The ultimate villainess?

Vigilance

Explorer
So I'm doing these WWII books, and of course, if you didn't realize I was dying to do some WWII-era Blood and Vigilance supers you don't know me very well.

So I'm designing a 6 person German villain team, the Kampfgruppe Eugenik, and I design this villainess, who was a simple straightforward concept. However, now that I look at her, I think she's even nastier than I imagined.

Traumfrau (Dream Girl) (Charismatic Hero 3/Personality 7): CR 10; Medium-size humanoid; HD 3d6+6 plus 7d6+14; HP 56; Mas 14; Init +1; Spd 30 ft; Defense 23, touch 23, flatfooted 13 (+0 size, +9 Charisma, +1 Dex, +3 class); BAB +4; Grap +3; Atk +3 melee (1d4-1, Knife), or +5 ranged (2d4+0, Walther PPK); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Albrecht Family, Nazi Party; SV Fort +8, Ref +7, Will +3; AP 5; Rep +10; Str 8, Dex 13, Con 14, Int 14, Wis 10, Cha 28.
Occupation: Celebrity (Perform)
Skills: Bluff +22, Concentration +9, Diplomacy +22, Disable Device +9, Disguise +15, Gather Information +15, Knowledge (Behavioral Sciences) +9, Knowledge (Business) +9, Knowledge (Current Events) +8, Knowledge (Popular Culture) +15, Perform (Opera) +16, Read/Write Language +6 (German, English, Italian, Japanese, Russian, French), Speak Language +6 (German, English, Italian, Japanese, Russian, French)
Feats: Banter, Combat Expertise, Defensive Martial Arts, Durable Drain (DC 16 Fortitude Save or 3 points Wisdom damage is normal ability damage from Drain), Personal Firearms Proficiency, Point Blank Shot, Renown, Simple Weapons Proficiency, Teamwork (Kampfgruppe Eugenik)
Talents (Charismatic Hero): Charm, Favor
Talents (Personality): Unlimited Access, Bonus Class Skill 1 (Concentration), Royalty, Winning Smile, Bonus Class Skill 2 (Disable Device)
Powers: Ability Drain (Wisdom) +13 (3d4 Wisdom, returns one per round after 3 round delay), Mind Control +13 (Save DC 25), Superhuman Charisma +13
Power Stunts: Ability Drain (Wisdom): 3 round delay, Mind Control: 3 targets simultaneously
Possessions: Knife, Walther PPK
Disadvantages: Code: Loyal to sister (DSR 3), Code: Belief in German superiority (DSR 2), Enemy: Allied superheroes (DSR 5)
Background: Like her sister, Berta Albrecht was already well-known before Doktor Eugenik experimented on her. His experiments heightened her natural beauty to the point that it now seems no man can resist her. This is an ability the Fuhrer has put to good advantage, sending Berta to occupied countries to ferret out resistance cells, using her to interrogate subjects and even using her abilities on members of his own party to ensure their loyalty. Berta seems able to bend anyone to her will and even worse, over long-term exposure subjects seem to lose all free will, becoming puppets to her. For now she is content to follow the Party for the greater glory of Germany but those who know her capricious and sadistic nature (like Uberkrieger) know that she will one day answer to no one and be perhaps the most terrifying member of the Kampfgruppe of all.
Quote: “Come closer. Give us a kiss.”
Role: Traumfrau is the spy and seductress. In open combat (something she will try to avoid) she will use her Mind Control to cause confusion, turning friend against friend.

I think my players might prefer tangling with the Germans that just want to throw tanks at them.
 

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WOW! So could there be a possible min-campaign or adventure series in the Modern Dispatches to reflect this? I personally think that supers and war go together like coffee and donuts. Most of the time you get supers saving cats out of trees and helping little old ladies across the street. Putting supers in a wartime setting is cool because these would be the times when we need them most. If there was a real Superman and he really did give a crap, the whole war with Middle East might have been settled by now.

Anyhoo... I would love to do an alternate time line using B&V and something like this. Oooohhh the possiblities... PbP maybe...

Might have to convince my gaming group that the Nazi's are a threat that MUST be stopped!


Regards,
Walt
 

Yep. I just submitted a dispatch entirely devoted to a WWII German super-team of 6 villains (one of which is posted above).

So there's at least 5 more where that came from on the immediate horizon (like this month).

As time permits, I'll do more and devoted to the other powers as well.
 

Well...you have at least one sale on that. I would love to see something along the lines of Resistance: Fall of Man done with super humans. Nazi's, Aliens, and Superheroes...

How could you go wrong?

Looking forward to the Kampfgruppe Eugenik!

Regards,
Walt
 

Vigilance, I just want to say that Traumfrau is one scary villain, especially for her level. Even without the ability drain she'd make mince-meat out of most opponents just through social skills.

Nice work.
 

Yeah, I always start with concept and name, then stats and after I got done with her I looked the stat block over and just went "ouch".

Then of course I started laughing maniacally :)
 



Ouch. We've recently been doing a 20s Pulp Supers game with B&V and I've found quite a bit of fun and a whole lot of power to be had in non-combat powers.

My concept was a plucky young reporter who just always happened to be in the right place at the right time. We had to do a bunch of custom Probability Manipulation powers and stunts and, for a guy that never threw a punch, I had tons of fun significantly changing the face of the adventure, in combat and out.

--fje
 

Yep that sounds great! Nothing like that villain trying to deck you and suddenly...out of no where...appears a banana peel.

Groovy!

Hey Vigilance... would you be able to come down here and let your loyal fans know when the dispatch hits?

Regards,
Walt
 

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