Vigilance
Explorer
So I'm doing these WWII books, and of course, if you didn't realize I was dying to do some WWII-era Blood and Vigilance supers you don't know me very well.
So I'm designing a 6 person German villain team, the Kampfgruppe Eugenik, and I design this villainess, who was a simple straightforward concept. However, now that I look at her, I think she's even nastier than I imagined.
Traumfrau (Dream Girl) (Charismatic Hero 3/Personality 7): CR 10; Medium-size humanoid; HD 3d6+6 plus 7d6+14; HP 56; Mas 14; Init +1; Spd 30 ft; Defense 23, touch 23, flatfooted 13 (+0 size, +9 Charisma, +1 Dex, +3 class); BAB +4; Grap +3; Atk +3 melee (1d4-1, Knife), or +5 ranged (2d4+0, Walther PPK); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Albrecht Family, Nazi Party; SV Fort +8, Ref +7, Will +3; AP 5; Rep +10; Str 8, Dex 13, Con 14, Int 14, Wis 10, Cha 28.
Occupation: Celebrity (Perform)
Skills: Bluff +22, Concentration +9, Diplomacy +22, Disable Device +9, Disguise +15, Gather Information +15, Knowledge (Behavioral Sciences) +9, Knowledge (Business) +9, Knowledge (Current Events) +8, Knowledge (Popular Culture) +15, Perform (Opera) +16, Read/Write Language +6 (German, English, Italian, Japanese, Russian, French), Speak Language +6 (German, English, Italian, Japanese, Russian, French)
Feats: Banter, Combat Expertise, Defensive Martial Arts, Durable Drain (DC 16 Fortitude Save or 3 points Wisdom damage is normal ability damage from Drain), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Teamwork (Kampfgruppe Eugenik)
Talents (Charismatic Hero): Charm, Favor
Talents (Personality): Unlimited Access, Bonus Class Skill 1 (Concentration), Royalty, Winning Smile, Bonus Class Skill 2 (Disable Device)
Powers: Ability Drain (Wisdom) +13 (3d4 Wisdom, returns one per round after 3 round delay), Mind Control +13 (Save DC 25), Superhuman Charisma +13
Power Stunts: Ability Drain (Wisdom): 3 round delay, Mind Control: 3 targets simultaneously
Possessions: Knife, Walther PPK
Disadvantages: Code: Loyal to sister (DSR 3), Code: Belief in German superiority (DSR 2), Enemy: Allied superheroes (DSR 5)
Background: Like her sister, Berta Albrecht was already well-known before Doktor Eugenik experimented on her. His experiments heightened her natural beauty to the point that it now seems no man can resist her. This is an ability the Fuhrer has put to good advantage, sending Berta to occupied countries to ferret out resistance cells, using her to interrogate subjects and even using her abilities on members of his own party to ensure their loyalty. Berta seems able to bend anyone to her will and even worse, over long-term exposure subjects seem to lose all free will, becoming puppets to her. For now she is content to follow the Party for the greater glory of Germany but those who know her capricious and sadistic nature (like Uberkrieger) know that she will one day answer to no one and be perhaps the most terrifying member of the Kampfgruppe of all.
Quote: “Come closer. Give us a kiss.”
Role: Traumfrau is the spy and seductress. In open combat (something she will try to avoid) she will use her Mind Control to cause confusion, turning friend against friend.
I think my players might prefer tangling with the Germans that just want to throw tanks at them.
So I'm designing a 6 person German villain team, the Kampfgruppe Eugenik, and I design this villainess, who was a simple straightforward concept. However, now that I look at her, I think she's even nastier than I imagined.
Traumfrau (Dream Girl) (Charismatic Hero 3/Personality 7): CR 10; Medium-size humanoid; HD 3d6+6 plus 7d6+14; HP 56; Mas 14; Init +1; Spd 30 ft; Defense 23, touch 23, flatfooted 13 (+0 size, +9 Charisma, +1 Dex, +3 class); BAB +4; Grap +3; Atk +3 melee (1d4-1, Knife), or +5 ranged (2d4+0, Walther PPK); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Albrecht Family, Nazi Party; SV Fort +8, Ref +7, Will +3; AP 5; Rep +10; Str 8, Dex 13, Con 14, Int 14, Wis 10, Cha 28.
Occupation: Celebrity (Perform)
Skills: Bluff +22, Concentration +9, Diplomacy +22, Disable Device +9, Disguise +15, Gather Information +15, Knowledge (Behavioral Sciences) +9, Knowledge (Business) +9, Knowledge (Current Events) +8, Knowledge (Popular Culture) +15, Perform (Opera) +16, Read/Write Language +6 (German, English, Italian, Japanese, Russian, French), Speak Language +6 (German, English, Italian, Japanese, Russian, French)
Feats: Banter, Combat Expertise, Defensive Martial Arts, Durable Drain (DC 16 Fortitude Save or 3 points Wisdom damage is normal ability damage from Drain), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Teamwork (Kampfgruppe Eugenik)
Talents (Charismatic Hero): Charm, Favor
Talents (Personality): Unlimited Access, Bonus Class Skill 1 (Concentration), Royalty, Winning Smile, Bonus Class Skill 2 (Disable Device)
Powers: Ability Drain (Wisdom) +13 (3d4 Wisdom, returns one per round after 3 round delay), Mind Control +13 (Save DC 25), Superhuman Charisma +13
Power Stunts: Ability Drain (Wisdom): 3 round delay, Mind Control: 3 targets simultaneously
Possessions: Knife, Walther PPK
Disadvantages: Code: Loyal to sister (DSR 3), Code: Belief in German superiority (DSR 2), Enemy: Allied superheroes (DSR 5)
Background: Like her sister, Berta Albrecht was already well-known before Doktor Eugenik experimented on her. His experiments heightened her natural beauty to the point that it now seems no man can resist her. This is an ability the Fuhrer has put to good advantage, sending Berta to occupied countries to ferret out resistance cells, using her to interrogate subjects and even using her abilities on members of his own party to ensure their loyalty. Berta seems able to bend anyone to her will and even worse, over long-term exposure subjects seem to lose all free will, becoming puppets to her. For now she is content to follow the Party for the greater glory of Germany but those who know her capricious and sadistic nature (like Uberkrieger) know that she will one day answer to no one and be perhaps the most terrifying member of the Kampfgruppe of all.
Quote: “Come closer. Give us a kiss.”
Role: Traumfrau is the spy and seductress. In open combat (something she will try to avoid) she will use her Mind Control to cause confusion, turning friend against friend.
I think my players might prefer tangling with the Germans that just want to throw tanks at them.