CleverNickName
Limit Break Dancing (He/They)
I would start with 3.5 Edition, but with a lot of heavy pruning:
- Promote bards, barbarians, druids, rangers, and paladins to prestige classes
- (most importantly) only allow material from the core rulebooks.
- Replace level drains with Con drain
- Cap advancement at 10th level, per the "E6" houserule.
- Get rid of the spiked chain, the dire flail, the two-bladed sword, etc.
- Remove magic item crafting. Period.
Then I would add some of the good ideas in Pathfinder:
- Racial hit points
- Levels of a favored class give +1 hp
Then from 4E, some of the improved (IMO) mechanics:
- The skill system
- The economy
- Two-weapon fighting
- Critical hits
Once I have "fixed" the game mechanics with these steps, I would use the fluff from the old BECMI boxed sets:
- The spheres of influence
- The paths to immortality
- The Mystara game setting
- Name level (this is where the "E6" houserule comes in handy)
- Castles, strongholds, and dominions for the players
- Clan relics (crucibles of blackflame, forges of power, trees of life)
- The Siege Engine rules for mass combat
- Class flavor (druids can't use metal, clerics can't use sharp weapons, etc.)
- Magic items are not for sale.
That's what I'd like to see, anyway. It is a work in progress; as soon as I find a "mana point" system for spells that I like, I am totally getting rid of 3.5 Edition's clunky Vancian magic.
- Promote bards, barbarians, druids, rangers, and paladins to prestige classes
- (most importantly) only allow material from the core rulebooks.
- Replace level drains with Con drain
- Cap advancement at 10th level, per the "E6" houserule.
- Get rid of the spiked chain, the dire flail, the two-bladed sword, etc.
- Remove magic item crafting. Period.
Then I would add some of the good ideas in Pathfinder:
- Racial hit points
- Levels of a favored class give +1 hp
Then from 4E, some of the improved (IMO) mechanics:
- The skill system
- The economy
- Two-weapon fighting
- Critical hits
Once I have "fixed" the game mechanics with these steps, I would use the fluff from the old BECMI boxed sets:
- The spheres of influence
- The paths to immortality
- The Mystara game setting
- Name level (this is where the "E6" houserule comes in handy)
- Castles, strongholds, and dominions for the players
- Clan relics (crucibles of blackflame, forges of power, trees of life)
- The Siege Engine rules for mass combat
- Class flavor (druids can't use metal, clerics can't use sharp weapons, etc.)
- Magic items are not for sale.
That's what I'd like to see, anyway. It is a work in progress; as soon as I find a "mana point" system for spells that I like, I am totally getting rid of 3.5 Edition's clunky Vancian magic.