The problem I'm having is still that "the DM has the final call" isn't an intrinsic necessity, and isn't even required for the latter two. Or put another way, one of these things is not like the others. As I noted before, the only way the first is required for the other two is if you go in with the assumption (which, again, to be clear, can be true but is not a universal the way some people seem to think is) that the players are not able to acknowledge each other's interests and needs in collective decisions. If they are, there's no intrinsic requirement for the DM to have the final call.
I... I'm not going to get this out exactly the way I want it, so apologies in advance.
I mean, there's no intrinsic requirement for D&D to be level based, or hit point based, or use classes, or use alignment, or anything else that (iirc) every other edition of D&D has always had as rules either, but they're usually taken as the default when discussing the game. (Are there any editions of D&D that haven't had the DM make the final call?)
Even so, as many others have posted in various threads. there are games that have different arrangements between players and DM, and there's nothing wrong with modding the D&D rules, and a lot of us would still claim to be playing D&D.
If we want to decenter the DM, I guess: "The participants (that is, both those playing characters and the DM) decide how these rules will be used in the game. The participants should talk about problem areas with each other and consider each other's requests. The participants should determine how they will handle disagreements that occur in play and what to do if a full resolution seems likely to hold things up. If any participant disagrees enough, they may quit the game (and if it is the DM then the other participants will need to designate a new one). It is up to all of the participants to create an adventure they all enjoy."
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