Corlican flying along the upper level. Quick as a wink, she had an arrow lined up on her bow and she shot him through the right eye, slaying him instantly. His body crashed onto the upper floor, sliding across the floor from his flight momentum, until he ended up right beside Mr. Bellamy, who decided to reverse course and try to make his way outside through the open sliding door after all. He clomped down the steps in his heavy boots and ran outside, right past Alistair, who heard him pass but didn't have time to swipe at him with his rapier. He did, however, warn his friends that someone was escaping invisibly outside, possibly to fetch reinforcements. Unseen by the heroes, one commoner actually did escape, by running through an outer door leading directly to the canal; he ended up falling into the water but counted himself lucky to have escaped with his hide intact.

The protean scourge half still surviving stepped away from Harlan and cast a disintegrate spell not at the half-elf paladin, but at the perceived greater threat: Orchid, currently a 12-foot-tall spellcaster made of solid stone. The green ray struck her in the side and did in fact cause her a lot of pain, but it failed to slay her outright, as had been the intention. However, she was forced to immediately cast a heal spell upon herself if she intended to be able to finish out this fight. Then Ageratum sprang at the scourge from above, leaping down and stabbing out with her short sword. The invisible halfing's blade siphoned off a bit of the scourge's strength for good measure, in addition to stabbing deeply into his body. Unable to see the invisible, the scourge missed the evil smirk of glee on the halfling's unseen face as she wrenched the blade back out of its side.

Alistair stepped away from the half-orc attacking him and let fly with a cone of cold, figuring that would hit not only his immediate foe but also (hopefully) whoever had made it past him invisibly. The half-orc before him fell, but Alistair could still hear the staggering footsteps of his invisible foe still trying to escape, and the scourge (who'd also been within the range of attack) was still up as well. Ageratum, as luck would have it, had been just outside the blast's area of attack, not that the sorcerer would have been able to know she was even there.

Harlan went full-bore with his attacks upon the remaining half of the protean scourge, charging his first strike with Pelor's smiting energy reserved for the foulest of foes. He brought the glittering silhouette to its knees, and then the opportunistic halfling finished it off with a strike from her own blade. Upon death, it reverted back to its true form, a copy of the long-legged "red devil" the heroes had first seen splitting off from this human form. Alistair, in the meantime, chased after Mr. Bellamy and fired off a second cone of cold spell that sent him falling lifelessly to the street. That left only those imprisoned in the wall of thorns spell, and Chaevaris picked them off easily enough with her arrows before Orchid wildshaped back into her elven form and dismissed her spell. The dead bodies fell where they stood once the thorn-briars were no longer there to hold them in place.

Alistair went to fetch his brother and his crew to return his stolen property back to the Lucky Dave, while a gleeful Ageratum stripped the slain foes of anything of value they wore or used. Alistair confirmed the magical nature of quite a bit of the jewelry upon his return. The others couldn't help but notice he'd repaired the rents and bloodstains in his robe of the archmagi while he'd been out, worrying as always about his outward appearance.

- - -

We, the players, were once again a bit put out at some of Dan's off-the-cuff decisions, which always seem to protect the foes he's pitted against our PCs or otherwise act to our detriment. (Sometimes - not always, mind you, but on too many occasions for it not to ever be a thing - it seems like his automatic default is "Nope, you fail" in whatever it is we're trying to do, and then we have to point out in the rulebooks where what we're trying to do is the normal way of doing that thing in the game.) In this session, we thought it rather odd that the protean scourge and its original body both managed to escape all damage from a 12-foot-tall earth elemental (and the pieces of roof it brought down with it) falling from directly overhead, and for which neither of them had any warning; in his defense, Dan argued that he treated it like a blade barrier spell and gave them both a Reflex save to avoid any damage, which was an odd comparison, we thought). And had either Logan or I been DMing, we both would have allowed Harlan's "leap from above" attack on the protean scourge to deal the +2d6 damage to his sword-strike from having leaped down from 20 feet above; Dan ruled otherwise - no extra damage allowed. He also seemed to suddenly grant Captain Corlican the Deflect Arrows feat on the spot...after Logan had had Chaevaris deal him 113 points of precision damage (an archer class feature, similar to sneak attack damage) with a successful called shot to the eye. That stunk enough that we all complained, and after reading through the Deflect Arrows description Dan admitted the half-orc had no reason to have seen the attack coming beforehand and allowed the original damage (and the captain's subsequent death) to stand. Anyway, it was a decently-written adventure, featuring a monster (the protean scourge) we'd never encountered before, and using a Paizo Flip-Mat we'd never used before, so other than the contentious rulings we managed to have a good time.

We are, however, looking forward to this campaign's finish and the releasing of the DM reins back to Logan for our Wednesday night sessions.
 

ADVENTURE 68: DID YOU SEE THAT?

PC Roster:
Ageratum Purslane, halfling rogue 16
Alistair Mandelberen Pastlethwaite, human sorcerer 16
Chaevaris Noarunal, elf archer 16
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 8 January 2025

- - -

Orchid stretched as she sat up and got out of bed, where she'd spent her elven reverie over her first night back home in Ghourmand Vale after their extended excursion on, under, and in the vicinity of the great lake called the Nyr Dyv. It was good to be home, and her loyal timber wolf companion Shushitan seemed glad to have his mistress back home again.

Stepping outside the stone keep they used as their headquarters, and allowing Shushitan to head over to the side of the building to do his morning business, Orchid was approached by Purly, the hired hand they employed to take care of their riding mounts. "It sure is good having you back, Miss Orchid." he said. "Things have been really weird around here while you were gone."

"Oh? In what way?" asked the elf.

"Well, them birds, for one thing," Purly replied, pointing to a small group of ravens perched in a nearby tree. "They're there all hours of the day, just watchin'. And they don't even flinch if you throw stones at 'em." He picked up a small rock from the ground and, to the druid's consternation, tossed it at the birds in the tree. As he'd said, they just sat there, continuing to focus their gaze upon the two. But then, as if by some silent signal - as if they'd proven their unflappability at having stones tossed their way - they all took wing at once, flying away towards the center of Ghourmand Vale.

"Weird, as you say," Orchid frowned. "They didn't make any sounds at all as they flew." Orchid well knew her elven hearing would normally be able to pick up the sounds of a handful of birds flying away from that distance. Still frowning, she returned to the interior of the keep and made her way to the top floor, to awaken Harlan. Bringing the paladin outside, she asked him to see if he could sense any evil. As she'd suspected, he picked up a diminishing aura of evil in the area of the tree on which the ravens had been perched.

"What else besides the birds have been 'weird' during our absence?" Orchid asked Purly.

"Well, there've been a bunch more beggars around than normal," the groomsman answered. "Blind, too, most of 'em, and sick to boot. And the funny thing is, the clerics, like Father Barbados, they haven't been able to restore their sight none."

"That is indeed very unusual," Harlan agreed. If their blindness resisted the efforts of a remove blindness/deafness spell, there was more to it than a simple loss of sight - some other type of magic was likely at work. "Where have these blind beggars come from?"

"No idea," admitted Purly. "Most of 'em been hanging out around the Topsy-Curvy Club, but nobody really goes in there anymore - they say the place is haunted."

"Let's get the others," suggested Harlan to Orchid. "I think we need to look into this."

Not long after, the five adventurers pulled on the reins of their various mounts a half block from the streetside entrance to the Topsy-Curvy Club, a combination bar and burlesque house that had been a front to a local thieves guild. The place was a lot more rundown than when the heroes had last been there.

"Check out the rooftop," suggested Ageratum, as she sat astride her pony Munson. Sure enough, five black ravens peered down from atop the building. Unlike normal ravens, these made no cawing noises, nor did they move around - they stood perched where they were and stared down in an eerily silent vigil. Then, as before, some unknown signal passed between them and they all took wing at once - flying through the rooftop into the building's interior.

"I say!" declared Alistair. "Ghost ravens?"

"Let's cast our battle spells, then move in," suggested Harlan, climbing down from the broad back of his celestial pegasus Nova. He empowered himself with the spells bull's strength, eagle's splendor, magic circle against evil, and death ward. Alistair cast a maximized flame arrow spell on the group's assembled ammunition, linked the five of them together mentally with a Rary's telepathic bond spell, and granted the five of them darkvision. Orchid cast her traditional longstrider spell, then cast barkskin spells upon herself, Harlan, Chaevaris, and Alistair. Ageratum applied a vial of silversheen upon her secondary short sword, then faded into greater invisibility with a touch of her magic bracelet and spider climbed up onto Carruthers' shoulder after the sorcerer brought him out of their extradimensional dwelling. He gave the shield guardian its open orders: "Attack anyone attacking any of us, or anyone we're attacking, or anyone any of us tells you to attack." That done, the group entered the building, leaving Nova, Shushitan, and Alistair's grackle familiar Ambrose with the horses.

Carruthers was the first to enter the tavern, which smelled of rot and mold and was completely cast in darkness; fortunately, the shield guardian had been designed with innate darkvision and could see just fine. Perched invisibly on its shoulder, Ageratum guided it to the back of the tavern and towards a set of wide steps she knew led down to a wide hallway filled with ceiling-supporting columns. Chaevaris followed right behind them, an arrow already nocked in her bow. She went down the stairs, seeing nothing of interest but already smelling an awful stench of death and decay. She strained her ears to see if she could hear anything, and picked up a wet, slurpy sound coming from ahead and to the right, where she knew there was a smaller corridor intersecting with the wider hallway. She warned the others over the telepathic link, then activated her ring of invisibility and faded from view.

Within a moment Orchid was right there beside the archer, in the other corner of the corridor, listening to hear the slurpy sounds for herself. Alistair lagged a bit behind, casting a shield spell on himself now that it seemed combat with some unknown foe was imminent. Harlan passed him by on his way down the stairs, taking point between the two elves, his Starblade out and ready to strike.

Ageratum sent Carruthers on ahead as she stepped over to the side wall and, using her cloak of arachnida, traversed her way across the ceiling. <I'm moving up to the side corridor,> Chaevaris warned the others over the link, then positioned herself so she could see down the narrow corridor. There, in the room at the bottom of a few short steps down, stood a monstrosity of rotting flesh: a massive, nine-foot-tall being built like a celestial, but one made of rotting meat, which sweated gooey blobs of rank, black ooze which sloughed off its body as it shambled its way towards the invisible elf. Telepathically describing the creature, Chaevaris moved further down the wider hallway, getting herself a full 20 feet or so away from the intersection where the angel of decay would emerge if it continued on its path.

But then Orchid moved up to where she could see the shambling monstrosity, and she cast a wall of fire down the narrow corridor, to bisect the area on which the rotting monster stood. But the druid's spell came up against some sort of interference from the angel of decay, and the flames, which sprouted up along the area she'd indicated, refused to alight under the shambling corpse, and it continued on its way, the flames flickering out as it approached and then rising back up after it had passed. The end result was the fire had absolutely no effect upon the rotting angel.

Alistair joined the others in the hallway, casting a haste spell upon all but Chaevaris, who had moved out of range, but he knew full well his friend "Elfy" could activate her magic boots if she wished to join in the benefits the others enjoyed from his casting of the spell. Harlan cast a resist fire spell upon himself and moved to the very end of the wall of fire, ready to race down its length to get to the angel of decay passing effortlessly through the burning flames. It had trudged up the steps by that time and was about to enter the wider hallway in which each of the five heroes - and Carruthers - stood. The shield guardian swung at the angel with a massive fist but failed to connect.

Ageratum was a bit more successful as she moved forward, sling whirling at her side, and sent a "pebboulder" crashing into the angel of decay. Upon impact, it reverted to a full-size boulder, the entire thing aflame from Alistair's flaming arrow spell. The damage the undead angel took was minimal, but it was at least a start.

Still invisible, Chaevaris pulled the carpet of flying from over her back and unrolled it in midair, where it hovered at knee height. Then she leaped upon it and rose it to about 10 feet high, the midway level between the hallway's floor and ceiling. Orchid cast a sunbeam spell, aiming her first ray at the angel of decay and hitting it in its center of mass. Rotting ooze sprayed from it upon impact. Alistair pulled out his metamagic rod and channeled a maximized chain lightning spell at the undead abomination, but he failed to overcome the thing's inherent resistance to spell energy and the electrical blast fizzled away to nothingness, much to the young nobleman's distress.

Then Harlan stepped forward into the wall of fire and brought his Starblade slicing deep into the angel's gut. His first strike bore with it holy energy channeled straight from Pelor, and it carved a great chunk from the monstrosity's torso, which fell to the floor with a wet, splurching sound. But the paladin wasn't done yet, for he swung the blade of his longsword back and forth into the rotting angel, carving lines of pain in its decaying body. It retaliated to the best of its ability, striking out at the half-elf with its claws and buffeting wings, managing to catch Harlan once with a set of ragged talons. Fortunately, the paladin was immune to diseases, for who knew what kinds of nastiness the angel's decaying flesh could produce? But the blobs and gobs of flesh falling from the angel of decay were spreading, and they encompassed the floor upon which stood Carruthers; instantly, mold and rot started appearing along the outer surfaces of his lower legs, spreading slowly across his feet and shins.

Over the sounds of combat and the crackling flames, Chaevaris, perched upon her flying carpet, heard the unmistakable clank of metal armor coming from around the corner behind her. She warned the others over the link as Ageratum sent pebboulder after pebboulder flying at the angel of decay, finally dropping it after her deadly barrage did its work. After collapsing to the floor in a tangle of limbs, decay seemed to overcome the body in a rapid fashion, causing it to fester and mold, rotting away until nothing was left of it. Fortunately, this included the goo on Carruthers, and the shield guardian's innate repair system was restoring the wooden parts that had rotted away during the festering assault.

Reaching the point where the wide corridor turned to the right, Chaevaris saw another massive, undead creature, this one about the same size of the angel of decay but encased in heavy armor, and lacking the angel's wings. It was armed with a pair of pointed morningstars, one in each skeletal hand. Surprisingly, the five ghostly ravens accompanied it, spread out in an arc before the storming, undead giant. The archer raised her bow and prepared to shoot, having selected one of the holy water arrows she'd had specifically crafted some weeks ago and for which she'd not yet found a use. Then, realizing she'd become visible as soon as she loosed her arrow, she held off on her shot, vowing to let the creature clomp its way past her towards the others so she could shoot it from behind.

Orchid moved up to where she could see three of the ravens and shot her second sunbeam at them. Upon impact, they blotted out like bust bubbles, there one instant and gone the next. Alistair moved up beside Chaevaris and, once he could see the approaching deathbringer, cast a chain lightning spell at it, sending arcs of electricity jolting off to strike the last two ravens. The spell hit true, but it had no effect whatsoever on the spectral birds, although the deathbringer's chest was blasted by the spell, so the sorcerer at least had the satisfaction knowing it had had at least some effect.

Harlan cast a divine favor spell upon himself as he moved up by the others and got his first view of his next undead foe. But from his angle, he could see there was another figure behind the deathbringer, this one wearing the hooded robe of a wizard or cleric. Its hands were gnarled, mere wrappings of flesh over bone, leaving no doubt in the paladin's mind this was another undead being. The gnarled being, a vitreous drinker whose ghoulish, undead flesh was covered in eyeballs, gazed upon the half-elf and attempted to induce nausea in him, not knowing the paladin was immune. But Harlan was too busy fighting off the deathbringer's attacks to worry too much about the vitreous drinker. He deflected the first morningstar with his shield, spinning to the side as he did so to avoid the second attack.

Ageratum, still on the ceiling and thus seeing everything as happening upside-down, plucked a bead from her necklace of fireballs and placed it into her sling, sending it flying at the space between the vitreous drinker and the deathbringer. An eruption of flames momentarily engulfed both undead, but they were hearty beings and managed to come out of the explosion just fine - singed, but not overly harmed.

Activating her boots of speed, Chaevaris shot off a volley of five of her specially-made holy water arrows, four of them hitting their mark: the hideous, robed being with the dozens of extra eyes all over its ghoulish skin. The other thing was just some big, undead fighter, but the vitreous drinker was just too disgusting for the elf to want to allow sticking around any longer than she could help. Holy water flooding its undead flesh, the vitreous drinker collapsed in a pool of bubbling liquid, which soon burbled away into nothingness. The two remaining spectral ravens winked out of existence upon the vitreous drinker's demise; unbeknownst to the heroes at this point in time, its death also released the unnatural blindness imposed upon its previous victims, all of whom suddenly had their vision restored at once.

Moving closer to the deathbringer, Orchid sent another sunbeam flashing its way. This time the spell was at its most effective, causing the deathbringer's eyes to glaze over as its own sight went black - a rather fitting situation for an undead combatant allied with a vitreous drinker, the druid thought to herself. But then Alistair cast a maximized chain lightning spell that nearly brought the armored undead thing to its knees, and it was simplicity itself for Harlan to duck beneath its blind swings and cut it down with his Starblade.

"If I may ask," Alistair sighed, "just what are all these oddball types of undead doing in the Topsy-Curvy Club? Did the thieves guild run afoul with some necromancers or something?"

"This might have something to do with it," Ageratum proffered, pulling a pouch of black pearls from a pocket in the vitreous drinker's robes. Embossed on the pouch in black thread was the unholy symbol of Iuz. "Maybe these Iuz guys were paying to take out any rivals."

"That could explain why those ravens were staking out our headquarters while we were away," Harlan mused. "And they only left upon having spotted Orchid - proof that we were back."

"Hmmm," commented Chaevaris. "Maybe we'd best keep an eye out for any of those Iuz types, if they're planning on taking us out next."

"I have a few ideas about bolstering the defenses of our headquarters," Orchid said. "I'd like to gather the components to cast a hallow spell on it. They're kind of costly, but we can afford it."

"Good idea," agreed Harlan. "Let's do it."

- - -

It was nice getting back into the Ghourmand Vale groove, after nearly a month since our last gaming session. (Vacations, holidays, and an unexpected sickness ate away at our schedule.) And this was a nice, short adventure of just killing stuff that definitely needed killing.

However, our dice betrayed us on numerous occasions. Not only did Orchid and Alistair roll exactly one number lower than needed to overcome the angel of decay's spell resistance (to add insult to injury), but my failure had a snowballing effect: right after I had failed my SR roll, I managed to tip my can of soda onto my character sheets, the corner of my Player's Handbook, and the carpet of the man-cave in which we play D&D. That caused a frenzy of fetching paper towels, sopping up the worst of it, and then pressing on - but I set all my character sheets and spell lists, equipment lists, etc. on the table, separately, to dry overnight and it looks like they'll all be okay. I used carpet spray on the stain after the gaming session was over, and you can now barely see where the spill occurred. (I'm sure my wife would be able to spot it immediately, but to me it falls squarely in the "good enough" box.)
 

ADVENTURE 69: HOME IS WHERE THE HATE IS

PC Roster:
Ageratum Purslane, halfling rogue 16​
Alistair Mandelberen Pastlethwaite, human sorcerer 16​
Chaevaris Noarunal, elf archer 16​
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 15 January 2025

- - -

The Ghourmand Vale headquarters of the Trained Professional Adventures was quiet, its non-elven members sound asleep and both elves deep in reverie. Orchid had spent the previous day casting a hallow spell on the stone building - including the stables - incorporating a death ward spell into the mix. For the entire next year, they would enjoy the benefits such spellcasting brought them: enhanced protection against evil forces, death effects, and the inability of anyone dying in the building from being raised as a member of the undead.

And the spell had been cast just in time, for an hour past midnight, a gaseous form oozed beneath the door to the enclosed stables, flowed over to the door to Purly's room - where the animal handler was snoring in his bed - and slipped beneath that door as well. The vaporous being, a whisper demon, then began its insidious attacks against the hapless groomsman. The horses nickered and whinnied in fear of the unnatural presence of the demon, but their vocalizations went unnoticed.

There was a much louder noise up on the keep's rooftop, when the second attacker, a sorrowsworn demon, landed heavily upon the roof. Fully 15 feet tall, it crouched in place to try to see if anyone had heard its heavy landing, but Harlan, in the room below (the only room on the top floor, other than the open balcony that opened from his room), slept on.

However, on the floor below, both elves were shaken out of their nightly reverie, a state much closer to full consciousness than the deep sleep under which the other adventurers had succumbed for the night. Orchid rose from her bed and shook her timber wolf Shushitan awake as she quickly donned her armor and gathered up her gear, while Chaevaris grabbed up her bow and fired a thundering arrow at the corner of the hallway, certain the loud noise would alert the others of a potential intruder on the roof. The arrow was only partially successful, for Ambrose on the floor below was immediately awakened, leaving Alistair and Ageratum still asleep on the second floor and Harlan dozing on the top floor. But the grackle quickly awoke his master and the young sorcerer rose blearily from his bed, shrugging into his vest of charisma and robe of the archmagi while wondering aloud what the fuss was all about.

The whisper demon having finished off its first victim, it went sliding beneath the side door to the living area of the four-story keep. Standing motionless before the front door was Carruthers, the shield guardian, actively guarding the heroes against threats. It registered the demon as a potential threat and turned to swing a massive fist its way, but it passed harmlessly through the incorporeal being. Ignoring the shield guardian as not being alive, the whisper demon floated over to the twin sets of stairs at the back of the room, randomly choosing the eastern set and rising up to go to the next level above. Carruthers stalked after the demon, trying fruitlessly to harm a creature made of insubstantial vapors.

Up on the roof, the sorrowsworn demon assessed the likelihood of being able to smash its way through the roof and opted for an easier means of getting into the interior: by flying down a level with its batlike wings and bending its tall form to fit under the roof of the open balcony, at the far end of which it could see the door to Harlan's bedroom. Crouching its way to the door, it kicked it in - and this finally woke the half-elf paladin from his slumber.

Harlan jolted awake and found himself under immediate mental attack, as his mind flooded with feelings of despair. Fortunately, the sight of a 15-foot-tall demon pushing its way into his room was a perfect incentive to ignore any potential ill feelings, and Harlan leaped to his feet and grabbed up his Starblade from the floor by his bed, doing his best to ignore the feelings of despair still nagging at the back of his mind.

Ageratum finally awoke at the sound of Harlan's door being kicked in - the demon had splintered the wood and sent it flying into the bedroom in several pieces - and hastily threw on her armor and grabbed up her weapons, tapping her bracelet as she did so and sliding into greater invisibility. Orchid, by this time, had run up the stairs to the fourth floor and opened up the door to Harlan's room across from the one the demon had kicked in, exposing herself to the demon's unnatural aura of despair in the process. But she was able to shunt the despair aside and concentrate on sending a sunbeam spell at the hunched-over demon, striking it straight in the face. It winced in pain, but she could tell her spell had failed to blind it, nor had it had the full effect. No matter, though - the spell allowed for multiple sunbeams over time, and she might have a better result with a subsequent ray of blinding light.

Shushitan had been racing up the stairs behind his mistress, but he ran into the demon's aura and spun about, returning to the safety around the corner, out of view. He shivered at the feeling of the unholy radiance emanating from the demon's form. As much as he enjoyed fighting by his mistress's side, it looked as if this was one battle he'd be sitting out.

Chaevaris ran down the stairs and turned the corner, seeing the whisper demon at the far side of the back hallway. She shot an arrow at it, hitting it directly but watching it pass harmlessly through the demon's insubstantial form. Alistair burst from his room, saw the archer, and she called for him to come shoot a magic missile at the incorporeal mist-thing. The sorcerer raced around the corner, saw the whisper demon (and was able to ignore the maddening, telepathic whispers it broadcast directly into his mind), and let fly with a magic missile spell, the force energy of the blast striking the gaseous demon's body as if it were fully corporeal. Alistair knew a lot more powerful spells, but against an incorporeal foe, it looked like he'd be staying with what worked. Carruthers then popped up from the stairs below and swung at the whisper demon to no effect, until the sorcerer told him to activate the spike stones spell stored in its arms. Spikes immediately sprouted from its hands and forearms, and Alistair surmised the magical nature of its subsequent attacks might help it actually connect from time to time.

Harlan stepped forward and swung his Starblade at the sorrowsworn demon once, twice, thrice - each strike hitting it square on but leaving him with the feeling it was somewhat protected from the full effects of his sword-strikes. Still, it bled from its wounds, and that told the paladin it could be killed - if it took a little longer to do so, then so be it! The demon retaliated with one of its own whispery attacks, trying to convince Harlan of the inevitability of his own demise at its hands, but the paladin was able to easily ignore the fear attack and press on unaffected. Irritated at the ineffectiveness of its mental attack, the sorrowsworn demon slashed at the paladin with much better success.

The whisper demon flew through Carruthers to get to Alistair, swiping at the sorcerer with its curved claws, but Alistair dodged to the side at the last moment. "Go upstairs and aid Harlan against whatever he's fighting!" he called to Carruthers, thinking he and Elfy (and Ageratum - where was she?) could handle this gaseous demon on their own. The shield guardian gave a final swipe at the whisper demon (and its magic-enhanced fists actually connected this time), before clomping up the eastern stairs to comply with its master's orders.

Ageratum ran out of her room once Carruthers had raced past and turned the corner - straight into the whisper demon's radius of effect of its nonsensical whispers. Her mind immediately clouded over, and she started babbling incoherently to the walls.

Up in Harlan's bedroom, Orchid cast her second sunbeam at the sorrowsworn demon, and as she had hoped, this time she had much better success, for the demon's eyes whited out as blindness overtook it. Chaevaris, in the meantime, activated her boots of speed and fired off a barrage of holy water arrows at the whisper demon, five in rapid succession, thinking the holy water passing through the fiend's insubstantial body should have some effect. She was correct in her supposition, for the arrows impacted the demon much as if it had been corporeal. Alistair pulled out his metamagic rod from his vest and fired off a maximized magic missile at the whisper demon. Of course, at that distance the demon was able to slash out at the sorcerer with its incorporeal claws and the sorcerer felt a coldness within his body as the claws ripped at him.

Harlan channeled Pelor's smiting energy into his blade and swung a series of blows at the sorrowsworn demon, catching him once or twice but not while the quickly-dissipating smiting energy emanated from his sword. Still, he'd further hurt the fiend, and he made himself content with that. Then the fiend stepped back out of immediate range of the paladin's blade and cast an unholy blight spell, catching Harlan and Orchid in its area of effect. The paladin groaned as an oily sickness overtook his body, but he was determined not to let it stop him.

Ageratum's mind, still in a confused state, caused her to give up the pointless babbling - and replace it with stabbing herself in the leg with the first weapon at hand, her dagger. She felt the pain as the blade struck, but it was somehow far away, as if happening to someone else.

Orchid tried a baleful polymorph spell against the sorrowsworn demon, think to "bunnify" it into a harmless form, but its will was too strong and the spell failed. Then Harlan was at it again, having stepped forward with his blade swinging. He tried another unsuccessful smite attack, but managed to deal the fiend some damage even though it evaded his most powerful attack.

The whisper demon had latched onto Alistair as a primary target, lashing at the sorcerer with its insubstantial claws and carving him up from the inside. Chaevaris quickly took aim with another holy water arrow and sent it flying through one of the fiend's eyes, partially blinding it. Then Alistair blasted it with another maximized magic missile spell through his metamagic rod, the force energy further breaking down its tenuous body. At that range, casting any type of spell was an invitation for the demon to claw at him, but Alistair was counting on their ability to take out the fiend before it could slay him, and so far it looked as if the young nobleman's gamble was paying off.

Elsewhere, things were progressing in much the same way: Ageratum had failed to clear her mind of the whisper demon's maddening telepathic sendings and was continuing to stab herself (invisibly, so none of her friends could even see what she was doing), while upstairs, the sorrowsworn demon tried another mental attack at Harlan to incapacitate him, but the half-elf's mind was too strong to fall sway to those kinds of tricks. But he had taken a bit of damage from the creature's claws, and Orchid took a moment from combat to cast a heal spell on the paladin, not only closing up his wounds but banishing the effects of the demon's aura of despair that had been lessening Harlan's attacks to some extent.

Chaevaris finally slew the whisper demon with another holy water arrow, this one through its other eye, which fully blinded it before causing its gaseous body to dissipate into nothingness. Seeing it dead, Alistair grabbed hold of the archer's wrist, said "Hang on, Elfy!" and cast a dimension door spell that teleported the two of them up to Harlan's bedroom. They both fell within the range of the sorrowsworn demon's aura of loss, and Chaevaris was too shocked at the sudden mental assault to be able to fight it off completely, whereas Alistair, concentrating on making sure they ended up in the right place (and not 40 feet up in the air outside), hardly even noticed the attempt. Meanwhile, upon the death of the whisper demon, Ageratum finally found her head clear and was able to think for herself once again; with a feeling of intense shame, she sheathed her bloody dagger and drank down a curative potion, not wanting her friends to see her own self-inflicted wounds. Then she scrambled up the stairs towards Harlan's bedroom, eager to be of help if she could - and ran right into the aura of loss generated by the sorrowsworn demon. Her battered mind focused upon the fact that this could very well be her last battle - what if she fell to the demons attacking their headquarters? Would she even be missed?

Harlan continued his attack with the Starblade, his keen flaming burst holy longsword - a blade almost specifically designed to combat fiends from the lower planes. Once again he managed to get past the demon's defenses, opening up a trio of wounds on its arms and torso in rapid succession. (The fact that it was now blind no doubt aided the paladin in his efforts.) It lashed out at Harlan with its claws, but was hampered not only by its lack of sight but the cramped quarters in which it fought, the ceiling height only being 10 feet, a mere two-thirds of the fiend's own height.

With a clomp at the front doorway, Carruthers arrived at Harlan's room as ordered and made a bee-line for the sorrowsworn demon who, by this time, was more than a bit sorry it had accepted this mission from that damned cleric of Iuz who wanted these heroes punished for desecrating his impromptu altar to his cambion lord during the attack upon the Dark and Light Club some weeks earlier. (The fire storm spell Orchid brought down upon it soon thereafter did nothing to make it change its mind about the inadvisability of having taken on this particular job.) Then Chaevaris aimed an arrow at one of its blinded eyes and hit with her normal accuracy, piercing the eye, brain, and skull in that order. The sorrowsworn demon collapsed in an unliving heap upon Harlan's bedroom floor.

Ageratum felt her mind return to its normal focus once again, with no unwanted thoughts of her own mortality. The battle, it seemed, was over, with no one left for her to fight, but that was okay - she could still assist in a manner quite normal to her, by slitting the demon's throat to ensure it was well and truly dead.

"Purly!" Orchid gasped suddenly, and everyone ran downstairs to go check on their horse groomer. They found him in his bed, dead by his own hand - he'd been convinced by the whisper demon's maddening thoughts to attack himself with his own weapon, in his case a small knife he normally used to cut apples for the horses he tended. "The poor thing!" the elf cried, saddened at the death of their hireling. "I can reincarnate him," she insisted. "He won't come back in his same form, but at least he'll be back among the living!"

As the druid prepared for the spell, Alistair gasped aloud as he came to another realization. "My hair!" he cried, feeling his head with both hands. The nobleman always wore his shoulder-length hair in a ponytail, tied (by Ogilvy, his unseen servant spell) in a black ribbon. It had just come to his realization that he had been fighting demons with a horrible case of bed-head, his hair sticking out in all directions. He then looked down at his current garb - his robe of the archmagi and vest of charisma thrown over his white nightshirt, with nothing upon his bare feet - and scrambled back up to his room before he died of embarrassment.

As such, he missed out on the casting of the reincarnation spell: of Orchid calling out to Purly's slain spirit, asking if he wished to be returned to life even if it meant in a different body, of his determined assent, and of the glow his corpse gave off, nearly blinding everyone until he sat back up, once again among the living.

"What?" Purly asked, feeling everyone's stares in his direction. He looked down at his hands, which seemed grayish in the light of the sole, flickering candle in his room.

"You're...an orc," Orchid said.

- - -

Dan had a 17th-level cleric of Iuz sitting in the wings, waiting to be brought into the fight...and then decided not to use him after all, as it was starting to get late and Vicki doesn't do too well once it starts approaching her normal bedtime. He also had an allip ready to go, but that was before he realized one of the side effects of the hallow spell (which Logan had said at the end of the last gaming session he was going to have Orchid cast on the keep) is that you cannot be turned into an undead while within the area of effect of a hallow spell. Purly, having killed himself at the whisper demon's direction, would normally have been transformed into an allip, but that obviously didn't - and couldn't - happen. Good timing on the casting of the hallow spell!
 

ADVENTURE 70: FIREWORKS FOR THE HEROES

PC Roster:
Ageratum Purslane, halfling rogue 16​
Alistair Mandelberen Pastlethwaite, human sorcerer 16​
Chaevaris Noarunal, elf archer 16​
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 22 January 2025

- - -

The day began with a knock upon the door of the headquarters of the Trained Professional Adventurers. Opening the door, Ageratum saw a messenger from the city, who announced he had an invitation from the Duchy of Ulek. He passed over a folded and sealed bit of parchment, which the little halfling deftly opened up with her dagger. "I'm to wait for a response," the messenger stated, as the other heroes came forward to see what the fuss was all about.

Sure enough, it was an invitation for an afternoon reception in the heroes' honor in two days' time, at the Ulek embassy in Ghourmand Vale, and it was signed by Tegan Grenowin, the brother of the Duke of Ulek. Looking among themselves, Harlan spoke for the group: "We'd be honored to attend."

Then the messenger handed over another, smaller envelope. Opening it, Ageratum saw it was an invitation to visit Carlton Hogarth's clothier shop in town that afternoon, to be fitted with matching cloaks for the reception. Harlan thanked the messenger and sent him on his way.

"I don't know if I like the idea of matching cloaks," grumbled Ageratum. "I already have a fancy outfit I can wear."

"I agree," added Alistair. "I don't wish to attend a gala in our honor wearing...clothes off the shelf." He visibly shuddered at the thought.

"Hogarth's is pretty high-end," pointed out Orchid. "And these will be tailored to fit each of us. We should at least go and see what they look like."

"I suppose," grumbled the young noblemen. As a result, soon afterward the five heroes were on their mounts - a celestial pegasus for Harlan, a carpet of flying for Chaevaris, and mere horses and ponies for the others - riding the short distance into the town proper.

Riding through the streets, the group was suddenly rocked by a massive explosion. "It came from that direction!" pointed out Chaevaris, indicating an unusually-colored plume of smoke rising up from a pair of buildings ahead. It was a perfumery and a mining supply store, two rectangular buildings sharing a wall between them. The multicolored smoke seemed to be coming from the back of the perfumery.

"I'll go check it out!" offered the archer, rising her magic carpet as Harlan cast bull's strength and magic circle against evil spells upon himself - there was no telling what might have been the cause of the explosion, so it was entirely possible that battle was imminent.

"Hang on, I'll go with you!" replied Ageratum, leaping from the saddle of her pony Munson onto the back of the flying carpet. Alistair managed to cast haste and Rary's telepathic bond spells on the group of five before the two young women were off, over the rooftop of the mining equipment shop and around to the back, where the buildings butted up against a pier overlooking the river. They each activated their means of attaining invisibility during the ride, Chaevaris taking the carpet outside the visible spectrum with her. The buildings, they could see, were partially built into the sloping hillside; what looked to be single-story structures from the street side each actually had a basement level that led to the pier our back. They could also see a pair of double doors from the perfumery's basement standing wide open, no doubt having been blown open by an explosion within, for the multicolored smoke was coming from the basement interior.

<There's something behind the smoke - wavery, like a pane of glass,> Chaevaris told the others over the link.

<I'll go check it out!> offered Ageratum, leaping down off the hovering carpet and running inside. She could see the smoke was prevented from filling up the basement interior by a wall of force spell cast diagonally across the room over by the double doors - at least, until it was stopped by a table along the wall butting up against the mining supply shop. She scampered up the wall to the corner by the ceiling, where she could get a better view.

<There's a gnomish woman inside, holding a wooden staff,> the halfling reported to the others. <She's got a big, blobby, reddish guy off to her side, and there's another guy made out of wrapped bandages with magical writing and stuff on them. Both are about 8 to 10 feet tall, I'd say.>

<Can you guide me in if I dimension door the others with me?> Alistair asked.

<Sure, aim for just on the other side of the front doors out by you, only...say, 20 feet lower,> the halfling estimated. One dimension door spell later, Alistair, Ambrose, Orchid, Harlan, and Nova were there in the back of the perfumery basement. The 8-foot-tall humanoid figure wrapped in bandages was in the process of putting on a robe and tying it shut, dropping the hood up over its head to partially obscure its features before walking up to the wall of force. The gnome was leaning on her wooden staff and coughing; apparently, she'd breathed in some of the smoke before sealing off most of the basement behind a wall of force.

"Are you all right?" asked Orchid, as Alistair cast a greater invisibility spell upon himself and faded from view - he didn't like the look of the reddish giant, which fit the description of an alchemical golem, although he'd never seen one personally. But if that's what it was, he seemed to recall it was immune to pretty much all spells except neutralize poison - although he couldn't recall what effect casting that spell on it would have. Still, he passed on his suspicions over the mental link. Ambrose took the opportunity to fly across the room and alight upon a table along the western wall, where he could spy on everyone in the large basement room all at once.

<I'm picking up signs of evil auras - two of them, to be precise,> Harlan called out over the link. He looked at each of the three strangers, trying to determine where the evil was coming from. If the big red guy was in fact a golem, it likely wasn't evil - just an unthinking construct, without a soul or the ability to be either good or evil. That left the gnome and the grisgol as the likely culprits.

"There was an accident," replied the gnome after finishing her coughing fit. "But we're all okay now," she added. Orchid's eyes narrowed in irritation, as the gnome didn't seem entirely sincere - was she trying to hide something?

"What are these two constructs?" the elven druid pressed.

"Ploof here is an alchemical golem," replied Gladys Giltgoiter, confirming Alistair's suspicions. "He's my assistant. The grisgol is merely a client." That made Orchid frown even harder - why would a bandaged-covered construct want to buy perfume? She brought the words to a baleful polymorph spell to the forefront of her mind, ready to "bunnify" the elderly gnome if she tried anything.

Gladys turned back to the blasted-open double doors and deactivated her wall of force. Hovering invisibly out over the pier on her carpet of flying, Chaevaris watched the gnome, bringing an arrow up to her longbow just in case. Ageratum shifted position, walking along the wall by the ceiling over by the double doors. She watched as the grisgol strode through the open doorway beneath her, headed out onto the pier.

<I don't trust her,> Alistair warned the others as he quietly walked, still invisible, over by the gnome. He quickly stepped aside when Gladys suddenly spun about, hands out in a spellcasting stance, as she cast a mass suggestion spell aimed at Orchid and Harlan - the only two she could see besides Nova, and she doubted the pegasus would understand her words. "I suggest you all go back upstairs and leave us, as your aid is not needed here!" she all but snarled. Fortunately, Harlan was immune to such mind-altering effects as a result of his magic circle against evil spell, and Orchid's mind was strong enough to ignore the magic command. However, she recognized it as an attempt by the gnome to impose her will upon the elf, and she took that to be a magical attack. As a result, she fired her readied baleful polymorph spell at the gnome, only to find out Gladys' mind was just as strong as was her own. The spell had no effect, but combat was now on! She warned her friends of the attempted attack over the link.

"Ploof: defend!" called out Gladys, and the alchemical golem stepped forward to comply. It opened its hideous mouth and spewed forward a spray of misty acid in a cone before it, catching Harlan and Nova in its area of effect, the paladin catching it full-on while the pegasus flapped his wings and managed to keep the misty acid at bay. But Gladys had turned her back to the double doors, and Chaevaris took full advantage of that, firing off the arrow she had nocked and readied. It hit the little gnome in the back, piercing her through the gut from behind. The attack brought the elf back into full visibility, but it was worth it, judging how Gladys bent forward as if ready to vomit up blood.

But before she could, Ageratum sent a flurry of rapid-fire sling bullets driving into her, two of them driving deep into her skull and shattering bone while the others hit her arms and back. She collapsed in a spray of blood, much of which landed on a quite astonished Alistair. "I say!" gasped the invisible sorcerer, aghast at being covered in a dead gnome's blood.

Nova struck out with his hooves at Ploof, but missed; the alchemical golem took a swing at the celestial pegasus and likewise failed to connect. Not so Harlan, whoever, who brought his Starblade swinging back and forth to score open gashes across the golem's chest. The reddish skin, the paladin couldn't help but notice, looked like it was covered in pustules ready to burst open, and he was glad its saggy skin was hard enough that his flaming blade didn't automatically free gouts of acid with each strike.

The grisgol by this time had made it onto the barge, Alistair following, for he knew his various attack spells would be absolutely useless against a golem. He cast a scorching ray at the creature as it stepped through the flaps of the canvas covering the barge like a tarp, figuring a creature wearing rune-covered bandages was likely somewhat flammable. But here he had miscalculated, for the grisgol was basically a golem in all but name, immune to all spells save for erase - a spell the sorcerer not only didn't know but hadn't even heard of; as a sorcerer who took to spellcasting naturally, he had no use for spellbooks. The gouts of flame struck without fail, but had no effect whatsoever. Alistair heard a flapping sound and saw Ambrose fly out of the perfumery basement, preferring the open air to a stuffy room with an acid-spraying golem.

But Orchid approached the golem, casting her neutralize poison at it. It jolted as if in shock, then its movements slowed considerably - and now the elf knew what effect such a spell had on an alchemical golem. Well, it was something, at least. Ploof swung a misshapen fist at Harlan, still mounted upon Nova, but the blow was slow enough the half-elf managed to roll away from it, minimizing the damage somewhat. Then Chaevaris flew her carpet forward and shot an adamantine arrow into the golem, and it sunk in to the feathered fletching at the end of the shaft. She made a mental note to stick with adamantine arrows against this thing.

<It'll take forever to whittle this thing down to pieces!> the archer advised her friends. <But I have an idea!> She then passed on her recommendations and the halfling grinned at the audacity of the ploy. Running across the ceiling, she stopped when she was directly above the alchemical golem. Then, pulling a glass vial of sovereign glue from her belt, she used a web spell from her magic cloak to adhere it in place before scampering away to safety. <Ready!> she called over the link as Harlan continued with his sword-strikes, slicing open its lumpy skin but avoiding the resulting acid dribbles and spurts.

Alistair, on the pier, noticed the barge was drifting away and picking up speed, headed west along the river. He leaped aboard before it could get away, bent down, and laid a hand upon the bottom of the vessel. Then he cast a shrink item spell, hoping to reduce a chunk of its wooden hull and thus form a large rent which would quickly fill the barge with water, sinking it. But the spell had absolutely no effect, for the barge had no mechanical means by which it could be steered; it was a craft powered entirely by magic, and thus was immune to the sorcerer's size-altering spell. Chaevaris heard his uncharacteristic curses over the link and turned the carpet his way to follow, returning to invisibility on the way.

Orchid, in the meantime, was putting the finishing touch upon Chaevaris's scheme to deal with the alchemical golem. Casting a reverse gravity spell on the spot where the golem stood, she forced him to fly up to the ceiling, where the impact crushed the glass vial of sovereign glue webbed in place, effective adhering the top of his misshapen head to the ceiling. The golem was now unable to slam anyone with his fists, nor could his breath weapon be used - the reverse gravity effect would simply send it spraying upwards. The construct had not been destroyed, but it had been effectively neutralized.

Chaevaris piloted her carpet into the open canvas flap of the barge's exterior top structure and activated her necklace, opening the extradimensional door on an interior canvas wall. On her command, Carruthers stepped forth and swung a massive fist at the grisgol, who, although piloting the barge down the river, saw the rival construct out of the corner of its eye and dodged the strike. Then Ageratum teleported on board, having used the thieves' coil to do so; after all, the gnome was dead and the alchemical golem was now little more than a piñata, so this was where the action was for the moment. She was still invisible (as were Chaevaris and Alistair), so as far as the grisgol was concerned, it was just the two constructs on board. It swung its own fist at the shield guardian, but Carruthers slapped it away with his own, substantially more solid arm.

"Orchid!" called Harlan, leaning over to pull her onto Nova's back as they passed her and the celestial pegasus ran out the double doors. They took to the air, headed after the fleeing barge. Unseen behind them, a male gnome, Gladys' cousin Hilmer Marlknutts, the owner of the mining supply shop next door, ran out of his own basement doors to see what was all going on; he'd been upstairs when the explosion occurred and was just now getting to the scene after running as fast as his little gnomish legs could take him. He never expected to see a pegasus run out of Gladys' basement workshop, but the evidence was there before his eyes.

Knowing full well there was nothing his spells could do against the grisgol or the barge (which the bandage-wrapped construct was still somehow piloting, likely by the force of its mind or something), Alistair cast a detect magic spell and saw there was an aura of magic coming from a drawstring pouch hanging from the grisgol's belt, as well as the ambience magical auras coming from the grisgol itself and the barge. He also picked up the auras giving the general locations of the invisible archer and rogue. <There's something magical in his sack,> Alistair informed the others over the link.

<On it!> declared Chaevaris, shooting the drawstring with her next arrow, causing the bag to fall to the floor of the barge, where it was quickly snatched up by Ageratum, becoming invisible when she stuffed it into her armor. <Got it!> the halfling announced.

That was Orchid's cue to bring the barge to a halt. Unknowingly, she used the same basic strategy Alistair had tried, but her wood shape spell worked perfectly fine upon magical items made of wood. She cast the spell such that a wide rent opened up in the barge's floor directly beneath the grisgol's feet; with a splash he fell through the barge's bottom as water started bubbling up through the sudden rent.

"Everyone out!" Alistair cried aloud. Carruthers stepped back into the extradimensional door and Chaevaris returned the door to the interior of her necklace, then piloted the carpet back out of the barge's canvas enclosure. Ageratum used her thieves' coil to teleport back onto the pier, while Alistair cast another dimensional door to do the same. When Nova landed back on the pier, the male gnome demanded, "What's going on here? What blew up?"

"There was an explosion during the creation of potions in the lab," Harlan explained, which was entirely true. He didn't feel like explaining that they'd slain Gladys and taken out her golem assistant; as for the grisgol, it was last seen walking along the river bottom, going along with the flow, apparently having decided to cut its losses and leave the scene. Then the paladin frowned, having picked up the distinct taint of evil in the gnome's aura. "Why? Were you involved in the wizard's potion business?" His stern demeanor showed he would brook no attempts at interference and would not take kindly to liars.

"No, no," stammered the gnome. "It seems like you have everything well in hand." He returned to his own half of the building, not wishing to tangle with an irritated paladin and an elven druid - little did he know there were three other invisible adventurers on the pier with him, watching his every move.

"So what exactly went on here?" Chaevaris demanded once the five heroes had gone back into the basement of the perfumery.

"We bagged a bunch of potions and magical oils and such," answered Ageratum, showing the contents of the bag she'd taken from the grisgol, thinking that was what had been asked.

"No, I mean why did she attack us?" the archer clarified.

"She was evil," the halfling replied, which was all of the reason she needed. "Hey, do you think any of this alchemical apparatus is worth anything?"

"She...didn't really attack us," Orchid admitted. "She tried casting a suggestion spell on us to get us to leave." Harlan had been frowning since dealing with Hilmer outside on the pier, and his frown intensified at the druid's words, then even more so as he looked over some papers on one of the tables where Gladys had alchemical equipment bubbling away.

"What is it, Harlan?" asked Alistair.

"These are bills of sale," the paladin explained. "That bandaged construct had been sent to pick up potions ordered and paid for by some spellcaster. Gladys was apparently a perfumer, but she sold magical potions and oils on the side."

"...That's not exactly what I would call evil," Alistair said. He felt a bit of discomfort forming in the pit of his stomach.

"No, it is not," agreed Harlan. He took a deep breath and exhaled slowly, trying to regain a sense of calm. "Do you know what we did here? We entered a legitimate place of business - granted, to see if we could offer assistance after the explosion - but were told no aid was needed and we should leave. And then we killed the owner" - he paused while looking up at the alchemical golem hanging from his head from the ceiling - "and did that to her golem, for the crime of performing perfectly legal business."

"And then we sank the boat of a client and stole the goods his master had already paid for," added Alistair. "We're murderers. And thieves."

"So?" demanded Ageratum. "She was evil!" She honestly couldn't see what all the fuss was about - why couldn't friends see what was so patently obvious?

"That doesn't matter," insisted Harlan. "You can't go around killing people because they're evil. That deprives them of the chance of changing their views, of atoning for their sins and walking the path of righteousness."

"We knew Kasselban Picksmart was evil when we first met him," Alistair said. "But that didn't mean we could just kill him!"

"But we did kill him!" argued Ageratum.

"Yes, years later, but only after he summoned demons to the Material Plane and started sacrificing miners to them! That's the difference between being evil and doing evil! Gladys gave us no provocation to attack her, let alone kill her!"

"We're going to need to undergo atonement," suggested Harlan.

"Agreed," replied Alistair. He turned to Orchid. "And we'll have to offer to reincarnate her - hopefully she'll agree, otherwise we'll need to spring for a full resurrection. And we'll need to return the potions and oils we took from the grisgol. Oh! The barge! I'll have Carruthers lift it up from where we sank it, and Orchid can cast another spell to close up the hole in the floor...."

Ageratum held onto the bag of stolen goods protectively. "I'm not returning any of this!" she insisted. "She was evil!" Just how many different ways could she explain it?

"Fine, keep them," said Alistair - he could easily teleport to Greyhawk City and purchase replacements to make up for the ones their stubborn halfling refused to give up. "Oh, we'll need to get some universal solvent to get, uh, Ploof there back down, too." The list of things they'd have to do in order to undo all the damage they'd done was getting longer and longer. "I don't think we'll be able to make that gala in two days," he suggested.

"I doubt it," agreed Harlan. "It's probably for the best - I don't particularly feel like being lauded as a hero."

"Nor I," agreed Alistair.

- - -

This adventure brought about a whole lot of issues that may well bring about the end of this campaign. Dan wrote up an adventure using some monsters he'd just read about - he only recently picked up Monster Manuals 2-4 - but didn't really stop to think about how difficult they'd be for our particular group to deal with - my PC cast a haste and Rary's telepathic bond spells up front, but then had absolutely nothing he could do for the rest of the adventure. (I credit my son Logan for coming up with the creative way to deal with the alchemical golem.) But the big problem was he didn't give us a reason to fight these foes; all it would have taken was for Gladys to say something like, "They know about my secret potion business -- kill them!" and we'd have been perfectly justified in fighting back. But as it was, after she told us all to leave we really should have, and the only reason we didn't was for a metagame reason: surely he didn't design this scenario for us to show up and then leave? So we stretched mass suggestion as a combat spell, and then afterwards realized we were really the bad guys in this whole scenario.

But Vicki stormed out after the session when Logan and I started voicing our concerns; she took it as the two of us "picking" on her husband, and she's since decided she's "done with Wednesday night gaming." Of course, I think a big part of that is she likes to be in bed reading by 9 PM and Dan's sessions are rarely done in enough time for her to do so, so this may have been somewhat of a target of opportunity for her. But Harry stopped trusting Dan as an impartial DM when he had four frost giants try to sunder Harlan's Starblade in one round, despite the obvious logistical issues with four Large creatures being all able to get to his wielded weapon (while he was astride a pegasus, no less) without getting in each other's way. As a result, Harry's had Harlan hoard all his money, thinking he may need to buy a new replacement sword at a moment's notice.

So Dan and I discussed his campaign at work on Thursday, and he admitted he didn't really have any overarching plotline going on (his main storyline ended when we took out Jasmund Singh and the Blood Mirror was no longer an issue), and we could conclude the campaign at any time. I pointed out we all felt we needed atonement spells and the returning of Gladys's potions (and life) to make things right, and that while we felt this adventure was pretty much a failure, we were coming up with a way to get our PCs back on track so we could continue playing. Bottom line: we wanted the campaign to end when Dan was ready for the campaign to end, while Dan's ready to cancel it if nobody's having any fun.

So on Saturday, when we all met up again to go through my campaign, we started the session with a discussion about the way ahead for Dan's campaign and the campaign Logan put on hold two and a half years ago to let Dan try his hand in the DM chair. Bottom line: the "Ghourmand Vale" campaign is on hold, Dan's going to decide whether to start it back up, kill it now, or maybe come up with a final "wrap up the campaign" adventure. In the meantime, Vicki's holding out for no more evening gaming, so we're looking at possibly confining ourselves to Saturday sessions, which is when I run my campaign (on every other Saturday, as a target - bumped as needed). We might plug in the other campaign - Dan's or Logan's, as the case may be - in the Saturdays when I'm not running a session, or we might limit it to one Saturday a month for each campaign (which will really slow things down!), but we'll see. Vicki turned down the offer to meet this Wednesday to roll up PCs for Logan's upcoming campaign, which she at least has expressed interest in joining (ditto with my upcoming follow-on campaign to the current one I'm running), so she's not ready to quit on us as a player, even though that would certainly get her home for her self-appointed bedtime.

Then today, Dan said he's now thinking of doing a three-adventure coda to the campaign, but he still wants several weeks of hiatus to figure out the adventure details and to give Vicki some distance from last Wednesday's game - a "cooling off" period, as it were. He even thinks he might be able to talk her into three more Wednesday night sessions if she knows ahead of time they'll be the last three ever.

Time will tell how we press on from here. But we all had a great time on Saturday in my campaign, so at least no friendships have been permanently harmed over this - and that's more important than any D&D campaign.
 

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