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The Ugly Crew

What would you do with a Pathfinder group in which every character has Charisma 7, telling me that with 15 point point buy you have to dump the stat (and arguing that we´re not instead playing with point buy 20)?

Sounds like a fun game to play and a challenge to overcome. I'll make my ugly character and be right on over!;)
 

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What would you do with a Pathfinder group in which every character has Charisma 7, telling me that with 15 point point buy you have to dump the stat (and arguing that we´re not instead playing with point buy 20)?
I would give them a lot of combat since they don't seem interested in talking.

I would also consider rules changes to encourage more balanced ability arrays; personally I have wisdom-based initiative and charisma-based action points, which helps.
 

A lot of this kind of stuff can me mitigated if you explain ahead of time the type of game you would like to run and what type of characters are appropriate.
 


I would re-introduce Comeliness and make them roll 3d6 for it--minus 2, I think, for CHA of 7.

Then you would know exactly how ugly they actually were. :angel:
 

Low charisma doesn't automatically imply ugliness, or even a lack of being likable. It implies a lack of personality.

That handsome guy in class with a vapid expression and the personality of a rock? Low charisma.

That really nice teacher everyone likes but is really soft-spoken and kind of a pushover? Low charisma.

Try thinking of how the NPC's react to the PC's in terms of motivation. Perhaps a PC comes off as rude and condescending. Perhaps another PC isn't taken seriously.
 

As an experiment, I'd drop point-buy altogether and tell them they can set the attributes however they like.

By judging the kind of characters they create you will be able to tell what kind of adventures they're interested in. It'll also be quite easy to tell which of them are (stupid) powergamers and which of them are actually interested in creating a reasonably balanced character.
 

As an experiment, I'd drop point-buy altogether and tell them they can set the attributes however they like.

I have done this for the last several games that I've run...

By judging the kind of characters they create you will be able to tell what kind of adventures they're interested in. It'll also be quite easy to tell which of them are (stupid) powergamers and which of them are actually interested in creating a reasonably balanced character.

I do, as a general rule, refrain from calling my players stupid, regardless of their chosen style of play.
 


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