The ultimate guide to D&D?

I think the book could do a good job of bringing fresh blood to the game. The initial hurdle can be a bit tall for getting started in this game. Sure many of us stuck with it, read the books on our own and then ventured out to find others to game with - possibly even being the ones to teach others how to play. But hey, we hang out on EnWorld so by that alone we are probably a little more towards your dedicated side of gaming. This book will allow someone new to the game to see how to get started with perhaps a little less dedication in the beginning. Especially if they are having difficulty finding a group to take them in. So I think this could be a good thing.
 

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Winterthorn said:
:heh: definition? :heh:

-W, scratching his head

Synonymous with "you got served." And...well...you kinda did. :uhoh:

I like the idea of this book. Like many others, I don't personally have a use for it (and not considering myself a "dummy" or "idiot," I've never bought any other titles in the series), but I might like my wife to have a look at it. Especially if my son is going to play RPGs someday!

I also think it would be a great joke item to have on hand. Then when one of your players asks to borrow somebody's PHB, you can say, "Oh we've got a special Player's Handbook for you..." :p
 
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I've had this pre-ordered from Amazon for a while.

Ya never know, maybe it will do a better job at explaining rules like AoO and Cover that a lot of people seem to have trouble with. Since it's a "for Dummies" book, it should be very, very simple. :)
 



Ankh-Morpork Guard said:
I really doubt this will be a book explaining HOW to play, but rather a book on WHAT D&D is.

From Amazon.com (http://www.amazon.com/exec/obidos/tg/detail/-/0764584596/002-1119688-7840815?_encoding=UTF8&v=glance):

Editorial Reviews

Product Description:
The fun and easy way to get started in this popular fantasy role-playing game

Market research indicates that 4 million American males, ages 8 to 45, play Dungeons & Dragons, while 7.6 million who haven’t played say they want to learn how. The popularity of recent sci-fi and fantasy movies has also boosted interest. D&D is complex to learn, and this friendly guide helps the curious locate a game, understand the rules, choose or create a character, follow proper game etiquette, and even move up in the hierarchy to become a Dungeon Master. The four-page foldout cheat sheet will include markers and a model dungeon layout that serves as an actual game board, allowing readers to play using this book and nothing else.
(Emphasis added)
 

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