Ghourmand Vale (3.5 campaign)

ADVENTURE 71: TRIPLE D

PC Roster:
Ageratum Purslane, halfling rogue 16
Alistair Mandelberen Pastlethwaite, human sorcerer 16
Chaevaris Noarunal, elf archer 16
Harlan Starblade, half-elf paladin 16​

NPC Roster:
Orchid, elf druid 16​

Game Session Date: 4 June 2025

- - -

Weeks had passed since the events at Gladys Giltgoiter's perfume shop, and several members of the Trained Professional Adventurers had been busy, doing what they could to make amends to the gnome wizard they'd slain: having her reincarnated (that was Orchid's only real contribution, and she figured once that had been done that was all that was required in the form of reparations, although after having been asked nicely she deigned to cast a wood shape spell to repair the hole she'd made in the bottom of the grisgol's boat they'd sunk), finding replacements for all of the potions and oils Ageratum had confiscated as "loot from a slain enemy" and refused to return (Alistair had spent most of the money he had on hand to buy the exact quantities from a potion shop in Greyhawk City, teleporting to and fro to gather them up and return with them to Ghourmand Vale), and to see about atonement spells for those who felt bad about slaying Gladys without any real provocation (Chaevaris joined Harlan and Alistair in the ceremony). Alistair had even penned a song apologizing to Gladys and trying to explain their actions.

Gladys, however, had taken her recent death and subsequent reincarnation into a halfling in stride. She'd apparently had some sort of life insurance scheme in play with the Potionmakers Guild, and actually received a decent amount of cash for the indignity of having been slain. And while she used illusion spells to restore herself to her original gnomish appearance ("For the customers," she explained), she'd used the money to purchase an even larger potion shop a few blocks over from her old shop, which had taken some structural damage from the explosion that had brought the heroes to her original place of business in the first place.

Now, as they had agreed upon, the Trained Professional Adventurers were arriving at her new shop, specifically so they could perform their last act of reparations: delivering the potions and oils ordered and paid for in advance by an eldritch giant named El Brujo - it was these Ageratum had confiscated, after the heroes had chased off the giant's grisgol construct servant.

Entering the shop, they saw Gladys behind the counter - apparently standing on a raised platform so her little halfing body (gnomish in appearance, thanks to an illusion) could reach - and a familiar form standing in the shop. "My word!" exclaimed Blorkane Trotter, looking over at the new arrivals. "Look who it is! Doing a little potion shopping, eh?"

"Hello, Blorkane," sighed Alistair. The foolish wizard was frequently getting himself into trouble, and it often fell upon the TPA to deal with the consequences of his ill-thought-out actions. "No, we're good on potions - just doing a little delivery job for Gladys, is all."

"Come on in the back," said the shop proprietor. "I'll get those potions packaged up, and you can deliver them to El Brujo - he'll have a representative waiting for you a day's travel down the river, by the first set of falls."

"El Brujo?" erupted Blorkane. "You don't want to have any dealing with him, Alistair, my good man! He has a reputation - well-earned, or so I'm told - of being a crook of the highest order! I recommend you rethink this job, or at the very least, if you insist upon meeting with the man or his minions, leave behind anything of value you do not wish to have stolen out from underneath your very noses! I would, naturally, be more than happy to hold on to any items you deem unessential to your mission."

"No, thank you, Blorkane," replied Alistair. "I think we'll be fine." The sorcerer half-suspected this was just a simple ploy for the fat wizard to get his hands back on the cubic gate they'd recovered after he sold it to Kasselban Picksmart, who had been trafficking with demons and slaying his miners. The heavyset wizard pouted at having his offer turned down, wished the group a good journey, and headed back out the front door, sending the bell dangling above jingling.

"Strange little fellow," observed Harlan.

"Not quite so little," pointed out Ageratum, following Gladys to the back room. The others did likewise.

Around the corner was the actual laboratory, a wide, open chamber that took up the majority of the building's floor space. There was a raised platform at the north of the structure, where an elevated floor allowed the gnome to access the 10-foot-tall sealed cauldron in which potions could be produced in great numbers all at once. There was a circular tower to the southwest - nothing fancy, just one story tall, like the rest of the building, but with the same 20-foot-tall ceilings. However, the middle of the room was taken up by a large, wooden table, and it was here Gladys led her delivery team. She gathered up the potions and oils to be delivered to El Brujo's representative - vials Alistair had painstakingly gathered up and paid for with his own money - wrapped them in vellum, and placed them carefully in a small chest.

Her preparations were interrupted when the bell above the front door tinkled and soon after Blorkane ran into the back of the lab, looking flustered. "Have you seen me?" he demanded. "Recently? Like in the last few days?"

"We saw you several minutes ago," answered Alistair with a hint of irritation in his voice. What nonsense had the foolish wizard gotten himself into this time? "What's this all about?"

"That wasn't me!" insisted Blorkane. Alistair's face scrunched up into a look of utter disbelief, but then Orchid pointed out that the first Blorkane they'd seen that day was wearing a set of bracers on his arms - and this one wasn't.

"We don't need this distraction," insisted Gladys, finishing up the packaging of the contents of the chest and closing it up.

"I--I may have done something foolish," admitted Blorkane. "I allowed Creelman to disguise himself as me...it seemed harmless, and he was willing to pay an ungodly amount of money for the privilege. All I had to do was lounge around in a well-furnished suite of rooms for a week."

"Who is this Creelman?" demanded Harlan. "And why did he want to take your place?"

"I think he wanted to spy around without attracting attention," surmised Blorkane, answering the paladin's second question first. "But I eventually got tired of hanging around in the room and decided to leave it - and found out I was on the Ethereal Plane. Now that I've come back here - prior to the agreed-upon arrangement - I think Creelman will be coming after me. And I'm pretty sure he can scry on my whereabouts, to find out where I am."

Alistair sighed heavily again and looked over at his fellow adventurers. "We're probably going to have to take him with us, to make sure he's okay," he suggested.

"Why?" asked Ageratum. "He's a big boy, maybe he should start learning to look after himself."

"If we leave him behind, we'll never know whether it's him or this Creelman when we see him in the future. Unless," he mused, "we come up with a pass-phrase so we'll know it's him - something Creelman wouldn't know about. How about: 'I'm a naughty, naughty piggy.'"

Now it was Ageratum's turn to sigh. "I have a scroll with the rope trick spell," she offered. "How about we let him use it, and he can stay safe in an extradimensional space until we get back?"

"That'll be two full days," countered Alistair. "The spell will run its course in half a day." Then he turned to Blorkane and asked, "I don't suppose you know the rope trick spell?"

"I do."

"And do you have one at the ready?"

"Certainly."

"Ah, good! Then cast it, climb up into the extradimensional space, and don't come out until the spell expires - and then cast it again, until we get back."

Then the group heard an enormous crack coming from the front room, sounding like nothing so much as stone being shattered. Blorkane squealed in fright, said, "It's Creelman!" and started frantically casting a rope trick spell. It was apparently a variant made for his own shortcomings; instead of a rope, it was a rope ladder that rose up into the air into a black nothingness above. Alistair had been wondering if the hefty spellcaster would have been able to climb a rope on his own.

"What in the world was that?" asked Chaevaris, nocking an arrow into her longbow. Ageratum didn't wait to find out; she clambered up the east wall with her cloak of arachnida providing her the ability to spider climb, while she activated her magical bracers and slipped into a greater invisibility spell effect. Orchid, anticipating trouble, cast a mass bear's endurance on the group (including Gladys and Blorkane before he scampered up into his extradimensional space and pulled up the rope ladder), while Alistair crossed the room and readied a chain lightning spell if this Creelman turned the corner and entered the laboratory from its only entry point. Harlan merely unsheathed his Starblade and took up a ready combat stance. Ambrose flew from his master's shoulder and landed up on the top of the cauldron, where he could watch the entryway without being readily noticed.

Gladys grabbed up the chest and ran over to the tower room, dropping it inside. "It's always something with you people," she grumbled, then cast a shield spell on herself.

All eyes were on the entryway, but that's not where the attackers made their entry into the alchemical laboratory. Instead, cracks appeared in the floor to the east of the table in the middle of the rom, and up popped an insectoid creature, some 16 feet in height despite its hunched-over posture. It had a pair of multifaceted eyes like those of a fly or a bee on the sides of its head, plus another set of beady, black eyes on the front of its face. It stared at Orchid, the closest hero to it, and the druid felt a mental funk that quickly washed over her, apparently some sort of magical attack that had failed.

But both Chaevaris and Alistair caught the truly horrid umber hulk in their peripheral vision, and let loose with their readied attacks. A chain lightning spell came shooting from the sorcerer's fingertips to strike the insectoid beast in its broad chest, while the elf archer sent her arrow streaking unerringly into its rightmost beady, black eye. The sonics from her magic arrow rolled over and through the massive beast, blasting out its hearing and leaving it permanently deafened. It cried out in pain but continued making strange noises; Ageratum, wearing the helmet that automatically translated languages for her, allowed her to recognize it as a short sentence, called out in Terran: "Come help me, they're all here!" Startled, she called out the translation in the Common tongue, adding, "There's more of them, and they're after us for some reason!"

Chaevaris was pretty sure she knew the reason: Blorkane's cubic gate, which was currently in the extradimensional dwelling keyed to the amulet she wore around her neck. That stupid thing seemed to attract an awful lot of attention; more so than it was worth, in her mind, considering they'd never even used it once since they ended up with it in their custody.

Harlan charged the truly horrid umber hulk, dodging a swipe with a massive set of claws that slashed out at him as he approached. He managed to deflect the majority of the attack on his shield, but still took a bit of damage as they scored a gash across his torso during their travels. Fortunately, his Starblade gave as much damage, or more, than he took.

But then reinforcements showed up. Two more holes appeared in the floor, one on either side of the first, and out sprang two more umber hulks, these a more respectable eight feet in height. Orchid once again felt herself under that magical attack of theirs, and this time so did Chaevaris, but both elves' minds were strong enough to avoid the confusion effects. And unbeknownst to any in the room, an additional foe entered the laboratory: a second Blorkane, wrapped in an invisibility spell - the enigmatic Creelman, no doubt. He climbed the steps leading to the upper floor overlooking the vat, but did so quietly enough that Ambrose failed to detect him.

Ageratum ran across the wall until she was right behind the truly horrid umber hulk, with Orchid directly across from it. She stabbed out with her magic short sword, catching it in the (still very large) small of its back, sending the blade all the way in to the end of its hilt and then pulling it back out again before the pain hit the massive beast. She even managed to drain a bit of the creature's strength from the precision of her blow. And her helmet translated the newly-arrived umber hulks' queries: "Where's the wizard? Where's the wizard?" They were after Blorkane, apparently. Well, better him than them!

Orchid ran past the truly horrid umber hulk and the one at its left, ducking the claws that came her way as she moved, and lined herself up for a sunbeam spell that went through all three of the insectoid trespassers. The spell didn't do either of the umber hulks a whole lot of physical damage, but each one was permanently blinded by the spell.

Alistair whipped out his metamagic rod - the more powerful of the two he owned - from an inner vest pocket and channeled another chain lightning spell through it, maximizing it in the process. He targeted the larger of the three as his primary and sent arcs lashing out at the other two. The truly horrid umber hulk fell over dead with a crash that sent all of Gladys' glass beakers and potion vials shaking and ringing. The other two were obviously hurt by the spell as well, but they were still up and fighting - although, blinded, they couldn't see what exactly they were fighting any more.

Blorkane popped his head out of the extradimensional space in which he'd been hiding, just to call out, "Well done, chaps!" The invisible Creelman took immediate notice and smiled an unseen smile.

"Get back inside!" yelled Alistair. "And stay there - it's for your own protection!" Blorkane, chastened, complied at once. The sorcerer was amazed the idiot hadn't managed to get himself killed long before this.

Chaevaris took a quick aim and sent another arrow flying into the umber hulk standing to the left of the massive insectoid corpse beside Gladys' table. She caught it in the eye as well, and it fell over, joining its larger partner in death. Harlan charged the last remaining umber hulk, the Starblade nearly severing it along its midsection. It collapsed where it stood, never having seen the half-elf who killed it.

Then Gladys gave a "harrumph" of disgust, and while the heroes assumed it was her upset at the mess in her new potion workshop, it was actually aimed at the failed charm person spell Creelman had cast her way; he failed to gain a combat ally out of the deal and, worse yet, revealed himself in the process. Ambrose squawked out a warning, and the heroes all spun to face this new foe.

Ageratum was the first to act. Racing along the east wall near the ceiling, when she ran out of wall she leaped forward, her momentum bringing her across the railing along the raised floor and right in front of the Blorkane lookalike. The fact that she appeared to be bringing her human bane short sword across the belly of the troublesome, fat wizard brought a smile to her face even though she knew the spellcaster to be an imposter.

Orchid was the next to react, casting a baleful polymorph spell at the false Blorkane. There was a moment of resistance as she had to overpower an innate protection from spell energy, and then the surprised look upon Blorkane's face faded as he rapidly shrunk into the form of a harmless bunny. But while Creelman realized it would be simplicity itself to revert back to his normal form, he didn't get the chance, for Alistair's second maximized chain lightning spell came arcing over to him, slaying him instantly. In death, however, he was able to revert to his natural form: an ethereal doppelganger. The heroes had never met up with any of these creatures before, but they'd seen normal doppelgangers, and this one was similar enough for them to realize they had to be related.

Ageratum wasted no time "looting the stiff," pulling off a magic ring and the pair of bracers Orchid had noticed earlier. "I'm glad all of that's over with," voiced the halfling.

But all of that was not quite yet over with. Crawling up out one of the umber hulks' holes was an odd-looking creature, with the body and legs of a spider, from which sprang an elongated neck and head very much like an eel. "I have a contract," it asserted in a language only Ageratum could make sense of, and even then only because of the translating properties of her magical helm. "I want the fat one!"

Without understanding a word of what it was saying, the other heroes all deduced it was allied with the umber hulks they'd slain. "It evil?" asked Chaevaris.

"It is," replied Harlan, glancing at its aura. The archer then sent a quickly-aimed arrow flying through the thing's eye - they made quite handy targets, the archer mused to herself - sending it flying backwards, where it collapsed in a heap of thrashing limbs. But these were the post-death twitches common with the terrestrial spiders with which the elf was familiar; one well-placed shot was all it had taken to slay the neogi.

Ageratum was pleased to see her "looting of the stiffs" was not in fact quite finished, as she extricated an amulet of the planes from the neogi's rubbery neck.

Alistair waited a moment to ensure there weren't any other hidden enemies about to spring out at them, then called out, "You can come out now, Blorkane!"

The heavyset wizard scrambled down the rope ladder after extending it from the extradimensional hidey-hole. "Much obliged, fellows!" he said, then looked over at the dead ethereal doppelganger. "Oh, bother - he's ruined the robes he was in - he took those from my closet, the bounder!" After recognizing Creelman for what he was, all of the pieces of the past week or so fell into place in the wizard's mind: ethereal doppelgangers often wrote up contracts with the people they wished to impersonate, and the standard contract turned the signer over to a neogi as a slave if he reneged his part of the deal.

"Did you sign a contract with this Creelman?" demanded Alistair.

"Well, yes," admitted Blorkane.

"And did it have the neogi slavery bit in it?"

"I imagine it must have. I didn't really read it all the way through."

Ageratum slapped her head in disbelief at the admission. "I hope the money he paid you worth all this hassle," she said.

"Er, well," hemmed Blorkane. "You see, he hasn't actually paid me just yet...."

"You really are an idiot," remarked Harlan, dropping his normal politeness. This time, he reasoned, it was well-earned.

- - -

This was the first adventure in this campaign since the end of January. And it ended on a high note, with the PCs all leveling up to 17th - likely the last upgrade they'll ever see, as there are now only two more adventures scheduled in this campaign as Dan wraps it up to a close.
 

log in or register to remove this ad

ADVENTURE 72: FILL THE BOX

PC Roster:
Ageratum Purslane, halfling rogue 17​
Alistair Mandelberen Pastlethwaite, human sorcerer 17​
Chaevaris Noarunal, elf archer 17​
Harlan Starblade, half-elf paladin 17​

NPC Roster:
Orchid, elf druid 17​

Game Session Date: 18 June 2025

- - -

"I can hear the falls up ahead," said Harlan. "Time for me to go scout the area." He called out across the planes and Nova answered, appearing in mid-flight beside the magical watercraft El Brujo's grisgol servant had piloted to go pick up Gladys Giltgoiter's potions and oils weeks ago. The skiff had since been sunk, raised, repaired, and now piloted five hours down the river, where the Trained Professional Adventurers were to meet El Brujo or his designated representative to hand over Gladys's wares. (Of course, Ageratum still refused to hand over Gladys's wares, so Alistair had teleported to Greyhawk City to purchase replacements paid from his own pocketbook.) Harlan leaped off the boat onto Nova's broad back and flew ahead, returning shortly to report the grisgol had been standing there alone by the falls, awaiting their arrival.

Orchid brought the craft to a halt at the shore before the falls, anchoring it firmly with a rope tied around a nearby tree trunk, as Nova landed lightly on the shore. The grisgol, a tattered construct crafted of the bits and pieces of materials left over from magic item creation, stood silent and forlorn, looking very much the worse for wear since the last time the adventurers had encountered it: back in Gladys's original perfume shop, where it had since walked below the surface of the river back home to El Brujo, to report the potionmaker had been slain and the eldritch giant's potions and oils made off with.

But now the TPA was here to make amends; they'd reincarnated Gladys and were now trying to make things right with El Brujo. Alistair approached the grisgol, who stood holding a scrap of parchment. It read, "I lead to El Brujo, at your command." The word "command" stood out, having been written more boldly.

"I gather we're to command the grisgol to take us to El Brujo," Alistair observed, and at his words the construct turned and started walking down a path through the surrounding forest. The group followed. Overall, the trip through the forested hills took about half an hour; Harlan rode upon Nova and Chaevaris sat atop her carpet of flying, with the others walking.

As they approached what they took to be El Brujo's place of residence - a mansion carved out of the stone at the base of a cliff - the group began casting a few preparing-for-combat spells, just in case. Alistair cast mage armor spells on Nova and Carruthers (the shield guardian had been released from the extradimensional space inside Chaevaris's necklace and carried the small chest with the magic liquids from Gladys), a flame arrow spell on the group's assembled ammunition, and a Rary's telepathic bond spell connecting the five heroes into a private communication network. Harlan, still riding Nova as the celestial pegasus walked down the forest path with the others, cast a magic circle against evil spell upon himself, while Orchid cast barkskin spells upon herself, Harlan, Nova, and Ageratum.

When they got to the cliff face, the grisgol opened the front door - much larger than any door in a human habitation, easily 30 feet tall - and led the group inside, down a wide passageway, to a reception hall with two rows of three columns flanking a checkerboard pattern in the center of the tiled floor before a throne, upon which sat a red-haired firbolg. Four more of the bearded giants stood between the marble columns, all adorned in leather armor. The entire chamber was lit by a green glow, which was more pronounced over the center of the checkerboard pattern.

"Ah, thank you, Marjorie," said the firbolg on the throne as the grisgol stepped forward and stood silently at his side. "I see you have brought me my potions."

That caused a bit of puzzlement among the heroes. <I thought this guy was an eldritch giant,> commented Ageratum over the link. <That's no eldritch giant!>

<They are firbolgs,> Orchid explained. <Wood giants - they get on rather well with druid clans, in my experience.>

<Are they evil?> Chaevaris asked, and Harlan, after examining their respective auras, replied that the one on the throne was, but the others were not. <I imagine that's El Brujo, behind an illusion masking his appearance for whatever reason.> But the paladin realized they had all been silently communicating over their telepathic link and nobody had actually answered the giant aloud. "We have your potions and oils right here, courtesy of Gladys Giltgoiter," Harlan replied, indicating the chest Carruthers held before him.

"Excellent," replied the firbolg on the throne. "Bring them to me."

<Hang on a minute,> cautioned Alistair. <I'll do it - I don't like the magical aura I'm getting from those tiles on the floor.> He stepped over to Carruthers, took the chest from the shield guardian, and cast a dimension door spell to appear directly before the throne; it was one way not to walk across the tiles without looking suspicious.

The firbolg rose up from the throne, which shut off the illusion that had been in effect while he was seated. Instantly, El Brujo was revealed as the eldritch giant he truly was: 25 feet tall (compared the firbolg's mere ten feet of height), with magic rings on each hand and a magic necklace at his throat. The throne behind him also shimmered and showed its true size, easily twice as big in each dimension as it had appeared earlier. Alistair assumed the illusion effect had been built into the throne itself, masking whoever sat in it in whatever fashion desired.

"My servants will collect the chest," he boomed in a deep voice, and the nearest of the firbolgs left his post to do just that. Alistair noticed he didn't step onto the checkerboard tile pattern to do so, but rather went on the outside of the ceiling's support pillars. That merely strengthened the sorcerer's desire not to step onto the checkerboard himself.

"Now then, while you're here, I'd like to take a look at Maure's cube," added El Brujo.

<What's he talking about?> wondered Ageratum.

<Cube?> replied Alistair. <The cubic gate? No way!> "What cube is that?" he asked El Brujo, straining his neck to look up to him from directly in front of the massive giant. "And who's this 'Maure' fellow?"

"You are in possession of a cubic gate," insisted El Brujo. "I wish to examine it. Please do not try to convince me you do not know what I am talking about."

"Ah, the cubic gate," replied Alistair. "Yes, we have it, but I'm afraid it's back at our home." It was, in fact, sitting inside the extradimensional dwelling inside the necklace Chaevaris wore, but the young nobleman wasn't about to admit to that; the group had long ago decided the device was too dangerous to be allowed to fall in the wrong hands, considering Kasselban Picksmart had allowed demons to enter the Material Plane when he had control of it.

"Are you absolutely certain?" pressed El Brujo. "I would make it worth your while." He nodded to the first firbolg, who reached behind a pillar and held out a magical staff. "A staff of skulls, for the opportunity to examine your cubic gate."

"I'm afraid not," replied Alistair.

El Brujo nodded to another of his firbolg minions, who held out a magic rod. "Perhaps a withering rod?" offered the eldritch giant. When that was likewise turned down he had the other two firbolgs offer up a mithral mist chain shirt and a jet-black arrow of disintegration. "I will not use the cubic gate for its primary purpose, merely as the heart of another grisgol," El Brujo affirmed. "What do you say? All four items for your cubic gate."

<He's evil,> reminded Harlan over the link. <We can't trust him not to use it to allow demons to enter our world.>

<I'm kind of interested in what that mithral mist chain shirt can do,> admitted Chaevaris. <I've never heard of it before.>

<No doubt you'd look better in it than in that bush you insist upon wearing,> sniffed Alistair, once again taking the opportunity to scoff at the bespoke armor she and Ageratum wore, which was made of intertwined, living plant material. <But no deal.>

"I'm afraid we must respectfully decline," Alistair told El Brujo, and then dimension doored back behind Carruthers, in case the eldritch giant didn't take too well to being turned down.

"Very well," replied El Brujo with a wave of his hand. "Good luck with the lich, then."

"I'm sorry -- what?" asked Harlan. But then he realized this "Maure" must be a lich, and the cubic gate his phylactery. Maure must have been the lich that started reanimating in the D'Veih chateau where they'd fought the horned devil and his fiendish minions. El Brujo confirmed the paladin's voiced suppositions with a smirk and a knowing nod.

<Let's get out of here,> suggested Alistair. <When we get back outside, we can stash Carruthers back inside the necklace and I can teleport us back to Ghourmand Vale.> The group said their goodbyes and warily returned back the way they'd come, half expecting El Brujo to set his firbolg minions on them. But he seemed content to allow them to leave, perhaps thinking to scry on them if and when Maure showed back up to recover his phylactery and fetch the cubic gate for himself after (or during) the battle.

However, they group had no sooner stepped back outside of the cliffside manor when a cloud of thick mists rose up all around the group. "Gather up!" called out Alistair, hoping to get everyone together in a tight enough group that he could teleport them to safety. But no such luck; the group was separated from each other by the thick mists, and when they faded away several moments later, the heroes were no longer on Oerth - they were in Narakka, the former domain of Jasgund Singh, the rakshasa who had stalked them, trying to get ahold of the Blood Mirror Harlan carried on him.

"Oh, crap!" swore Chaevaris. "Not this place again!"

"But we killed Jasgund Singh," insisted Alistair, looking over to Harlan. "Can rakshasas come back to life on their own?"

"No," replied the half-elf paladin. "Not that I'm aware of, in any case."

"This place is pretty run-down," observed Ageratum. "If the place is under new management, they haven't been taking care of it very well." The halfling's observation was verifiably correct: the walls around Jasgund's estate were cracked, and the gates were partially open, one of them hanging onto its top hinges only. The main building inside the compound didn't look to be in any better shape.

"Let's see what's up," suggested Chaevaris. "Last time, we had to slay Jasgund to get back home." She rose her carpet of flying to an elevation higher than that of the front wall and started moving it forward as she notched an arrow to her magic longbow. Ageratum activated her bracelet of greater invisibility and raced forward, slipping through the gate opening. The pavilion ahead was likewise decrepit looking, with its canvas rooftop in tatters, waving listlessly in the scant wind.

Orchid cast a foresight spell upon herself, figuring that would give her the greatest protection overall. Then she moved through the partially open gate herself.

"After you," commanded Alistair, then walked behind Carruthers as the construct entered the courtyard. The sorcerer readied a new spell of his own: Mordenkainen's sword, which he planned to launch at the first potential foe he saw and then let it go about its business while he cast other spells about.

Unbeknownst to any of the heroes, an invisible monster floated above the tattered pavilion. This was a greater fihyr, with a spherical body covered in multiple eyes and a mouth filled with gnashing teeth, with numerous tentacles writhing in all directions, two main ones its primary attack appendages. It started floating over to meet them as they stealthily approached, Ageratum entering the pavilion area and spider climbing up the corner by the rooftop.

Harlan dismounted from Nova and went through the gate, his Starblade out and at the ready. His celestial pegasus followed behind on foot. Orchid wildshaped into a huge fire elemental, careful not to set fire to the palm trees as she strode by. But at 32 feet tall, it was simplicity itself to step over the wall surrounding the pavilion.

But then another creature entered the pavilion, this one from a door along the western wall. It was a rakshasa, but it differed in appearance compared to Jasgund Singh. It had the standard tiger's head and the hands on the wrong way, but this one was dressed in dark leather armor, over which a mithral shirt protected its torso, and its fur was as black as that of a panther. It carried a short sword in one backwards hand and looked up at the fire elemental with a frown upon its feline face. Ageratum spotted it at once, as did Ambrose, who had flown to the top of a nearby tree to provide reconnaissance. Both alerted the others over the telepathic link still in place.

"Activate your spike stones," commanded Alistair, and Carruthers did so. Instantly, spikes grew from the lengths of his forearms and the backs of his massive fists. Anything he punched now was going to torn up as well as crushed! Alistair followed it forward, but still couldn't see the rakshasa inside the pavilion area, and without being able to do so he couldn't sic his Mordenkainen's sword spell on it.

Then another rakshasa entered the pavillion, from a door along the eastern interior wall. This one had white fur but otherwise conformed to the standard rakshasa build, backwards hands and all. It stepped into full view of Ageratum and Ambrose, but Alistair couldn't see this one either from his current position. It cast a spell, and Ageratum found herself suddenly wracked by intense pain, as if all of her nerve endings had fired all at once. It was all she could do to stifle the cry of pain that threatened to give away her position, and to stop herself from plummeting off the wall where she hid, still shielded by her greater invisibility spell effect. But the spell the white rakshasa cast had been aimed at Orchid's fire elemental body, a disintegrate spell the druid managed to shrug off, taking a little bit of damage to her flaming form instead of being snuffed out permanently. The rakshasa, an ak'chazar named Narakasura, growled under his breath in irritation at the spell's general ineffectiveness.

Then the greater fihyr struck, returning to visibility as it sent a despair effect at Nova and Orchid. Neither succumbed to the worst of those effects, either.

Chaevaris flew forward on her carpet of flying, taking a quick aim at Narakasura and letting fly with a flaming arrow from her magic longbow. It struck true - right in the rakshasa's left eye, as intended - and the humanoid tiger lost all vision in that eye, although the thundering effect failed to deafen him.

Harlan remounted Nova and spurred the celestial pegasus forward over the pavilion wall, casting a bull's strength spell on himself to boost his combat effectiveness with his longsword. Ageratum, doing her best to ignore the pain still wracking her body, leaped off the wall and straight at Narakasura, stabbing once with her magic short sword upon impact and again as she dropped to the ground. But since her bracers had been upgraded to provide a greater invisibility spell effect, she remained unseen despite her attacks. In addition, she knew just where to hit to drain a bit of strength from the ak'chazar rakshasa with her precise sword-strikes.

Orchid swung at the white-furred rakshasa with her flaming fists, but failed to connect, and she was also overcome by a wave of pain that emanated from her foe. Then the mithral-clad rakshasa, a naztharune named Mura, moved up to attack the fire elemental with his short sword. Orchid swiped down at him as he approached, hitting him with a glancing blow that failed to set him ablaze as she'd hoped. But his sword-swipes were similarly ineffective against the fiery druid in her current form.

Then another naztharune rakshasa entered the pavilion area through the same door Narakasura had used. This one, Bandar, flanked Orchid from the side opposite Mura, but likewise failed to do any damage to the towering elemental.

Carruthers sent a spiked fist down at Narakasura, drawing blood. Alistair finally got a look at one of the rakshasas through the open pavilion gate - it was Mura - and finally got to cast his Mordenkainen's sword spell, sending a glowing blade to attack the black-furred beast.

The greater fihyr dropped altitude and became visible to a group of the heroes, who felt waves of fear rush down their spines at its horrific visage. Fortunately, paladins were immune to such fear-based attacks, and Orchid managed to tamp down on her fears and ignore them. Chaevaris and Ageratum, however, felt a moment of absolute panic and dropped everything they held, the archer turning her carpet of flying around and fleeing at top speed, and the halfling rogue running up the pavilion wall, across the roof, and down the other side of the villa before racing across the open courtyard as fast as her little legs would take her. The greater fihyr then swung a tentacle at Orchid, who dodged the blow with ease.

Then the fire elemental caught a bit of motion in her peripheral vision and saw the white-furred rakshasa beginning to cast a spell. Narakasura dodged a blow from Carruthers, but couldn't as easily avoid a swing from the massive fire elemental, and he felt his fur start to set ablaze. Then he finished his teleport spell and disappear from view - but the flickering light from the open doorway to the room at the east told he hadn't gone all that far away, and the flames from Orchid's slam had indeed set his fur on fire. A feline roar of pain was accompanied by the thud of a heavy body falling prone.

With the greater fihyr now fully visible and Harlan immune to its fear-based attacks, it only made sense that he would appoint himself as its slayer. Urging Nova to charge forward, he caught the creature with his Starblade and sliced it open, causing a gush of blood to rain down onto the pavilion floor below. Nova then added insult to injury by giving its spherical body a good kick with a sharp-edged hoof in passing.

Orchid cast a fire storm spell, taking a hit from Mura's blade that she barely even noticed as she did so. But the flames falling down from the sky burned Mura and the greater fihyr to a crisp. Their charred bodies fell to the floor with satisfying whumps. Now the sole remaining foe, Bandar lashed out with his blade at the fire elemental, but in his fury he failed to connect even once. Carruthers slammed him hard in the back, but these rakshasas were made of stern stuff, and normal weapons - even the spiked fist of a shield guardian - failed to do as much damage as they would to an ordinary foe. Alistair entered the pavilion behind Orchid, spotted the ak'chazar, and let loose with a chain lightning sell that set the rakshasas's fur standing on edge, but failed to kill him.

Chaevaris and Ageratum both came to their senses at the same time, reversing course and going back to fetch the weapons they'd dropped in their panicked rush to escape the greater fihyr. Alistair knew full well the shame they felt, for he'd succumbed to a similar effect when facing a ghost - and in front of his favorite author, no less! Harlan had Nova swing around in midair and charge down at Bandar, slashing at the dark-furred rakshasa with his trusty Starblade. This was finally enough to slay the naztharune, leaving Ageratum to "loot the stiffs" and gather up what treasure she could. She pulled the mithral chain shirts from the naztharunes and went to go see what the white-furred rakshasa had on him, then let out a whoop of delight. After beating out the flames burning up his wizardly robes, she found his backwards fingers covered in rings and dozens of jeweled necklaces ringing his throat. "This guy's rich!" she chortled in glee, removing the jewelry from Narakasura's charred corpse.

"Better hurry it up!" called Alistair, looking worriedly about him and expecting to get swept up in mists at any moment. He needn't have worried, however, for unlike when they slew Jasgund Singh, they weren't returned to their home plane upon the death of his demiplane inheritors; rather, they would have been stuck there indefinitely had it not been for the cubic gate they now knew to be a lich's phylactery. One of the six sides was attuned to Oerth, and by using a key to their front door, Alistair was able to use it to drop them literally upon their own doorstep.

"I'm glad that's over with," sighed Chaevaris. And she was absolutely right: this had been a last, reflexive hiccup in the link between Narakka and Oerth before being severed completely; the heroes would never again be drawn into that strange, desert demiplane.

- - -

We're fully expecting the next adventure - this campaign's last before Dan closes it up - to involve the lich Maure coming to find us to fetch his phylactery. We'll find out whether our guesses are correct next Wednesday. [Later edit: it looks like we won't be playing our last session in this campaign until 16 July - something came up and Dan and Vicki will be leaving earlier than expected on their trip to visit her dad.]

Incidentally, Dan let us know that the grisgol, "Marjorie," is the same Marjorie we left tied to a tree way back in adventure #5. Apparently, in the years since we last saw her, she advanced as a wizard of high enough level to become a lich, and then El Brujo found her phylactery and used it to power his current grisgol. Whether "Marjorie the lich" still exists or has since been slain and is trapped inside her phylactery waiting to be "reborn" is a question to which we may never know the answer.
 
Last edited:

"ALL THAT HE WANTS IS ANOTHER GRISGOL" SONG

His grisgol's looking torn
His grisgol's looking worn

When El Brujo woke in the morning light
And the day had just begun
He opened up his eyes and thought
"My grisgol's ratty
It's not a day for play
It's a day to start anew
I'll build a new one in my lab, it's true"
He needs a new one

All that he wants is another grisgol
Needs a phylactery
All that he wants is another grisgol, yeah
All that he wants is another grisgol
Got a phylactery?
All that he wants is another grisgol, yeah

So when we arrived, his desire revived
He was hunting for our gate
He asked if he could look at it
Just for a moment
But we all sensed the danger
And decided to play dumb
So he thought if he bribed us, we'd succumb
It didn't work, though

All that he wants is another grisgol
His old one's breaking down
All that he wants is another grisgol, yeah
All that he wants is another grisgol
His old one's shutting down
All that he wants is another grisgol, yeah

Ohhh
Ohhh

All that he wants is another grisgol (another grisgol, yeah)
He wants our cubic gate
All that he wants is another grisgol (another grisgol, yeah)
All that he wants is another grisgol (another grisgol, yeah)
It's a phylactery
All that he wants is another grisgol (another grisgol, yeah)

All that he wants
All that he wants
 

ADVENTURE 73: SCRATCHING THE LICH

PC Roster:
Ageratum Purslane, halfling rogue 17​
Alistair Mandelberen Pastlethwaite, human sorcerer 17​
Chaevaris Noarunal, elf archer 17​
Harlan Starblade, half-elf paladin 17​

NPC Roster:
Orchid, elf druid 17​

Game Session Date: 16 July 2025

- - -

"So, what do we know?" asked Harlan.

"Our cubic gate - the one we got from Blorkane - is a lich's phylactery," replied Alistair.

"Only it does not currently hold a lich's life-energy," added Orchid. "Whatever lich used this as his phylactery, he's already reformed an undead body."

"Which probably means he'll be headed over to us to get his phylactery back," pointed out Ageratum. "That's what I'd do, if I were a lich."

"Do we know whose phylactery this is?" asked Chaevaris.

"No, replied Alistair, "but there's only one lich we personally know of whose phylactery this might be: that lich that was reforming up in the D’Veih estate."

"But Harlan destroyed him!" argued Ageratum.

"And he likely reformed, since his phylactery was intact," Alistair countered. "It's not how phylacteries normally work - there normally has to be a collection of bones kept within so far from the phylactery for the lich to grow a new body - but this lich might have had some sort of contingency spells in effect; maybe he only reforms his new undead body where his old one was destroyed, and then only when his phylactery is brought within range."

"But wasn't it inside the necklace?" demanded Chaevaris, her brow wrinkling in thought. The members of the Trained Professional Adventurers had habitually stored the cubic gate inside the extradimensional space linked to the magic necklace the elven archer wore about her neck, to keep it safe from those who would steal it; it was, after all, quite valuable as a conduit connecting six different planes of existence.

"A specifically worded contingency spell...." surmised Alistair, letting the sentence drift off. Then he shrugged, and added, "We could at least go check out the D'Veih estate and see if it's that particular lich. If it is, we can take hopefully him out in a surprise attack. Otherwise, we wait for him to attack us, likely when we're unprepared."

"Agreed," decided Harlan. "The last time we were attacked in our home, it cost Purly his life." He turned to the young sorcerer. "Can you teleport us there?"

"Sure, if everyone's ready." At their assent, the nobleman gathered everyone close together, envisioned the clumps of trees not too far from the D'Veih estate, and said the arcane syllables that sent them across the miles into their leafy shade. From their hiding place, they could see the place had changed quite a bit since their last visit: the ruined chateau, which Orchid had sundered with an earthquake spell, had been removed, as had the stone walls surrounding the estate and the outbuildings surrounding the square tower. Now just the tower loomed in an open field, making it much harder to sneak up upon.

"I have an idea," suggested Orchid, and began the lengthy spellcasting that would summon forth an elemental swarm. Within a half hour, a total of seven earth elementals had sprung up from the ground: five of them standing a good 16 feet tall, another twice that size, and the seventh reaching no less than 36 feet in height. "I think that's all that are coming," the druid told the others.

"Then prepare your combat spells," commanded Harlan. He cast the spells protection from evil, bull's strength, and eagle's splendor upon himself and a bless spell on the group, while Alistair imbued their assembled projectile weaponry with a flame arrow spell and then cast three overlapping Rary's telepathic bond spells to link them all - even the elementals - with a means of silent communication. The sorcerer then can a haste spell upon them all as well. Orchid cast her standard longstrider spell upon herself, and then imbued each of the heroes and Nova with barkskin and freedom of movement spells. She then cast a mass bear's endurance spell and granted herself and Ageratum - the two most likely to need it - a death ward spell. Ageratum rubbed a vial of oil of magic vestment on herself (drawing a few surreptitious glances from Alistair) and then activated her bracelet of greater invisibility. Chaevaris simply mounted her carpet of flying and readied an arrow into her magic longbow, then activated her ring of invisibility and likewise faded from view.

Then Orchid gave the elementals their orders and they all sank back into the ground, earth gliding their way to their individual targets. Each of the five smaller elementals had been assigned one of the human guards, while the two larger ones were to earth glide directly beneath the tower and then, unable to pass through worked stone like they could through natural stone and soil, burst their way up through the floor. The smaller of these two would then smash open the front doors. Alistair waited until he saw the earth elementals rise up and attack the mercenaries, which was his signal to teleport the group of heroes - minus Harlan and Nova, who took to the skies on their own - over to the front of the tower keep.

As the half-elf paladin flew forward on his winged mount, he detected the certifiable presence of evil coming from the auras of the two human guardsmen within range. He had his Starblade out and at the ready as they approached, but the fighters hadn't even noticed the presence of the approaching paladin on his celestial pegasus, as they were too busy getting pummeled by earth elementals over twice their own size.

Ageratum raced forward past the elemental and the guard duking it out by the smashed-open front doors, gave the fighter a stab with her human bane short sword for good measure in passing, and, still invisible, dashed inside the keep, past the two biggest earth elementals. There was a gaping hole on the floor and an overturned table in the middle of the chamber - the entire bottom level was one big room - but her attention was drawn to a sixth fighter in heavy plate mail armor, threatening a human woman on a bed in the far corner, whose bloodied face indicated she'd already suffered plenty from his attention. Narrowing her eyes in disdain, the enraged halfling raced forward, her human bane short sword ready to deal vengeance on the victim's behalf.

Chaevaris, also invisible on her carpet of flying, piloted into the keep behind and above the little halfling, and fired off an arrow at the threatening fighter in the corner, smashing her arrow against the far wall in an uncharacteristic failure to hit what she'd targeted. Out on the keep's front lawn, Orchid cast a flame blade spell and finished off the fighter just outside the double doors to the tower keep, slaying him instantly after the beating he'd taken from the elemental's fists and Ageratum's sword blade.

Nova, in the meantime, charged one of the fighters behind the keep, allowing Harlan's blade to drop the mercenary into an unconscious heap at the feet of the elemental he'd been fighting. The celestial pegasus finished his master's work by kicking in his head with a sharp edge of his front hoof, then took to the skies again, flying around to the front of the building.

Ageratum charged the armor-clad mercenary, sliding her human bane short sword in between the plates and stabbing it in as deep as it would go. When she pulled it back out, he collapsed on the keep's stone floor, blood gushing from his wound. She took a moment to slit his throat while he was helpless before her, and then looked over to his victim to see if she needed any help. But she merely sat up, smiled, and turned to mist.

<Vampire!> Ageratum called to her friends over the telepathic link.

As the earth elementals pressed on with their attacks against the remaining mercenary soldiers outside, Chaevaris flew her magic carpet to the back wall of the keep, looking for - and finding, after a mere moment's search - the trigger mechanism for the secret door she recalled was back there somewhere. A section of the wall pivoted open, revealing a set of wide stairs leading down into darkness (and, the archer well recalled, a star-shaped temple devoted to Asmodeus). The archer entered the stairwell, dropping back into invisibility as she did so by reactivating her ring.

Orchid wildshaped into an eagle and landed upon the broad shoulder of the greater earth elemental, who she then commanded to head down the stairs, the slightly smaller elemental following in the larger one's wake. Alistair entered the tower keep, saw the vampiric mist (also heading toward the stairwell), and cast a darkvision spell upon himself so he'd be able to see in the pitch blackness of the temple below. Harlan and Nova entered behind him and he took a moment to enhance the paladin's vision in the same manner.

Upon reaching the entry doors to the temple, the greater earth elemental kicked it open and the doors went flying. The lich, Juan Maure, was standing at the back of the temple, and although he was too far away to see who had just entered his temple, there was no mistaking the sounds of the wooden doors being splintered asunder. He stepped forward until he could make out the hulking form of the greater earth elemental - with some sort of bird on its shoulder, like a pirate's parrot? - and began casting an unknown spell, likely a preparation for battle.

Chaevaris sent her carpet forward into the temple, and then stifled a cry of pain as the effects of a forbiddance spell effect wracked her lithe body. The lich took the opportunity to cast a ray of enfeeblement spell - apparently, he could see her just fine, despite her current invisible state - but she dodged the beam of strength-draining energy. But she whipped out a piece of cloth she had rolled up inside her armor, stuck it on the tip of an arow, and fired it at the back of the temple, not anywhere near the lich. When it struck, the bonfire Alistair had cast a shrink item spell days before resumed its normal form, and just like that there was enough light for those without darkvision to see by within the temple's interior. Alistair headed towards the stairs, surprised to see illumination below. But he slowed when he got close to the top of the stairs, standing just behind the vaporous vampire. Harlan and Nova sped past, the paladin eager to do battle with the lich.

<You can handle her?> he asked the young sorcerer as they sped past.

<I've got her,> Alistair reassured the paladin.

Down in the temple, Orchid mentally coaxed the greater earth elemental forward - in truth, it didn't need much coaxing - and the two suffered the effects of the forbiddance spell effect the lich had placed on the underground structure's interior. But the druid, still in eagle form, cast a sunburst spell at the lich, realizing his undead nature made him particularly vulnerable to that spell. Unfortunately, he resisted the majority of the spell's effects, and as a result was not blinded as Orchid had hoped. But by then the massive elemental was within arm's reach of the lich, and he hurriedly backed further down the back wall of the temple along one of the "arms" of the structure's star shape. The other elemental followed the taller one's course, entering the field of the forbiddance effect and suffering the damage in silence, almost as if practically unaware of its existence.

The vampire started drifting down the stairs, but Alistair quickly put a stop to that with a well-placed maze spell. Just like that, the mist vanished, caught up in an extradimensional labyrinth which would hopefully keep the vampire busy while the team took down the lich.

The lich, however, wasn't going down easily. He cast a prismatic spray spell and another, quickened spell in rapid succession, catching Orchid and the two elementals in the rainbow of flashing rays. Orchid and her elemental mount each were blasted by a small amount of fire, while the other humanoid rock-beast fell sway to an insanity effect, making its future actions completely unpredictable.

But then Nova came flying into the temple interior. He and Harlan were struck by the forbiddance spell effect but barely gave it any notice as they flew up to within striking distance. The paladin's Starblade came swinging at the lich's head, and Harlan channeled Pelor's smiting energy through the blade. The sword looked to slide completely through the undead spellcaster's neck, but the lich was unscathed; only then did Harlan realize, with a groan of disappointment, that his undead foe was under the effects of a displacement spell. He warned the others of his findings over the telepathic link. Nova kicked out with a sharp hoof but likewise missed the lich's unknown, actual position.

Ageratum ran down the stairs, entered the temple, suffered the effects of the forbiddance defenses, and scampered up a wall with her spider climbing ability, courtesy of her cloak of arachnida. Chaevaris aimed her next arrow at the lich but held off on firing it, knowing to do so now would likely be to shoot at a spot where he wasn't actually standing. But she'd be ready as soon as they found a way against his defenses.

That didn't take too long at all, as Orchid, a druid capable of casting the most powerful spells known to her druidic circle, went with a rather simple spell against the lich: a faerie fire spell she knew could affect him without her knowing his exact location. Sure enough, he was soon outlined in a faint glow - which stood out just fine in the shadowy illumination of the bonfire blazing at the back of the temple, at the top "point" of the star - only to have the largest elemental slam its massive fists at him from behind, while Chaevaris loosed her arrow his way. Unfortunately for her, the only damage her arrow did to the lich was the slight singeing from the flame arrow spell effect, for his skeletal form was all but impervious to the piercing shot of an arrow.

But that didn't really matter all that much, for the lich's next action was to try to cast another combat spell at his foes, and he was smashed again by the greater earth elemental's boulderlike fist and then Harlan (who found himself under attack from the elemental under the effects of the lich's insanity spell - only to have the attack fail when the summoned elemental couldn't pierce through the paladin's protection from evil spell) brought the lich down with an overhand swing of his Starblade. And just like that, Juan Maure was no more - although the presence of the cubic gate phylactery would allow him to remanifest, given time.

<What's going on? It got quiet down there!> Alistair called over the link. He was still at the top of the stairs, awaiting the vampire's eventual expulsion from his maze spell.

<The lich is dead,> Chaevaris informed him. <Now I'm getting the cubic gate out of our extradimensional dwelling so the elementals can smash it to pieces before they depart this plane.>

<Good thinking, Elfy! When you're done with that, there's a vampire awaiting our eventual attention.>

It took several minutes for the vampire to work her way out of the extradimensional labyrinth, but by the time she did she found herself surrounded by a quintet of heroes set on her destruction. Orchid's sunbeam spells did most of the work, leaving her quite dead.

"Well, that didn't take too long," commented Harlan, dismounting from his celestial pegasus.

"Wait, we're not done yet!" objected Ageratum. "I wanna explore the rest of the temple, and we still have to loot the stiffs!" It was well worth the group's time to follow the greedy little halfling's instincts, for she uncovered a massive amount of treasure stored in the temple, and after they exited the keep and removed the weapons and armor from the mercenaries - none had survived their encounters with the earth elementals - she estimated a total gold piece value well into six digits. "I'll bet that's around 40 or 50 thousand pieces of gold - each!" she enthused. They piled everything into the extradimensional dwelling (Alistair activated their shield guardian Carruthers to aid in the gathering of the treasures), and then the sorcerer teleported everyone back to their headquarters in Ghourmand Vale.

"If we wanted to, we could retire with this much loot!" Ageratum volunteered.

"It's more money than I'm liable to be able to spend any time soon," admitted Orchid.

"Be that as it may," admonished Alistair, "it's still a dangerous world out there. One never knows when the local populace might need the assistance of a group of Trained Professional Adventurers!"

"And if and when they do," promised Harlan, "we'll be ready to lend them our aid."

- - -

And that brought this campaign to an end. Next week, at our normal Wednesday night start time of 6:30 PM, my son Logan will start up his next D&D 3.5 campaign, "The Middle of Elsewhere."
 

Pets & Sidekicks

Remove ads

Top